Older Updates
See the front page for the latest updates.
Older Server Updates
- 5/7/10 - Removed a guard unit in mission Prison Mutiny.
- 5/7/10 - In mission Prison Riot, reduced the creds of the prisoners to 10 and increased the guard's creds to 200.
- 1/7/10 - New Mission: Capture the Flag.
- 1/7/10 - If a unit has less than a third of their health remaining, their APs are halved.
- 1/7/10 - Aliens cannot be heard, even if the Hear Enemies option is on.
- 1/7/10 - Reduced the size of the map in Impregnator mission.
- 29/6/10 - Weapons now have a noise range, and if Hear Enemies is selected, shots can be heard within that range.
- 29/6/10 - New Mission: Prison Riot.
- 28/6/10 - In mission Alien Escape, the aliens now start with 10 units.
- 25/6/10 - New Mission: The Exterminators.
- 25/6/10 - Adjusted creds for the Prison Mutiny mission.
- 24/6/10 - On the map screen, added colour key for players sides.
- 22/6/10 - Now shows the direction units are facing in the map.
- 21/6/10 - When equipping units, now shows average creds per unit.
- 21/6/10 - 3-Player The Assassins now runs for 20 turns.
- 14/6/10 - Player are now informed if they have unread messages.
- 11/6/10 - Ammo packs can now be automatically purchased with a gun. Note that the ammo capacity of all guns have been slightly reduced.
- 11/6/10 - Games now have the option of being able to hear enemy movement.
- 10/6/10 - In Prison Mutiny mission, the guards now only have 8 units.
- 10/6/10 - Now doesn't show enemy unit numbers in the map.
- 10/6/10 - In the Meltdown mission, the number of player-turns before a computer will explode is now random between 3 and 5.
- 10/6/10 - New mission: Alien Escape, created by Deadlime.
- 9/6/10 - Added the video created by Krogot.
- 4/6/10 - New mission: Prison Mutiny, created by PCasaca.
- 4/6/10 - The alien units are now numbered to allow them to be differentiated by their player.
- 3/6/10 - Added new Favicon, thanks to PCasaca.
- 31/5/10 - New mission: Impregnator.
- 19/5/10 - Improved the Miscellaneous Statistics
- 17/5/10 - New mission: Meltdown (requires client 1.19 or later).
- 17/5/10 - New mission: Laboratory Attack, created by Deadlime.
- 15/5/10 - Removed mission Escort.
- 15/5/10 - Added some internal walls to mission Escort 2.
- 14/5/10 - New mission: Battle for Sigma 7<.
- 10/5/10 - It's now not possible to buy the Adrenalin Shot in the Escort missions.
- 6/5/10 - Adjusted the max turns on some missions.
- 6/5/10 - New mission: 3-player The Assassins.
- 5/5/10 - Now shows the total postings in each forum.
- 5/5/10 - Changed the map image.
- 30/4/10 - Fixed bug where if all of a player's units escaped, the server thought their opponent had killed them all.
- 30/4/10 - Fixed bug that meant currently visible enemy units were not being shown on the map.
- 29/4/10 - Now doesn't post the "[Enter comment here]" comment.
- 22/4/10 - Improved the map generator so now it should definitely not time-out.
- 22/4/10 - Users can now opt to not receive turn notification emails.
- 15/4/10 - Modified the random map generation routine for the Last Man Standing missions.
- 13/4/10 - New missions: 3-Player Last Man Standing and 4-Player Last Man Standing.
- 12/4/10 - It's now possible to search the forums.
- 12/4/10 - Create a new URL for the Wiki: http://www.stellarforceswiki.com/dokuwiki
- 7/4/10 - New mission: 4-Player Escape.
- 7/4/10 - Players are automatically emailed when a new game request is locked to them.
- 6/4/10 - Fixed the spelling of 'Seargent' in all the unit names.
- 6/4/10 - Now only shows locked game requests to the player who the request is waiting for.
- 1/4/10 - Stopped anonymous forum postings due to spamming.
- 29/3/10 - Added the ability to play 3-player games, and created a simple 3-player mission.
- 29/3/10 - Added a Contact Us page.
- 26/3/10 - Now shows the name of the sides when starting a game.
- 26/3/10 - Specific opponents can now be chosen for game requests.
- 22/3/10 - The website now shows who is currently logged in.
- 16/3/10 - Players can now log in with their display name instead of their email address.
- 12/2/10 - New mission: Escort 2.
- 10/3/10 - Amended the deployment area of side 2 in the Moonbase Assault mission.
- 4/3/10 - Added a 'confirm password' box when registering.
- 4/3/10 - Name of player to make the latest post in each forum is now shown.
- 4/3/10 - Map image size increased.
- 2/3/10 - Users will receive notices of new postings to all forums that they themselves have posted to.
- 1/3/10 - A lot of the weapon and equipment prices have been recalculated.
- 1/3/10 - Added a key to the map page.
- 25/2/10 - When deploying, the map shows the enemy's deployment squares as well as your own.
- 25/2/10 - Change the league table so that on a points draw, the player with the most wins takes precedence. On a wins draw, the player who's lost the least number takes precedence.
- 24/2/10 - Added some more miscellaneous stats to the Miscellaneous Statistics page.
- 22/2/10 - New mission: Moonbase Assault 2.
- 19/2/10 - Added a Known Issues page, cos there's a known issue I can't track down.
- 9/2/10 - Added a brief description to equipment.
- 9/2/10 - Added a new armour type.
- 3/2/10 - Now shows the armour details on the armour buying page.
- 3/2/10 - New mission: Rescue from the Mines.
- 2/2/10 - Now shows the unit details in the game details page, even if the unit is not deployed yet.
- 29/1/10 - Added the Miscellaneous Statistics page.
- 29/1/10 - Each game is now automatically given its own sub-forum.
- 29/1/10 - Players can now show their website address in their public page.
- 29/1/10 - It's now possible to subscribe to forums.
- 27/1/10 - Sterner Regnix's name cannot now be changed, to avoid confusion.
- 22/1/10 - It now confirms if you've finished equipping your units.
- 20/1/10 - Changed the Escort mission so that side 2 now has 9 units instead of 6, and also changed deployment squares.
- 20/1/10 - The forums are now open to non-users.
- 19/1/10 - New mission: The Alien Hordes.
- 19/1/10 - The credits for spending on equipment has been increased on a few of the missions.
- 18/1/10 - A 'please wait' page is now shown when a game is being created, as this can sometimes take a few minutes.
- 18/1/10 - Games can be marked as 'practise' to enable players to play without affecting their chances in the league.
- 18/1/10 - Players can now customise their unit names.
- 15/1/10 - Tweaked the way the league tables are calculated.
- 15/1/10 - Messages between players now have a subject line.
- 14/1/10 - Techno Armour now costs 35 (from 30).
- 12/1/10 - Reformatted weapons, equipment and armour stats pages.
- 11/1/10 - Stellar Forces now has a Wiki.
- 11/1/10 - Now shows a user their sent messages.
- 9/1/10 - The date of the last forum post is shown in the forums.
- 8/1/10 - Now shows top players by mission.
- 8/1/10 - New mission: Escort.
- 8/1/10 - Now includes more specific instructions on requiring Java.
- 5/1/10 - Walls can now be destroyed with grenades on certain missions (shown in the mission details).
- 1/1/10 - Messages sent between players can now be viewed on the website.
- 29/12/09 - Users can now vote for the next major feature of the game.
- 29/12/09 - Added a new mission: Defend the Base.
- 28/12/09 - You can now view the historical game map at each turn once a game is finished.
- 24/12/09 - New mission added: A Tale of Two Moonbases.
- 23/12/09 - Visible enemy units are now shown on the map and mentioned in the log.
- 22/12/09 - Added the quickstart instructions.
- 22/12/09 - Dead units from both sides are now shown on the map.
- 15/12/09 - Added extra fields to a players 'About Me' page.
- 15/12/09 - Now keeps track of the total number of times a player has conceded.
- 11/12/09 - Combined the mission map, units and log into one page.
- 11/12/09 - The Escape mission map generator now ensures that the escape hatch is a certain distance from the deployment area.
- 10/12/09 - This page added!
- 10/12/09 - It's now possible to send messages directly to other players using the website.
- 10/12/09 - Moonbase Assault mission added.
- 8/12/09 - Added an (as yet quite bare) Hints and Tips page.
- 7/12/09 - Both players in a game will now get emailed when a game is won/lost.
- 5/12/09 - Added the controls page.
- 3/12/09 - Once a game has finished, all units are shown on the map.
- 2/12/09 - It's now possible to force a conceed where a player has taken over 14 days to take their turn.
- 2/12/09 - Breakout mission added.
- 30/11/09 - Added the League Table.
- 27/11/09 - Added the Forums.
- 18/11/09 - It's now possible to send a reminder to players who are taking too long to take their turn.
| Older Client Updates
1.27 (released 14th July 2010)
- This version is required for the new 3-Player Moonbase Assault.
1.26 (released 6th July 2010)
- Camera can be locked into position.
- This version is required for the Catch the Flag mission.
1.25 (released 25th June 2010)
- Removed the Wait option.
- Added more scenery models.
1.24 (released 23rd June 2010)
- If there is any excess ammo remaining when reloading, it can be used later.
1.23 (released 10th June 2010)
- Doesn't show the Wait icon if not required.
- The adrenalin shot now re-imburses the unit for the cost of changing item and using it.
- Shows the actual cost of picking up an item on the icon, based on whether the unit is already using an item.
- Added a few bits of scenery.
- Fix bug in missions where aliens can impregnate humans, so it only happens for melee attacks.
- It will now say in the log if a unit harmed a unit on their own side.
- Fixed the game log as sometimes it's slightly out of order.
1.22 (released 2nd June 2010)
- This version is required for the new Alien Escape mission.
1.21 (released 1st June 2010)
- This version is required for the new Impregnator mission.
1.20 (released 26th May 2010)
- Shows a unit's name in a different colour if wounded.
- Added a new Wait icon.
- A grid can be toggle on/off to help measure distances.
1.19 (released 17th May 2010)
- This version is required for the new Meltdown mission.
1.18 (released 13th May 2010)
- Fixed throwing bug where an object could land 'in' the wall.
- Improved Prime Grenade help.
- Shows a weapon's ammo when picking it up.
- Added some more translated text.
1.17 (released 4th May 2010)
- Now possible to mute the music (again).
- Added Francais and Deutsch translations.
1.16 (released 30th April 2010)
- Portugese translation added - thanks to PCasaca
- Now told what piece of equipment an enemy unit is using.
- Improved Spanish translation - thanks to Victor.
1.15 (released 27th April 2010)
- Reduced cost of picking up and item to 10 APs.
- Add Spanish language text.
- Opp fire - units will now shoot at newly visible units even if they were seen be one of their own units at the start.
1.14 (released 23rd April 2010)
- Made close combat more worthwhile.
- Music starts immediately.
- Fixed bug preventing 3-Player Last Man Standing mission working.
1.13 (released 14th April 2010)
- Sorted another grenade bug!
1.11 (released 13th April 2010)
- Finally sorted the grenade bug!
- Now doesn't show a small explosion when throwing an item.
1.10 (released 13th April 2010)
- Added help text when priming grenades.
- Remembers whether doors are open or closed.
1.09 (released 12th April 2010)
- Changed the music.
- Icon change emphasises that units need to be equipped with guns to be able to shoot.
- Now logs which side killed which unit.
1.08 (released 6th April 2010)
- Fixed bug that caused client to crash when walking to the edge of the map.
- Fixed various minor 3-player bugs.
- Now doesn't keep the enemy unit icons for enemies visible at the start of a turn.
- Keeps the command window open in order to view any potential error messages.
- Logs all error messages to an error_log.txt file.
1.07 (released 29th March 2010)
- Reduce the AP cost of priming a grenade.
- Wounding by an explosion is now randomized in the same way as for shot fire.
- Fixed a bug which was causing opportunity-fire shoot to be too accurate.
1.06 (released 26th March 2010)
- Increased the aimed accuracy.
- This version is required for 3+ player missions.
- Now shows who shot who in the logs.
1.05 (released 19th March 2010)
- Improved the walls.
- New damage bonus for short-range shots.
- Shot damage reduction for long-range shots.
- Fixed grenade bug.
1.04 (released 16th March 2010)
- Units can now open doors without stepping into them.
- Increased font size in the HUD.
1.03 (released 10th March 2010)
- A unit's strength is now taken into account when throwing.
- Improved login windows.
- New equipment: Adrenalin shot.
1.02 (released 5th March 2010)
- Now logs if a unit was shot but not harmed.
- Now correctly uses the AP cost of the weapon when reloading.
- Added a better front-end to logging in.
- Improve explosion algorythm.
1.01 (released 2nd March 2010)
- A unit's health is shown on the stats bar.
- A shot's accuracy is always adjusted by a random fractional amount.
- Added 2 more sound effects.
- Reduced the potential throwing innaccuracy.
- Reduced the maximum shooting innaccuracy.
0.57 (released 25th February 2010)
- New equipment: Death Grenades.
0.56 (released 23rd February 2010)
- Implemented the original Laser Squad shooting algorythm (with a few minor tweaks).
- Added Rocket Launchers.
- Added sound effects.
0.55 (9/2/10)
- Now shows a unit's protection in the HUD.
- Simplified weapon accuracy.
- New piece of equipment: Portable Teleporter
0.54 (3/2/10)
- Armour protection is now reduced if the attack is from the sides or rear.
- During close-combat, a defender's combat skill is now reduced if the attack is from the sides or rear.
- Bullets are now shown when a shot goes off the edge of the map.
- There are now small explosions wherever a bullet hits.
0.53 (28/1/10)
- Icons for selecting the next/prev unit.
- Player is now warned if a unit will not have enough AP's to throw a primed grenade.
- Now shows how many turns a grenade is primed for.
- Player is now warned if they are ending a turn and a unit is holding a grenade that is about to go off.
- Now shows a unit's inventory when the unit is selected.
- Also shows a unit's inventory when the unit is being deployed.
0.52 (21/1/10)
- The client can now auto-login if required.
- Added on-screen icons to control units.
0.51 (19/1/10)
- Opportunity fire is now slightly less accurate than a snapshot, and all fire is now always adjusted by a small random angle.
- Added medi-kits
0.5 (15/1/10)
- Improved the 'redefine keys' feature.
- Damage is now randomized by 50% - 150%.
- Fixed a bug to do with throwing items of equipment.
0.49 (11/1/10)
- The client will now make multiple attempts to connect to the server.
0.47 (8/1/10)
- A grenades explosion radius is now used to calculate how far it can destroy walls and computers.
- Doors will now stay open if there is a corpse in the way.
- The keyboard controls can now be redefined.
0.46 (5/1/10)
- Computers and doors can now be destroyed by a grenade.
- It now costs more AP's to walk through a closed door.
- Now shows explosions better.
0.45 (5/1/10)
- This version is required for walls to be destructable.
0.44 (31/12/09)
- It's now not possible to select dead or invisible enemy units.
- Fixed a bug where units were using opportunity on any unit they could see, rather than just the unit that has moved.
- Fixed a bug where units could see enemy units even when they weren't facing them.
0.43 (29/12/09)
- It now won't reduce AP's if a unit tries to throw but the angle is too far.
0.42 (28/12/09)
0.41 (23/12/09)
- The camera can now be raised and lowered.
- This version of the client is required to show visible enemy units on the map.
- Fixed a bug where destroyed computers were being created as undestroyed computers when the client was started.
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This is all still in development, so any suggestions are more than welcome.
ok, clear now
It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
Done. :)
Not sure of what you mean with "to a maximum of the unit's current rank points". is it 3 point for every winning survivor?
Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
Thank you both for the clarification
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