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Stellar Forces

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Older Updates

See the front page for the latest updates.

Older Server Updates

  • 5/7/10 - Removed a guard unit in mission Prison Mutiny.
  • 5/7/10 - In mission Prison Riot, reduced the creds of the prisoners to 10 and increased the guard's creds to 200.
  • 1/7/10 - New Mission: Capture the Flag.
  • 1/7/10 - If a unit has less than a third of their health remaining, their APs are halved.
  • 1/7/10 - Aliens cannot be heard, even if the Hear Enemies option is on.
  • 1/7/10 - Reduced the size of the map in Impregnator mission.
  • 29/6/10 - Weapons now have a noise range, and if Hear Enemies is selected, shots can be heard within that range.
  • 29/6/10 - New Mission: Prison Riot.
  • 28/6/10 - In mission Alien Escape, the aliens now start with 10 units.
  • 25/6/10 - New Mission: The Exterminators.
  • 25/6/10 - Adjusted creds for the Prison Mutiny mission.
  • 24/6/10 - On the map screen, added colour key for players sides.
  • 22/6/10 - Now shows the direction units are facing in the map.
  • 21/6/10 - When equipping units, now shows average creds per unit.
  • 21/6/10 - 3-Player The Assassins now runs for 20 turns.
  • 14/6/10 - Player are now informed if they have unread messages.
  • 11/6/10 - Ammo packs can now be automatically purchased with a gun. Note that the ammo capacity of all guns have been slightly reduced.
  • 11/6/10 - Games now have the option of being able to hear enemy movement.
  • 10/6/10 - In Prison Mutiny mission, the guards now only have 8 units.
  • 10/6/10 - Now doesn't show enemy unit numbers in the map.
  • 10/6/10 - In the Meltdown mission, the number of player-turns before a computer will explode is now random between 3 and 5.
  • 10/6/10 - New mission: Alien Escape, created by Deadlime.
  • 9/6/10 - Added the video created by Krogot.
  • 4/6/10 - New mission: Prison Mutiny, created by PCasaca.
  • 4/6/10 - The alien units are now numbered to allow them to be differentiated by their player.
  • 3/6/10 - Added new Favicon, thanks to PCasaca.
  • 31/5/10 - New mission: Impregnator.
  • 19/5/10 - Improved the Miscellaneous Statistics
  • 17/5/10 - New mission: Meltdown (requires client 1.19 or later).
  • 17/5/10 - New mission: Laboratory Attack, created by Deadlime.
  • 15/5/10 - Removed mission Escort.
  • 15/5/10 - Added some internal walls to mission Escort 2.
  • 14/5/10 - New mission: Battle for Sigma 7<.
  • 10/5/10 - It's now not possible to buy the Adrenalin Shot in the Escort missions.
  • 6/5/10 - Adjusted the max turns on some missions.
  • 6/5/10 - New mission: 3-player The Assassins.
  • 5/5/10 - Now shows the total postings in each forum.
  • 5/5/10 - Changed the map image.
  • 30/4/10 - Fixed bug where if all of a player's units escaped, the server thought their opponent had killed them all.
  • 30/4/10 - Fixed bug that meant currently visible enemy units were not being shown on the map.
  • 29/4/10 - Now doesn't post the "[Enter comment here]" comment.
  • 22/4/10 - Improved the map generator so now it should definitely not time-out.
  • 22/4/10 - Users can now opt to not receive turn notification emails.
  • 15/4/10 - Modified the random map generation routine for the Last Man Standing missions.
  • 13/4/10 - New missions: 3-Player Last Man Standing and 4-Player Last Man Standing.
  • 12/4/10 - It's now possible to search the forums.
  • 12/4/10 - Create a new URL for the Wiki: http://www.stellarforceswiki.com/dokuwiki
  • 7/4/10 - New mission: 4-Player Escape.
  • 7/4/10 - Players are automatically emailed when a new game request is locked to them.
  • 6/4/10 - Fixed the spelling of 'Seargent' in all the unit names.
  • 6/4/10 - Now only shows locked game requests to the player who the request is waiting for.
  • 1/4/10 - Stopped anonymous forum postings due to spamming.
  • 29/3/10 - Added the ability to play 3-player games, and created a simple 3-player mission.
  • 29/3/10 - Added a Contact Us page.
  • 26/3/10 - Now shows the name of the sides when starting a game.
  • 26/3/10 - Specific opponents can now be chosen for game requests.
  • 22/3/10 - The website now shows who is currently logged in.
  • 16/3/10 - Players can now log in with their display name instead of their email address.
  • 12/2/10 - New mission: Escort 2.
  • 10/3/10 - Amended the deployment area of side 2 in the Moonbase Assault mission.
  • 4/3/10 - Added a 'confirm password' box when registering.
  • 4/3/10 - Name of player to make the latest post in each forum is now shown.
  • 4/3/10 - Map image size increased.
  • 2/3/10 - Users will receive notices of new postings to all forums that they themselves have posted to.
  • 1/3/10 - A lot of the weapon and equipment prices have been recalculated.
  • 1/3/10 - Added a key to the map page.
  • 25/2/10 - When deploying, the map shows the enemy's deployment squares as well as your own.
  • 25/2/10 - Change the league table so that on a points draw, the player with the most wins takes precedence. On a wins draw, the player who's lost the least number takes precedence.
  • 24/2/10 - Added some more miscellaneous stats to the Miscellaneous Statistics page.
  • 22/2/10 - New mission: Moonbase Assault 2.
  • 19/2/10 - Added a Known Issues page, cos there's a known issue I can't track down.
  • 9/2/10 - Added a brief description to equipment.
  • 9/2/10 - Added a new armour type.
  • 3/2/10 - Now shows the armour details on the armour buying page.
  • 3/2/10 - New mission: Rescue from the Mines.
  • 2/2/10 - Now shows the unit details in the game details page, even if the unit is not deployed yet.
  • 29/1/10 - Added the Miscellaneous Statistics page.
  • 29/1/10 - Each game is now automatically given its own sub-forum.
  • 29/1/10 - Players can now show their website address in their public page.
  • 29/1/10 - It's now possible to subscribe to forums.
  • 27/1/10 - Sterner Regnix's name cannot now be changed, to avoid confusion.
  • 22/1/10 - It now confirms if you've finished equipping your units.
  • 20/1/10 - Changed the Escort mission so that side 2 now has 9 units instead of 6, and also changed deployment squares.
  • 20/1/10 - The forums are now open to non-users.
  • 19/1/10 - New mission: The Alien Hordes.
  • 19/1/10 - The credits for spending on equipment has been increased on a few of the missions.
  • 18/1/10 - A 'please wait' page is now shown when a game is being created, as this can sometimes take a few minutes.
  • 18/1/10 - Games can be marked as 'practise' to enable players to play without affecting their chances in the league.
  • 18/1/10 - Players can now customise their unit names.
  • 15/1/10 - Tweaked the way the league tables are calculated.
  • 15/1/10 - Messages between players now have a subject line.
  • 14/1/10 - Techno Armour now costs 35 (from 30).
  • 12/1/10 - Reformatted weapons, equipment and armour stats pages.
  • 11/1/10 - Stellar Forces now has a Wiki.
  • 11/1/10 - Now shows a user their sent messages.
  • 9/1/10 - The date of the last forum post is shown in the forums.
  • 8/1/10 - Now shows top players by mission.
  • 8/1/10 - New mission: Escort.
  • 8/1/10 - Now includes more specific instructions on requiring Java.
  • 5/1/10 - Walls can now be destroyed with grenades on certain missions (shown in the mission details).
  • 1/1/10 - Messages sent between players can now be viewed on the website.
  • 29/12/09 - Users can now vote for the next major feature of the game.
  • 29/12/09 - Added a new mission: Defend the Base.
  • 28/12/09 - You can now view the historical game map at each turn once a game is finished.
  • 24/12/09 - New mission added: A Tale of Two Moonbases.
  • 23/12/09 - Visible enemy units are now shown on the map and mentioned in the log.
  • 22/12/09 - Added the quickstart instructions.
  • 22/12/09 - Dead units from both sides are now shown on the map.
  • 15/12/09 - Added extra fields to a players 'About Me' page.
  • 15/12/09 - Now keeps track of the total number of times a player has conceded.
  • 11/12/09 - Combined the mission map, units and log into one page.
  • 11/12/09 - The Escape mission map generator now ensures that the escape hatch is a certain distance from the deployment area.
  • 10/12/09 - This page added!
  • 10/12/09 - It's now possible to send messages directly to other players using the website.
  • 10/12/09 - Moonbase Assault mission added.
  • 8/12/09 - Added an (as yet quite bare) Hints and Tips page.
  • 7/12/09 - Both players in a game will now get emailed when a game is won/lost.
  • 5/12/09 - Added the controls page.
  • 3/12/09 - Once a game has finished, all units are shown on the map.
  • 2/12/09 - It's now possible to force a conceed where a player has taken over 14 days to take their turn.
  • 2/12/09 - Breakout mission added.
  • 30/11/09 - Added the League Table.
  • 27/11/09 - Added the Forums.
  • 18/11/09 - It's now possible to send a reminder to players who are taking too long to take their turn.

Older Client Updates

1.27 (released 14th July 2010)

  • This version is required for the new 3-Player Moonbase Assault.

1.26 (released 6th July 2010)

  • Camera can be locked into position.
  • This version is required for the Catch the Flag mission.

1.25 (released 25th June 2010)

  • Removed the Wait option.
  • Added more scenery models.

1.24 (released 23rd June 2010)

  • If there is any excess ammo remaining when reloading, it can be used later.

1.23 (released 10th June 2010)

  • Doesn't show the Wait icon if not required.
  • The adrenalin shot now re-imburses the unit for the cost of changing item and using it.
  • Shows the actual cost of picking up an item on the icon, based on whether the unit is already using an item.
  • Added a few bits of scenery.
  • Fix bug in missions where aliens can impregnate humans, so it only happens for melee attacks.
  • It will now say in the log if a unit harmed a unit on their own side.
  • Fixed the game log as sometimes it's slightly out of order.

1.22 (released 2nd June 2010)

  • This version is required for the new Alien Escape mission.

1.21 (released 1st June 2010)

  • This version is required for the new Impregnator mission.

1.20 (released 26th May 2010)

  • Shows a unit's name in a different colour if wounded.
  • Added a new Wait icon.
  • A grid can be toggle on/off to help measure distances.

1.19 (released 17th May 2010)

  • This version is required for the new Meltdown mission.

1.18 (released 13th May 2010)

  • Fixed throwing bug where an object could land 'in' the wall.
  • Improved Prime Grenade help.
  • Shows a weapon's ammo when picking it up.
  • Added some more translated text.

1.17 (released 4th May 2010)

  • Now possible to mute the music (again).
  • Added Francais and Deutsch translations.

1.16 (released 30th April 2010)

  • Portugese translation added - thanks to PCasaca
  • Now told what piece of equipment an enemy unit is using.
  • Improved Spanish translation - thanks to Victor.

1.15 (released 27th April 2010)

  • Reduced cost of picking up and item to 10 APs.
  • Add Spanish language text.
  • Opp fire - units will now shoot at newly visible units even if they were seen be one of their own units at the start.

1.14 (released 23rd April 2010)

  • Made close combat more worthwhile.
  • Music starts immediately.
  • Fixed bug preventing 3-Player Last Man Standing mission working.

1.13 (released 14th April 2010)

  • Sorted another grenade bug!

1.11 (released 13th April 2010)

  • Finally sorted the grenade bug!
  • Now doesn't show a small explosion when throwing an item.

1.10 (released 13th April 2010)

  • Added help text when priming grenades.
  • Remembers whether doors are open or closed.

1.09 (released 12th April 2010)

  • Changed the music.
  • Icon change emphasises that units need to be equipped with guns to be able to shoot.
  • Now logs which side killed which unit.

1.08 (released 6th April 2010)

  • Fixed bug that caused client to crash when walking to the edge of the map.
  • Fixed various minor 3-player bugs.
  • Now doesn't keep the enemy unit icons for enemies visible at the start of a turn.
  • Keeps the command window open in order to view any potential error messages.
  • Logs all error messages to an error_log.txt file.

1.07 (released 29th March 2010)

  • Reduce the AP cost of priming a grenade.
  • Wounding by an explosion is now randomized in the same way as for shot fire.
  • Fixed a bug which was causing opportunity-fire shoot to be too accurate.

1.06 (released 26th March 2010)

  • Increased the aimed accuracy.
  • This version is required for 3+ player missions.
  • Now shows who shot who in the logs.

1.05 (released 19th March 2010)

  • Improved the walls.
  • New damage bonus for short-range shots.
  • Shot damage reduction for long-range shots.
  • Fixed grenade bug.

1.04 (released 16th March 2010)

  • Units can now open doors without stepping into them.
  • Increased font size in the HUD.

1.03 (released 10th March 2010)

  • A unit's strength is now taken into account when throwing.
  • Improved login windows.
  • New equipment: Adrenalin shot.

1.02 (released 5th March 2010)

  • Now logs if a unit was shot but not harmed.
  • Now correctly uses the AP cost of the weapon when reloading.
  • Added a better front-end to logging in.
  • Improve explosion algorythm.

1.01 (released 2nd March 2010)

  • A unit's health is shown on the stats bar.
  • A shot's accuracy is always adjusted by a random fractional amount.
  • Added 2 more sound effects.
  • Reduced the potential throwing innaccuracy.
  • Reduced the maximum shooting innaccuracy.

0.57 (released 25th February 2010)

  • New equipment: Death Grenades.

0.56 (released 23rd February 2010)

  • Implemented the original Laser Squad shooting algorythm (with a few minor tweaks).
  • Added Rocket Launchers.
  • Added sound effects.

0.55 (9/2/10)

  • Now shows a unit's protection in the HUD.
  • Simplified weapon accuracy.
  • New piece of equipment: Portable Teleporter

0.54 (3/2/10)

  • Armour protection is now reduced if the attack is from the sides or rear.
  • During close-combat, a defender's combat skill is now reduced if the attack is from the sides or rear.
  • Bullets are now shown when a shot goes off the edge of the map.
  • There are now small explosions wherever a bullet hits.

0.53 (28/1/10)

  • Icons for selecting the next/prev unit.
  • Player is now warned if a unit will not have enough AP's to throw a primed grenade.
  • Now shows how many turns a grenade is primed for.
  • Player is now warned if they are ending a turn and a unit is holding a grenade that is about to go off.
  • Now shows a unit's inventory when the unit is selected.
  • Also shows a unit's inventory when the unit is being deployed.

0.52 (21/1/10)

  • The client can now auto-login if required.
  • Added on-screen icons to control units.

0.51 (19/1/10)

  • Opportunity fire is now slightly less accurate than a snapshot, and all fire is now always adjusted by a small random angle.
  • Added medi-kits

0.5 (15/1/10)

  • Improved the 'redefine keys' feature.
  • Damage is now randomized by 50% - 150%.
  • Fixed a bug to do with throwing items of equipment.

0.49 (11/1/10)

  • The client will now make multiple attempts to connect to the server.

0.47 (8/1/10)

  • A grenades explosion radius is now used to calculate how far it can destroy walls and computers.
  • Doors will now stay open if there is a corpse in the way.
  • The keyboard controls can now be redefined.

0.46 (5/1/10)

  • Computers and doors can now be destroyed by a grenade.
  • It now costs more AP's to walk through a closed door.
  • Now shows explosions better.

0.45 (5/1/10)

  • This version is required for walls to be destructable.

0.44 (31/12/09)

  • It's now not possible to select dead or invisible enemy units.
  • Fixed a bug where units were using opportunity on any unit they could see, rather than just the unit that has moved.
  • Fixed a bug where units could see enemy units even when they weren't facing them.

0.43 (29/12/09)

  • It now won't reduce AP's if a unit tries to throw but the angle is too far.

0.42 (28/12/09)

  • Fixed a major bug.

0.41 (23/12/09)

  • The camera can now be raised and lowered.
  • This version of the client is required to show visible enemy units on the map.
  • Fixed a bug where destroyed computers were being created as undestroyed computers when the client was started.
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Latest Forum Posts

This is all still in development, so any suggestions are more than welcome.
Posted by SteveSmith 14 hours ago to Campaign mode

ok, clear now
Posted by victor 17 hours ago to Campaign mode

It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
Posted by SteveSmith 17 hours ago to Campaign mode

Done. :)
Posted by SteveSmith 17 hours ago to Campaign mode

Not sure of what you mean with "to a maximum of the unit's current rank points".
is it 3 point for every winning survivor?
Posted by victor 17 hours ago to Campaign mode

Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
Posted by SteveSmith 17 hours ago to Campaign mode

Thank you both for the clarification
Posted by victor 17 hours ago to Campaign mode


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