Game 1016: SteveSmith, Deadlime in The Blob Assassins*
You are here: Stellar Forces > Your Games > Game 1016: SteveSmith, Deadlime in The Blob Assassins*
- I've just had a thought - I hope your men don't have Death Grenades...
Posted by
SteveSmith 15 years ago [Login to reply]
- I'm getting this error now when trying to take my turn.
Error on Wed Apr 06 13:18:11 BST 2011
Type: class java.lang.NumberFormatException
Message: Value out of range. Value:"173" Radix:10
Version=1.69
Stack trace:
java.lang.Byte:-1 - parseByte
java.lang.Byte:-1 - parseByte
ssmith.lang.Functions:336 - ParseByte
ssmith.lang.Functions:325 - ParseByte
dsr.comms.UnitDataComms:114 - DecodeUnitDataResponse
dsr.GetAllGameData:58 - getUnitData
dsr.GetAllGameData:34 - <init>
dsr.start.StartupNew:319 - gameSelected
dsr.start.StartupNew:246 - selectGame
dsr.start.StartupNew:195 - <init>
dsr.start.StartupNew:463 - main
End of error details. Posted by
Deadlime 15 years ago [Login to reply]
- It the new Blob units. My new super-blob is too awesome for the game. Let me have a look...
Posted by
SteveSmith 15 years ago [Login to reply]
- I may have to be a spoilsport and disallow death grenades on blob missions. What do you think?
Posted by
SteveSmith 15 years ago [Login to reply]
- Yeah I think you make a good point. Blobs have no option but to attack at close range, so even if you *know* your opponent has a Death Grenade there is nothing you can do about it.
I think I have developed a tactic which makes life very difficult for the Blobs. Banning the Death Grenade should help to even things out a bit. Posted by
Deadlime 15 years ago [Login to reply]
- Yeah, I'll do it. Good game though, and good thinking on the tactics. Blobs are quite complex strategically since you need to keep them seperate enough so a grenade doesn't wipe out all of them in one go, but close enough to be able to rejoin once the combat starts.
I've conceded since my remaining two blobs are too weak to make a scratch on your armour. Another game? Blobs or humans? Posted by
SteveSmith 15 years ago [Login to reply]
This topic has now been closed.