Game 1168: SteveSmith, Deadlime in 'Aliens*'
You are here: Stellar Forces > Your Games > Game 1168: SteveSmith, Deadlime in 'Aliens*'
- I wonder if luck could be too much of a factor at the start of the game; if the marines don't kill or wound all the aliens surrounding them, there's going to be a massacre. I could well be wrong, we'll have to play a few more. It's looking good so far though. :)
Posted by
SteveSmith 14 years ago [Login to reply]
- I think you're right that it's vital to kill the surrounding Aliens at the start. With grenades are avsilable it should be a lot easier. I was certainly lucky to kill so many with gun shots.
Posted by
Deadlime 14 years ago [Login to reply]
- I wish this game could be viewed like the film. I feel almost as tense!
Posted by
SteveSmith 14 years ago [Login to reply]
- On the subject, what happened to the 3D playback you created?
Posted by
Deadlime 14 years ago [Login to reply]
- Hmmm, this is playing out too much like the film. :( I don't think you can win now? I think the aliens being able to walk through walls means they can sneak right up to the humans without being seen. Maybe the AP cost could be increased to make it less tempting?
Posted by
SteveSmith 14 years ago [Login to reply]
- Since I changed the front-end, the option has disappeared so I need to re-add it. You're the first person to mention it. I don't think it was that popular.
Posted by
SteveSmith 14 years ago [Login to reply]
- Bloody hell, I had a bad feeling about that turn, but I didn't expect it to turn out THAT bad!
No, I can't win now. I thought the VPs from the Marines would add up to win you the game.
I could see your Aliens in the wall when they are 1 square deep. I think that's right. The problem was I couldn't shoot them in the narrow corridors without being blasted with acid. Wierzbowski had to run right past you. I desperately needed grenades really. Posted by
Deadlime 14 years ago [Login to reply]
- The only reason I would have used it would be to try to record/create a video. I think the standard Playback is sufficient for everything else.
Posted by
Deadlime 14 years ago [Login to reply]
- Maybe increase the marine's creds as well> It's probably more fun being the aliens, but controlling them when they are in the walls (i.e. invisible to the player controlling them) can be a bit fiddly. Anyway, let me know what changes you want me to make.
Posted by
SteveSmith 14 years ago [Login to reply]
- Can we restart with grenades? I wouldn't change anything else just yet until we see what difference they make. I think this will be great once we get the balance right. :)
Posted by
Deadlime 14 years ago [Login to reply]
- Yeah, the standard playback gives the best overall view of what happened. When watching the 3D playback it was difficult to always be watching (or even finding) the action as it was going on.
Posted by
SteveSmith 14 years ago [Login to reply]
- Yeah good idea increasing the credits. The Colonial Marines should have lots of weapons, enough to damage the structure of the reactor and cause an explosion the size of Nebraska.
Posted by
Deadlime 14 years ago [Login to reply]
- It would be useful for creating videos of SF greatest moments though, if you have already programed it to work.
Posted by
Deadlime 14 years ago [Login to reply]
- How does 400cr sound? And which side do you want to be this time?
Posted by
SteveSmith 14 years ago [Login to reply]
- 400 sounds good. I happy being the Marines if it saves you uploading a new client, unless you want to switch? in which case I'll be happy to give the Aliens a try.
Posted by
Deadlime 14 years ago [Login to reply]
- We might as well keep it the same if it's okay. I'll start another game this evening: I upgraded the credits but have only just remembered to adjust the VP's per marine killed (to 15), so I''ll do that tonight and then start it.
Posted by
SteveSmith 14 years ago [Login to reply]
- I have no idea where your last man is. I think I've looked everywhere.
Posted by
SteveSmith 14 years ago [Login to reply]
- No problem. I think the reason the VPs are out is because I originally planned that the Humans only needed to rescue 1 Marine rather than 3. Rescuing 3 does make more sense in line with the movie though, especially if we go ahead and create the a 2nd and/or 3rd "act".
Posted by
Deadlime 14 years ago [Login to reply]
- You might not know where he is, but it's pretty obvious where he's heading. :'(
Posted by
Deadlime 14 years ago [Login to reply]
- Do you think it's worth reducing the AP's the aliens slightly, by 4 or so just to make them slightly less powerful? Also, what did you think of my idea of increasing the AP cost of walking through walls?
Posted by
SteveSmith 14 years ago [Login to reply]
- Yeah, the Aliens should be fast, but I'm thinking maybe they are a little too fast. Reducing AP's by 4 sounds good to me.
Increasing AP's to walk through walls might be an idea too. I originally thought no, because I didn't want to make calculating movement too complicated, but the Aliens are ridiculously dangerous ATM, so maybe you should. By how much were you thinking? What about making it that same as walking through a door? Posted by
Deadlime 14 years ago [Login to reply]
- Yeah, I think double the APs. That means that it is in the alien's interests to not walk through walls and thus make themselves a bit more visible.
I didn't realise you had Usain Bolt in your squad! He was off like the clappers. Posted by
SteveSmith 14 years ago [Login to reply]
- Good idea.
Lol, poor old Wierzbowski, so close yet so far.
...Did you notice Burke blow himself up with a grenade? That was purely accidental. I had a mix up with the inventory, purely my own stupididy, but ended up without enough AP's to drop and run. It couldn't have happened to a nicer guy. :) Posted by
Deadlime 14 years ago [Login to reply]
This topic has now been closed.