Game 1183: SteveSmith, Deadlime in 'Aliens*'
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- That cost me a few grenades but hopefully it will pay off.
Posted by
Deadlime 14 years ago [Login to reply]
- How did your grenade workout? I only ask since I'd set the walls to "strong", whearas maybe "weak" would be better and give the marines more variety of routes. Thinking about it, I should definitely have set it to weak.
Posted by
SteveSmith 14 years ago [Login to reply]
- Well it didn't kill anything, but I threw it just in case. I think you're right though, the walls probably should be set as weak.
Posted by
Deadlime 14 years ago [Login to reply]
- It will be set as weak tonight. I don't know if you want to delay your next turn until then (assuming you've got any grenades left :) ).
Posted by
SteveSmith 14 years ago [Login to reply]
- I don't mind playing the game out like it is. If I lose horribly again at least it confirms the decision to make the change.
Posted by
Deadlime 14 years ago [Login to reply]
- It seems very difficult to keep the APC crew alive. I was worried this might happen. I wonder if we make it so that the Aliens cannot walk through doors? That way the APC crew will be safe unless they decide to come out to help - and if they do it will probably be when the Marines are close to safety.
Posted by
Deadlime 14 years ago [Login to reply]
- Yeah, that sounds like a good idea, and would be closer to the film. I'll make that change.
Posted by
SteveSmith 14 years ago [Login to reply]
- I think either way this goes, it seems pretty fairly balanced. I've no idea who's going to win...
Posted by
SteveSmith 14 years ago [Login to reply]
- Yeah this is a close one this time. I think you are going to clinch it to be honest, but with the change to the doors I think it should be fairly balanced next time.
Posted by
Deadlime 14 years ago [Login to reply]
- Steve, I've just upgraded the client to 1.79 and now my units can no longer walk through doors. I can open the door, but I can't walk through it.
Posted by
Deadlime 14 years ago [Login to reply]
- Damn! Sorry about that. I know what I've done - I've forgotten to check the side of the unit when I added the code to stop aliens walking through doors. Sorry about that. I'll do another release to download.
Posted by
SteveSmith 14 years ago [Login to reply]
- I'e just uploaded a new version with that tweak. I haven't had time to check it works, but I'm pretty confident. :)
Posted by
SteveSmith 14 years ago [Login to reply]
- The new version works fine Steve. :)
Posted by
Deadlime 14 years ago [Login to reply]
- Great. Thanks for trying it.
Posted by
SteveSmith 14 years ago [Login to reply]
- I've made the same mistake so many times in this mission - rushing in when I should have had more patience.
Posted by
SteveSmith 14 years ago [Login to reply]
- Good game. I got lucky with blasting a corner of the APC away (as well as your alien) with my last grenade. I think making the walls weak makes life much easier for the Marines.
Posted by
Deadlime 14 years ago [Login to reply]
- Well played. I wondered how you won on that turn, since I was sure I'd get another turn (that's why my alien stayed round the corner of the AP). I was gutted when my #17 died at the top at the end as I thought I could finish you off then. Again, I probably should have waited another turn but got overexcited.
Posted by
SteveSmith 14 years ago [Login to reply]
This topic has now been closed.