Game 1219: SteveSmith, Deadlime in 'Aliens*'
You are here: Stellar Forces > Your Games > Game 1219: SteveSmith, Deadlime in 'Aliens*'
- You had a great start killing the first 7 of the 8 aliens with gun fire. Blowing up your own guy when killing the 8th was when is started going wrong.
What do you think? Is it too imbalanced towards the Aliens? Posted by
Deadlime 14 years ago [Login to reply]
- Crikey. Apart from my faux pas with the grenade, I thought I was doing quite well!
It seems very imbalanced towards the aliens (although when I was the aliens I didn't seem to do that well). Maybe the number of walls that the aliens can walk through should be reduced, and the corridors widened? It's very complicated being the marines, what with having to ensure all the angles are covered. Maybe I could build in a proximity scanner into the client, so it says how far away the closest alien is or something? Also, I still don't like having to kill those aliens at the start. The thought of having to do that at the start of every game makes me not want to play this mission as the marines. Posted by
SteveSmith 14 years ago [Login to reply]
- Alright, we could get rid of the 8 starting Aliens.
Maybe another boost of credits for the marines too. What do you think? How about we make those changes and try again. We can switch sides if you want too, I really don't mind which side I play as.
I don't think I like the idea of a proximity scanner though, it would ruin the suspense of wondering where the Aliens are hidden. Unless it's in the form of piece of equipment available for purchase. You'd have to set it so it cost a very hight amount of APs to use it, like 40 or something, otherwise it would be too powerful. Posted by
Deadlime 14 years ago [Login to reply]
This topic has now been closed.