Game 1228: Deadlime, SteveSmith in 'The Assassins - Campaign Version'
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- Did you kill my man or was it suicide? Also, Damn! I forgot that walls aren't weak!
Posted by
SteveSmith 14 years ago [Login to reply]
- I might have killed your man, but then again it might have been suicide. *grins*
Yeah strong walls are going to make life harder for the Assassins. I remember before we had the option of strong walls, I re-expanded the size of the base, because it was too easy to blast your way in to kill Sterner. Maybe we should either reduce the size of the base, or change this mission back to weak walls again? Posted by
Deadlime 14 years ago [Login to reply]
- I think it's probably best to keep it as it is. Otherwise (as I think we found out before we changed it) it's too easy for the assassins to level the place, which isn't what you want in a campaign game.
Posted by
SteveSmith 14 years ago [Login to reply]
- I might live to regret it, but I'm pushing for the win at the moment. :)
Posted by
Deadlime 14 years ago [Login to reply]
- I can't say I blame you.
Posted by
SteveSmith 14 years ago [Login to reply]
- I don't know if you're hiding or looking for me, but I can't find you anywhere.
Posted by
SteveSmith 14 years ago [Login to reply]
- Sterner Regnix got rid of his bodyguards and replaced them with ninjas. :P
It should be an interesting playback. :) Posted by
Deadlime 14 years ago [Login to reply]
- That was a disaster for you Steve. Were your units 6,7 and 8 all unarmed? I had my back to you on a few occasions but you stayed hidden. In fact most of your units I encountered seemed to be unarmed. Did you spend all your credits on the grenades you threw towards the start.
Are you sure we shouldn't change this map back to weak walls? If you spent all your credits on grenades, you didn't blow up much of it at all. Posted by
Deadlime 14 years ago [Login to reply]
- It was a disaster, but it was my own fault. I only loaded up on grenades and planned to lob them into the building and then concede if I didn't kill Sterner. Unfortunately I forgot it's not possible to concede until half the squad is dead, so I had to wait until you killed all my unarmed men! I didn't want to risk my 3 highest ranking units so I hid them (unarmed).
I'm not sure about changing the walls. I wouldn't like to risk any campaign members playing the defenders knowing that (say) a rocket attack could be imminent. Posted by
SteveSmith 14 years ago [Login to reply]
- I think the base is large enough to absorb quite a bit of damage now though. As it is at the moment, I think the defenders have it too easy. I wouldn't fancy playing as the Assassins as the mission stands now. Without being able to blow much of the base up, there's loads of places for the Defenders to hide, and the Assassins have no option but to go inside and risk walking into Opp fire at every opportunity.
What about leaving it with strong walls, but giving the Assassins some more credits to counter the lack of damage the explosions do? This way it will take the Assassins time to blow up the base, but at least they won't be left unarmed as quickly as you were. Posted by
Deadlime 14 years ago [Login to reply]
- That sounds like a good idea. Since you designed the map, I'll let you choose the new creds for the assassins. :)
Posted by
SteveSmith 14 years ago [Login to reply]
- How does 400 sound?
Posted by
Deadlime 14 years ago [Login to reply]
This topic has now been closed.