Game 1269: Deadlime, wonderhero in 'Denunciation'
You are here: Stellar Forces > Your Games > Game 1269: Deadlime, wonderhero in 'Denunciation'
- This map is good, but the ambassador the ambassador should not be better protected ?
Posted by
wonderhero 14 years ago [Login to reply]
- What do you mean exactly? Armour? Or the starting position?
Posted by
Deadlime 14 years ago [Login to reply]
- Starting position.
Posted by
wonderhero 14 years ago [Login to reply]
- Damn. I get the feeling you are about to show me how to win the game in 1 turn. :(
Posted by
Deadlime 14 years ago [Login to reply]
- I began to have any doubt regarding your good intuition.
In memory of my dead and brave soldiers on Kill Frenzy 4-Player map. Posted by
wonderhero 14 years ago [Login to reply]
- Nothing worked well in this week :(
Don't ask me how much munition left! Posted by
wonderhero 14 years ago [Login to reply]
- Not much I hope. You had me very worried there.
Posted by
Deadlime 14 years ago [Login to reply]
- By Steve formula I had another chance of 80% to hit your ambassador with Launcher Snap shot, but failed. Hmmm!
Posted by
wonderhero 14 years ago [Login to reply]
- This was my last shot.
Posted by
wonderhero 14 years ago [Login to reply]
- I was half tempted to be evil and kill some or all of your units while I knew you were unarmed. In the end I was nice, but mainly the Ambassador was too tempting not to kill. ;)
Nice trick anyway, I wonder if it can actually work, or if you were just unlucky? Posted by
Deadlime 14 years ago [Login to reply]
- I know you are nice. I was wondering how it was for him to walk free among your units :)
My plan should work according to "fire formula": 85% chance to hit the target (perfect shot) with aim. Three times failed firing on your ambassador and one time failed to create a wall break to gain another free shot on target.
Trust me the ambassador needs a better position. Posted by
wonderhero 14 years ago [Login to reply]
- Yeah, after watching the replay I agree. I think you were unlucky with your firing accuracy.
Trust you to go and find flaws in another map. I wonder what's the best way of preventing this from happening again? Strong walls? Move the Ambassador further away from the central building? Maybe add a random element to his deployment position? Or re-design the map? Posted by
Deadlime 14 years ago [Login to reply]
- I think move the Ambassador further away from the central building will be enough.
Posted by
wonderhero 14 years ago [Login to reply]
- I'll do it, although maybe there is an argument for not changing it? It's a radical tactic that may pay off but (as in this case) didn't. Radical tactics like this make the game more interesting.
Posted by
SteveSmith 14 years ago [Login to reply]
- I get what you mean Steve, but I think this particular tactic is a bit too radical. I also think the success rate of it working out is a bit too high. I think Wonderhero was very "unlucky" not to have won using this method.
Also it's slightly unfair how only player 1 has the option of doing this in what is otherwise a very even and fair mission.
If you move the Ambassador further away from the central building I think player 1 can still attempt this tactic, but it would be a lot less likely to work, which is okay by me. Posted by
Deadlime 14 years ago [Login to reply]
- Your second point is a very good point, that make it very unfair. Leave it with me.
Posted by
SteveSmith 14 years ago [Login to reply]
This topic has now been closed.