Game 1305: SteveSmith, Deadlime in 'Hit and Run 1 - Breakout Map'
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- I'm making the tactical decision to play with just 6 men.
Posted by
Deadlime 14 years ago [Login to reply]
- You mean you daren't risk your best men against my awesomeness? ;) As you know too well, I pretty much always leave my best men out of it.
Posted by
SteveSmith 14 years ago [Login to reply]
- Ha ha, well something along those lines.
I think this is the perfect mission to bring your best guys along and jump them straight into the exit. If you win the mission they pick up points without taking any risk.
I've developed quite an effective squad rotation system to decide which soldiers to take, which like you say involves leaving my best 4 units out of most missions. Once an "active" units overtakes an "inactive" they simply swap places. An easy way is to simply keep them numbererd 1 = worst to 12 = best. Posted by
Deadlime 14 years ago [Login to reply]
- Those were very strange explosions.
Posted by
SteveSmith 14 years ago [Login to reply]
- Obviously that plan needs some fine tuning. :(
Posted by
Deadlime 14 years ago [Login to reply]
- I always throw the grenades after priming them. :P
Posted by
SteveSmith 14 years ago [Login to reply]
- My first campaign victory for a long time! Thanks to luck (or rather, your unluckiness).
Posted by
SteveSmith 14 years ago [Login to reply]
- Ha ha, yeah, it was partly down to some bad luck but partly my own fault too. The rocket shot I fired was hideously inaccurate and killed myself. Your great opportunity shot was pretty lucky, and you were lucky again that my successful rocket only killed one unit. I'm sure I'll get my revenge eventually. >:)
Posted by
Deadlime 14 years ago [Login to reply]
This topic has now been closed.