Game 1327: SteveSmith, Retro, Deadlime, PCasaca in 'Laboratory Attack 2v2'
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- Let's be thankful for small mercies (sp?) - the stress got to one of Retro's men at least. :)
Posted by
SteveSmith 14 years ago [Login to reply]
- It seems like you can't even mercilessly slaughter the enemy nowadays, without them fighting back..... the sheer cheek of it :-p
Posted by
Retro 14 years ago [Login to reply]
- That was quite a shot there Steve :-o
Posted by
Retro 14 years ago [Login to reply]
- Thanks, I was quite pleased with that one. :)
I only realised a few months ago how critical it is to aim directly at the centre of a unit; every pixel makes a difference, and you get far more chance of hitting. Posted by
SteveSmith 14 years ago [Login to reply]
- On the subject of that Steve, is there another method for more accurately lining up a shot? Sometimes it takes quite a bit of perseverance with the arrow keys, as they often seem over sensitive, especially at long distance.
Posted by
Deadlime 14 years ago [Login to reply]
- I know exactly what you mean. I did try adding an "auto-aim" to the client but couldn't get it to work. I'll have another go though, cos it would be very useful.
Posted by
SteveSmith 14 years ago [Login to reply]
- That Private Clarke is a tough old boy. :)
Posted by
Deadlime 14 years ago [Login to reply]
- You're really dragging their death's out!
Posted by
SteveSmith 14 years ago [Login to reply]
- Hey, I'm trying. I shot you in the back at point blank range. Hold still and I'll try again. :)
Posted by
Deadlime 14 years ago [Login to reply]
- Nice game..... this is definitely a tough one for the attackers. Although after seeing it from both sides, i've thought of a few things to try :-)
Posted by
Retro 14 years ago [Login to reply]
- Good game. I was going to play really tactically with my men, but only using half their APs each turn was taking far too long and I was running out of turns. And then bumping into the enemy in a cloud of smoke didn't help!
Posted by
SteveSmith 14 years ago [Login to reply]
- Yeah the turn limit especially can make it difficult for the attackers. Since this mission was created I've wondered if there is too much of an advantage for the defenders, but I think statistically the wins for either side have been pretty even, (correct me if I'm wrong Steve).
It was a good game anyway, I enjoyed it. :) Posted by
Deadlime 14 years ago [Login to reply]
- You are correct, though it's only showing for 3 games which probably doesn't give a good overview. I've increased the number of turns to 35 anyway. :)
Posted by
SteveSmith 14 years ago [Login to reply]
This topic has now been closed.