Game 20347: petermock, zap in 'Cabins in the Woods (beta)'
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- I think I just shot a survivor with op fire.
Posted by
zap 9 years ago [Login to reply]
- Ouch! I can't get near your men this time!
Posted by
petermock 9 years ago [Login to reply]
- You are playing well. I'm not sure I want to take the zombie side again. Nearly the whole game trudging from one side to the other at snail pace getting picked off. No fighting and no fun on my side. Have you found this game as the humans too easy this time?
Posted by
petermock 9 years ago [Login to reply]
- Sorry, its too easy to make a safe spot.
Posted by
zap 9 years ago [Login to reply]
- Half the ammo would force humans to keep moving maybe.
Posted by
zap 9 years ago [Login to reply]
- That's what I found playing the humans. It's easy to defend an area and easy to get all or most of the weapons to do so in the first place. Spreading the weapons out more rather than reducing ammo levels. I feel that a certain number of zombies need more action points than the rest. Fast and slow units. I can't walk around a corner and shoot even a snap shot and then get cover. The humans camping at one of the spawning sites is clever but left very few zombies for an attack. Well played but I'm just a bit fed up.
Posted by
petermock 9 years ago [Login to reply]
- It is boring tactics but running around just gets you munched. Id favour less ammo so you have to save it for emergencies maybe. Why don't we mutually concede and play something else?
Posted by
zap 9 years ago [Login to reply]
- My zombies were less a deadly force and more like Day of the Pensioners when stumbling arthritic and asthmatic folk stumbled to the post office. Need some faster and tougher units ie extra armour or maybe just cod liver oil for the creaking joints?
Posted by
petermock 9 years ago [Login to reply]
- I feel you deserve the win. So we can play to the end. Won't take long. I agree the humans need to make a stand and you shouldn't feel bad about a successful intelligent tactic. The mission is still in its infancy.
Posted by
petermock 9 years ago [Login to reply]
- Or grenades!
Posted by
zap 9 years ago [Login to reply]
- Now its getting good.
Posted by
zap 9 years ago [Login to reply]
- Thank F for that! Well done Zap. I'll play anything else tomorrow. Bring back blobs! paaasque is active tonight still I think if you need an opponent. Hope you enjoy your bank holiday!
Posted by
petermock 9 years ago [Login to reply]
- Haha, thanks you too.
Posted by
zap 9 years ago [Login to reply]
- Just to chip in, I don't like the slow zombies to, they are way too easy to avoid/mow down. I wish it was fast zombies again :)
Posted by
Jez 9 years ago [Login to reply]
- Yes, i agree on zap on less ammo, and could be that less guns, and more knife or swords, would make a better balanced and fun mission to play.
Posted by
paasque 9 years ago [Login to reply]
- How about a mix of Zombies? Hungry faster beserker ones and slower crawlers without the use of their legs? Faster ones could be weaker health points and slower ones higher health points so a bit tougher?
Posted by
petermock 9 years ago [Login to reply]
- Two guys with powers words back to back would be impossible to beat though. I think the current setup would work well on a smaller map like assassins where you'd have to keep moving I think. I'm starting a game as zombies all the same, any takers?
Posted by
zap 9 years ago [Login to reply]
- Power words... magic would be cool ;) Power swords are no different to guns tho (apart from no reloading obviously), you just need to use up the opp fire. I just played a game vs FP where he had 8 fast zombies and 8 slow ones. I lasted 16 turns and it was very hard. I still think my barricade idea is a good one :)
Posted by
Jez 9 years ago [Login to reply]
- Are you playing the older version Jez? Because that was hard for the humans. I watched your playback and FP starts with 8 zombies and reinforcements arrive to add to the number. I couldn't survive as the humans either in this version. The version I was talking about with Zap has swung the other way. The humans win easily. There is no starting group of zombies, just the humble slow 3. Most or all of the weapons the humans get to before the zombies as they are placed centrally. The humans can camp by the spawning site or sites and wipe out 25 per cent or more of the zombies without breaking into sweat for the whole game. The rest of the zombies slog right across the map but have very little chance of an aggressive attack. In the current format I would be reluctant to play either side. The answers are probably a blend of all ideas so far mentioned. Weapons and ammo need to be spread right across the map, some inside rooms. Also I think the weapons should be placed randomly in different locations each game. And they should only appear when a unit has actually seen it. The hunt for weapons would then feature more prominently as a game dynamic. 4 faster zombies would be enough and the rest crawlers. I hate to be negative about this mission as it has great potential.
Posted by
petermock 9 years ago [Login to reply]
- I set the game up under the old rules (8 fast zombies, only have to kill 5 humans, 20 turns) then Steve kept changing the mission to make it harder for me :D
Personally I'd just like to see just fast zombies,28 Days Later style, maybe 4 to start up to a max of 12, have to kill all the humans, a few less guns? Posted by
Jez 9 years ago [Login to reply]
- That sounds good to me. I would play that. Definitely would be interested in trying it out.
Posted by
petermock 9 years ago [Login to reply]
- I also don't like that zombies lose if all their units are 'dead' at the same time, anti-climactic, and leads to unusually cautious zombies ;) Don't know if anyone else thinks that...
Posted by
Jez 9 years ago [Login to reply]
- I agree because I lost a game right near the beginning with the first 3 zombies going for the guns! Zap and I rematched same sides so I went only a little bit cautious and it created a slow boring game. I was being rude in my chat but my zombies really felt more like elderly pensioners. Zap didn't need pistols, just a moist slice of cake and a cup of tea.
Posted by
petermock 9 years ago [Login to reply]
- Jez, that shouldn't happen any more (as of about 5 days ago -ish). Has it happened again?
Maybe there should be two version of this mission. Since the zombies are so slow, it doesn't really allow for any tactics. All they can do is walk towards the humans.
- You mean game over if zombies die? Not for several days, sorry, didn't know you'd changed it. Does anyone actually like slow zombies? ;)
Posted by
Jez 9 years ago [Login to reply]
- Not at all.
Posted by
petermock 9 years ago [Login to reply]
- Having said all this, I'm currently in the middle of a mission against Agent Orange and I'm struggling as the humans, although maybe I'm just not very good. If I do increase the Zombie's APs, I think it will only be a small amount as once fast zombies find the humans, it's only a matter of time before they overrun them.
- I disagree, I've played twice as the humans in this mission, both times with losing if I lost 5 humans, and against experienced zombie players. Against 8 fast zombies I won when I killed them all, but that was on the 18th turn and with no human losses I think. The other time I held out for 16 turns against 8 fast zombies and 8 slow ones. Both times there were 8 fast zombies from the start, which is why I suggested 4 to start, up to a max of 12.Everyone hates slow zombies ;-p
Posted by
Jez 9 years ago [Login to reply]
- I'm with Jez on this one. It's worth trying out his suggestion. But also the excellent map and great zombie idea could easily support more than one version.
Posted by
petermock 9 years ago [Login to reply]
This topic has now been closed.