Game 20485: zap, AI, Trollmineitor in '3-Player The Assassins'
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- I notice an issue in this mission, related to the grenade priming and the AI.
A long time ago when playing "The Assasins" against the AI i noticed that the grenade priming does not work correctly: if you set door charges or grenades to blow up at "1", that is, at the end of the AI turn, they do not blow up when expected and they explode at the end of your own turn instead.
I did not report this issue because it didn't seem to be important at the time, but today i set up a grenade in this "3-Player The Assassins" to "2", that was the end of the AI's turn, i made it by mistake because what i wanted was the grenade exploding at the end of my own turn, and that would be setting the grenade to "3", but it didn't explode at the end of the AI turn and my next turn instead of finding the unit dead in the explosion due to incorrect timer setting what i found was the unit alive and the grenade set to "0", the end of my turn.
In conclusion, when playing this "3-Player The Assassins" game with the AI controlling the Sterner gang grenades have to be set with caution, because if you set them to "3" for using them at the end of your next turn what is most likely going to happen is that the grenade is going to explode at the end of your opponent's second next turn.
- The first paragraph in my previous comment should end with "end of your own next turn" and not "end of your own turn".
This topic has now been closed.