Game 1337: SteveSmith, pickupsticks in 'Prison Mutiny'
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- "Private Deadlime", eh?
- I think all the names for this mission were taken from actual players. Watch out for Sgt Steve, he's a killing machine.
Posted by
SteveSmith 14 years ago [Login to reply]
- Ha ha, yeah, better than Private Deadlime who is pretty useless I seem to recall. Thanks PCasaca ;)
Posted by
Deadlime 14 years ago [Login to reply]
- oops
- Are you talking about your "grenade malfunction"?
Posted by
SteveSmith 14 years ago [Login to reply]
- Did the damage for nerve gas get ramped up? 34 points for turning 45 to the left seems a little steep...
Mind you, he should've been dead last turn from the rocket misfire. Think you might have to have a look at that after we're done, pretty sure he took zero damage from a point-blank explosion.
- It's not changed. Did he have about 33 APs left at the end of your turn?
I'll check that rocket launcher problem out. I'll be able to watch the playback at the end. Posted by
SteveSmith 14 years ago [Login to reply]
- At the end of which turn? The turn he took the damage, he turned once left for ~34 damage, took one step into a nerve-gas-free space and took ~28 damage, then died. So he didn't have any APs left.
The turn before, my memory's not so good... you'll have to take a look-see afterwards I think.
Starting to think I'd have done better today if I'd not taken any armour at all - but it was so tempting!
- That's the turn I meant; I've just found the problem. It was reducing the unit's health by how many APs they had left rather than how many APs they used. Sorry about that.
You were a bit unlucky with your last grenade, and I was a bit worried when I saw that you'd caused a chain reaction with my unit's grenades near the exit. Posted by
SteveSmith 14 years ago [Login to reply]
This topic has now been closed.