Game 26438: Hokunda, Agent Orange in 'Defend the Base'
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- I need your patience for a day. I will start our game tomorrow.
Posted by
Hokunda 9 years ago [Login to reply]
- Steve, I have a little issue with visibility. In the following cases, it does not seem to logical:
1, When I shoot down an opponent with opp. fire in the opponent's turn and then the corpse is not visible anymore (the door closed), the unit is not displayed in the advanced scanner, as the unit is dead and the corpse is not shown, as it has not been seen in my own turn. In this case I have no idea who have I shot and where the opponent.
2, When I enter into the sight of the enemy unit and the unit performs the opp. fire, your loop goes through the opp. fire cicle. If my unit dies, the loop terminates. This results in a strange situation. In most of the cases I have no idea who have shot down my unit even if the shooter was visible to my unit. Also frequently when 6 units performs an opp. fire, but I die after the 4th shot (the 5th and 6th unit did not perform an opp fire as I was already dead), I will only see the first 4 units and not the rest despite the fact that all 6 units were visible to my dying unit.
From mobile phone the intermediate playback is not accessable.
Is there any possibility to improve visibility? Posted by
Hokunda 9 years ago [Login to reply]
- I know what you mean about the visible/invisible units, but it seemed to happen so rarely I didn't make it a priority. However, I've just had a look and it wasn't a big change. I just need to put it through my rigorous testing regime ( ;) ) and I'll do a release in a few days.
- I've just released a new version which should now fix this problem (although it is mainly dependent on your opponent having the latest version).
This topic has now been closed.