Game 1601: Den, wonderhero in 'Sterner's Revenge'
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- Steve, I think it is just for Android. I get "No more turns to take", but I need to deploy :)
Posted by
wonderhero 14 years ago [Login to reply]
- It's not set to be Android, and it works for me. Can you try again?
The only other thing I can think of is that you bought the Scanner and don't have the latest version of the client. Posted by
SteveSmith 14 years ago [Login to reply]
- I just downloaded it. It works now, thank's.
Posted by
wonderhero 14 years ago [Login to reply]
- u must write to SteveSmith, he's master of games...
Posted by
Den 14 years ago [Login to reply]
- Was too easy. This mission needs improvements.
"The Army" side 8 units, side 2 - 6 units.
I used scanner 8 times but didn't work even my opponent unit was closer. Posted by
wonderhero 14 years ago [Login to reply]
- Sorry, I mean 6 units for side 1 and 8 units for defender (side 2)
Posted by
wonderhero 14 years ago [Login to reply]
- I think there's some confusion over the scanner. I'll rename it to make it clearer that it's only there to detect Stardrives and not enemy units. I guess "Stardrive Detector" is the best option.
Posted by
SteveSmith 14 years ago [Login to reply]
- What number of units on each side do you recommend?
Posted by
SteveSmith 14 years ago [Login to reply]
- 6 units side 1
8 units side 2
The North-West exit is too close to side 1. Move that exit far away or move the side 1 deployment zone in center. Posted by
wonderhero 14 years ago [Login to reply]
- It is possible to not be enough.
Posted by
wonderhero 14 years ago [Login to reply]
- I think, need limit number of units to escape from one point
Posted by
Den 14 years ago [Login to reply]
- Good idea. Maximum 2 ?
Posted by
wonderhero 14 years ago [Login to reply]
- I'll make the unit changes and move the exit as Wonderhero has suggested and see how that improves things, as changing the game to limit the number of units that can escape from a single point would be quite a bit of work.
Posted by
SteveSmith 14 years ago [Login to reply]
- I've adjusted the units and moved the exit points further back. We'll see how that goes. Obviously the mission designer (PCasaca) didn't bargain for your superfast grenade tactics. :)
Posted by
SteveSmith 14 years ago [Login to reply]
- Thank you. I will test it. Interesting mission.
Posted by
wonderhero 14 years ago [Login to reply]
This topic has now been closed.