Game 1609: wonderhero, Den in 'Escort'
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- Steve, we have bug here. Grenades make no damage. My unit #9 has no armor and still has full HP after grenade explosion. The same for Den's unit #6 and #8. My last AP75 grenade explode near his #8 and nothing happened.
Posted by
wonderhero 14 years ago [Login to reply]
- I'll not continue this game. It's bugged. Steve can you check it and delete this match ?
Posted by
wonderhero 14 years ago [Login to reply]
- No problem in deleting it if Den agrees. Unfortunately I'm on holiday this week so there's very little chance I'll be able to look at it before next week.
Posted by
SteveSmith 14 years ago [Login to reply]
- This might be a difficult one to solve as it seems to only be in certain circumstances that it goes wrong. Was there anything unique about the explosions where the units didn't die that was different to the ones where the units did die, like there was a wall (or unit) between them and the grenade, or the distance, or type of grenade?
Posted by
SteveSmith 14 years ago [Login to reply]
- I don't know how my unarmored #6 survived AP50 explosion in turn 3.
Den's #8 survived my AP75 explosion at 2 steps distance hit from left in turn 2 and then he survived nerve gas (12 dmg + 4 exit from gas) in turn 3.
I want to see his armor and HP because the minimum damage for AP75 is 50, maximum side protection is 22. So he should have 50+12+4-22 = 44 HP + 1 and super heavy armor. Posted by
wonderhero 14 years ago [Login to reply]
- Ups! sorry don's see chat early.
Offcouse i agree - something wrong, but sometime somthing like this was in original LS :)
#8 - no armor 27(38)hp left, #6 - light and 1(40)hp left
P.S. :) Steve, i need column with number of chat messages in "My Current Games" Posted by
Den 14 years ago [Login to reply]
- And button "home page" left from "Games"
Posted by
Den 14 years ago [Login to reply]
- That AP75 grenade exploded underneath door, so I think that door protected you 100% even your unit was at 2 steps distance. This is not right.
More than that, that grenade should be in front of door near your unit.
It seams that neither Nerver Gas didn't work properly. Your unit should be lose 12 HP being cought by the nerve gas at the start of your turn. Than he should lose another 6 HP exiting the gas, according to my scanner.
Thnk's for information. Posted by
wonderhero 14 years ago [Login to reply]
- Or you could click on the big title. :)
Posted by
SteveSmith 14 years ago [Login to reply]
- Good game.
Side 2 should have 8 instead of 9 units. Posted by
wonderhero 14 years ago [Login to reply]
This topic has now been closed.