Game 1656: Deadlime, SteveSmith, wonderhero, Narts in 'Moonbase Assault 2v2'
You are here: Stellar Forces > Your Games > Game 1656: Deadlime, SteveSmith, wonderhero, Narts in 'Moonbase Assault 2v2'
- So being behind the door with opportunity fire you can't be hurt by grenade and you will always fire first. This is imba. Why would opening a door trigger an opponent's opportunity fire ?
Or at least the door shouldn't protect the unit 100%. Like a destructible wall. Posted by
wonderhero 14 years ago [Login to reply]
- I mean the door is destructible, so it should hurt the enemy behind it.
Posted by
wonderhero 14 years ago [Login to reply]
- I'll add it to my todo list to make doors weak and offer no protection to units behind them. Or maybe a minor amount of protection?
Posted by
SteveSmith 14 years ago [Login to reply]
- I would be wary of anything that buffs grenades at the expense of guns at this point.
The door thing at least gives people one good reason to use guns. It's not an invincible tactic anyway, since you can get to them on the next turn after destroying the door. If you don't mind sacrificing a unit, you can get them on the same turn too, like I did to poor Jonlan earlier. :D Posted by
Stran 14 years ago [Login to reply]
- Also a double grenade would probably do the job too, though I've never actually tried that.
Posted by
Stran 14 years ago [Login to reply]
- Good game, but was that a grenade malfunction at the end?
Posted by
SteveSmith 14 years ago [Login to reply]
- Well defended guys. To use Steve's words, I got well and truly trounced in that mission. Sorry Wonderhero.
Posted by
Deadlime 14 years ago [Login to reply]
This topic has now been closed.