Game 35261: petermock, henoh in 'Hideout'
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- Hi,do you reckon you could do with more men? I have started a forum thread to find out if it's worth asking for a change and to see how everyone feels about it. I would be interested in your view. Pete.
Posted by
petermock 8 years ago [Login to reply]
- i think 18 is enough or should be less i think number of troopers is a part of strategy in campain mode
Posted by
henoh 8 years ago [Login to reply]
- the only thing i would change it would eliminate the minimum limit of units in the missions
Posted by
henoh 8 years ago [Login to reply]
- Ok,that is interesting. I take your point. I would only push for a change if everyone wanted to have more active games. I personally find it fustrating not being able to meet demands. The current system is suited for higher numbers in each faction. It gets a bit crap losing multiple sectors because troops are tied up with one or two slow turn players. I don't see that as good strategy. Also operating a faction with 1 or 2 members is getting a bit wearing with availble number of troops. Players are manning missions like Flag Heist with only 5 or less men. The quality of the games goes down hill with the bigger missions being treated like this. I feel a reluctance to play in the next campaign, the last one turned into an insanely difficult slog.
Posted by
petermock 8 years ago [Login to reply]
- i dont have an expirience but i think slowing down turns its tactic also
Posted by
henoh 8 years ago [Login to reply]
- Players who do that tend to get avoided by most of the seasoned players. After a while it creates bad feeling sitting on a sector. The other issue of liftng the minimum number on all missions would encourage single unit hiding in all missions including the big map ones. It's acceptable in the hit and run missions but would totally ruin the normal ones. If I load up 8 to 10 men in Flag and my opponent has a single unit it becomes a fustrating hunting mission. The uniqueness of each mission description becomes meaningless. I see why you suggest it as it would free up more troops for more missions but then increasing the number of troops available would acheive the same ends but preserve mission original descriptions/concepts. My unit increasing idea was only based on observing how players are currently playing.
Posted by
petermock 8 years ago [Login to reply]
- maybe you'r right
Posted by
henoh 8 years ago [Login to reply]
- Thanks for your input, it helps.
Posted by
petermock 8 years ago [Login to reply]
This topic has now been closed.