Game 35734: paasque, petermock in 'Alien Hordes: Xenophobia'
You are here: Stellar Forces > Your Games > Game 35734: paasque, petermock in 'Alien Hordes: Xenophobia'
- I wonder if I can confuse the scanner readings with multiple alien sightings moving in and out of sight?
Posted by
petermock 8 years ago [Login to reply]
- Dont know, but Im winning this time... I hope..
Posted by
paasque 8 years ago [Login to reply]
- Maybe. Pretty good so far...
Posted by
petermock 8 years ago [Login to reply]
- Wow! Not many aliens left.
Posted by
petermock 8 years ago [Login to reply]
- How about dropping your weapons and fighting with fists? 3 against 1 !
Posted by
petermock 8 years ago [Login to reply]
- No, you are slimy...
Posted by
paasque 8 years ago [Login to reply]
- heavy lasers are ok, but not precise.
Posted by
paasque 8 years ago [Login to reply]
- I hope you are referring to the aliens hygiene and not mine!
Posted by
petermock 8 years ago [Login to reply]
- Or worse my character!
Posted by
petermock 8 years ago [Login to reply]
- Well done at last!
Posted by
petermock 8 years ago [Login to reply]
- Aliens are really slimy in the movies. :)
Posted by
paasque 8 years ago [Login to reply]
- True!
Posted by
petermock 8 years ago [Login to reply]
- The alien mission on this site has an interesting map. I think it could be used for a different mission one day. What do you reckon?
Posted by
petermock 8 years ago [Login to reply]
- http://www.stellarforces.com/dsr/viewmissionmap.cls?missionid=52
Posted by
paasque 8 years ago [Login to reply]
- this one
Posted by
paasque 8 years ago [Login to reply]
- Yes,this is the one. It's got loads of detail, rooms and corridors. In the current mission most of the map gets neglected. And it's quite a big map. The current mission is ok but it doesn't entice repeat plays.
Posted by
petermock 8 years ago [Login to reply]
- what setup will be fun to play.
Posted by
paasque 8 years ago [Login to reply]
- More aliens (maybe more men too) and give the men much more credits/weapons. Something need to be done to make use of the left part of the map. Maybe a unit or two need to be rescued from a locked room or trapped by a damaged door? Or pick up oxygen cannisters for the escape craft?
Posted by
petermock 8 years ago [Login to reply]
- was thinking the same on trapped men, a alien version of rescue from the mines.
Posted by
paasque 8 years ago [Login to reply]
- ban high explosive weapons, but plot in some doorcharges on the map for pickup.
Posted by
paasque 8 years ago [Login to reply]
- I like both your posts. I reckon it could work well and be fun. I think you're right to ban the explosive weapons. Though the men would still be better with more spending than current mission.
Posted by
petermock 8 years ago [Login to reply]
This topic has now been closed.