Game 2279: Jezq, wonderhero in 'Alien Escape'
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- Nice, I am starting to dislike playing you... ;)
Posted by
Jez 13 years ago [Login to reply]
- I'm agree with you. I'm playing very aggressive.
But this map can be a little tweaked. I mean the middle deploy zones of aliens can be slightly moved and add 2 squares for each middle deploy zone. In this way they will be protected first turn.
Also I consider that aliens have disadvantage if the "Advanced mode" is not set. Posted by
wonderhero 13 years ago [Login to reply]
- Sorry, "2 pieces of wall" instead of "2 squares"
Posted by
wonderhero 13 years ago [Login to reply]
- Advanced mode? Don't think I get that on android.
Posted by
Jez 13 years ago [Login to reply]
- It is a option when you create a new game. You don't have it on android ?
Posted by
wonderhero 13 years ago [Login to reply]
- No, what's the difference?
Posted by
Jez 13 years ago [Login to reply]
- I haven't added the option to the Android client yet. The main differences are:-
* Players are informed via the Advanced Scanner of enemy movement and shots fired if one of their units is within the noise range, even if they can't see them.
* Equipment and corpses are only shown if a player's unit can actually see it.
* Dead bodies are not shown on the strategic scanner (on the website).
* Players are only informed of game events (e.g. the death of an enemy unit) if one of their units actually saw it happen. Posted by
SteveSmith 13 years ago [Login to reply]
- Thanks!
Posted by
Jez 13 years ago [Login to reply]
This topic has now been closed.