Hey Steve, Our game 23, I got a java.lang.RuntimeException: Unknown Mission Type: 8 when I went to take my first turn. Here is the error_log file text (it is small, so I'll post it here): Error on Tue Dec 01 10:34:28 NST 2009 Type: class java.lang.RuntimeException Message: Unknown Mission Type: 8 Stack trace: dsrwebserver.missions.AbstractMission:49 - Factory dsr.AppletMain:565 - startMainGame dsr.AppletMain:226 - update com.jme.app.BaseGame:84 - start dsr.Startup:113 - gameSelected dsr.Startup:62 - <init> dsr.Startup:119 - main End of error details.
As I was actually taking my turn, the game just crashed to desktop. No additional info was written to the error log. I'll try to run it
Posted by CornMaster 16 years ago [Login to reply]
I'm trying to finish my second turn, but twice in a row I've gotten this error when trying to click End Turn. Please enter your password ********** Please wait... Ignoring game data. Ignoring game data. Please enter the number of the game you wish to play:- 1) Mission: 'Breakout ' Turn: 2 *Your Turn!* 2) Mission: 'Escape ' Turn: 1 1 Getting map data... Finished getting map data. Getting unit data... Finished getting unit data. Getting equipment data... Finished getting equipment data. Starting game... Creating models... Game started! java.io.IOException: Timeout waiting for data. at ssmith.io.IOFuntio
Posted by CornMaster 16 years ago [Login to reply]
Does it really have all them wierd characters after "IOFu"?
Posted by SteveSmith 16 years ago [Login to reply]
No, that seems to be the forum mangling the text for some reason.
Posted by CornMaster 16 years ago [Login to reply]
Do you mind if I have a go at ending your turn for you? (I promise not too look at where your units are :) ).
Posted by SteveSmith 16 years ago [Login to reply]
All my turns finished fine this morning when I tried. :)
Posted by CornMaster 16 years ago [Login to reply]
Cool. I tried recreating our game by setting up the same mission on my test system, but I couldn't recreate the problem. Ah well, at least it works.
Posted by SteveSmith 16 years ago [Login to reply]
Either I'm really crap (or you're really good) or this Breakout mission is hopelessly unbalanced!
Posted by SteveSmith 16 years ago [Login to reply]
You've just won with a sneaky grenade!
Assuming you're not bored yet, I'm ready for another game. :)
Posted by SteveSmith 16 years ago [Login to reply]
Yep, I'm up for another. :) Did the grenade explode in my hand? One of my guys didn't have enough APs to throw it...
Posted by CornMaster 16 years ago [Login to reply]
I think so. Due to some particularly poor programming by myself, I made mistakes in the new code that is supposed to send an email to the winners/losers, so my client quit out just as the grenade exploded.
Well played though!
Posted by SteveSmith 16 years ago [Login to reply]
Yeah, that was a pretty good match. I had all of the exit points covered by at least one person. I actually had a guy behind your guys as you went out the door, and had another in place outside. I would have shot you sooner, but I only had enough APs to hide behind the wall....hoping you wouldn't see me or I was toast.
Posted by CornMaster 16 years ago [Login to reply]
I've tweaked the layout of that map now, so that it's not possible to cover all the exits at any one time. Any other suggestions on improving it?
Posted by SteveSmith 16 years ago [Login to reply]
Edit that. I've tweaked it, but not in exactly the way I've described. You'll see it, anyway!
Posted by SteveSmith 16 years ago [Login to reply]