Game 2349: Nodrog, megagaz, Jezq, tryg74 in 'SNAFU: The Assassins'
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- Doesn't being told who shoots who take away the point of the game? ;)
Posted by
Jez 13 years ago [Login to reply]
- Kind of, I've never done one me there games before and was expecting to have to work out who is allocated a specific role by keeping an eye on the score. Them again all we can say with any certainty at the minute is gaz has killed the wrong units!
Posted by
Nodrog 13 years ago [Login to reply]
- Me neither. I thought we would have to guess by the trail if bodies...I can't see anyones VPS but the other 2 have more win points than us, which suggests that they are right to be killing each other, and, as the game log says Gaz started it, he should be the assassin, unless you know something I don't ;)
Posted by
Jez 13 years ago [Login to reply]
- I've just noticed you get more info on the website . And the option to switch opportunity fire on or off. Would suggest you take a look if like me this is your first SNAFU mission. Fair to say the penny's just dropped!
Posted by
Nodrog 13 years ago [Login to reply]
- Cheers, don't have a pc, on my phone I can switch opportunity fire on the website, but vps are blocked, which surely they should be!
Posted by
Jez 13 years ago [Login to reply]
- Maybe you are sowing confusion, if you are it's working, I don't know who to trust. Or am I bluffing...
Posted by
Jez 13 years ago [Login to reply]
- The website says no vps or numbers of enemy units are shown til the end. Steve, if you read this, shouldn't who shot who be concealed too? I am sure none of my guys saw it happen!
Posted by
Jez 13 years ago [Login to reply]
- I don't really understand win points Tbh...
Posted by
Jez 13 years ago [Login to reply]
- I've read the mission instruction again and it's making sense. The assassin will get 20 points for killing units on the team they're instructed to kill and zero points for killing anyone else. The other 3 teams get 13 points for killing the assassins so as soon as the killing starts we can start working out who's who. For example gaz has got minus points so we know he's not the assassin - and we also know it's not tryg74 (otherwise Gaz would have been awarded 13 points per kill). Basically we'll know who the assassin is as soon as someone gets either 20 or zero points for a kill. Alternatively Gaz can gamble again by killing either one off mine or jesq's team and seeing whether he gets 13 points.... Or minus again! Does that make sense?
Posted by
Nodrog 13 years ago [Login to reply]
- Sorry. Meant to say either 20 points or minus (in my last sentence).
Posted by
Nodrog 13 years ago [Login to reply]
- But, we are not supposed to see the points, and I can't...
Posted by
Jez 13 years ago [Login to reply]
- And it sounds a little like you are trying to persuade everyone else to shoot me... :)
Posted by
Jez 13 years ago [Login to reply]
- You get shown the points on the android client when it's your turn. Not sure why the points are hidden on the web page. And I'm not playing any mind games, if I'm the assassin you'll find out as soon as either I kill someone... Or gaz kills me!
Posted by
Nodrog 13 years ago [Login to reply]
- If you click on the snafu link on the website page for this game it says points are hidden. So, either the android app is messing up, or, only the assassin can see the points :D
Posted by
Jez 13 years ago [Login to reply]
- I meant, click in the question mark next to where it says 'this is a snafu mission'
Posted by
Jez 13 years ago [Login to reply]
- Cheers, will do!
Posted by
Nodrog 13 years ago [Login to reply]
- Apologies, this seems to be a technical issue. In SNAFU missions, players should only know their own VPs until the end, but I forgot to implement this in the Android client. I'll be doing an update early next week with this fixed. Sorry for the confusion it seems to have caused!
Posted by
SteveSmith 13 years ago [Login to reply]
- No worries, cheers for the swift reply as always, would really like to play this again once it's fixed! How about being able to see who has shit who in the game log?
Posted by
Jez 13 years ago [Login to reply]
- Shot... Damn android keyboard...
Posted by
Jez 13 years ago [Login to reply]
- This should be in the game log already (if one of your units actually saw the shooter take the shot).
Posted by
SteveSmith 13 years ago [Login to reply]
- Phew, I thought you were subtly requesting a new feature. :O
Posted by
SteveSmith 13 years ago [Login to reply]
- :D No, my point is, in my game log I was told who shot who, but none of my troops could see the action, so I knew Gaz attacked Tryg when I shouldn't have done, seems to make the assassins job very hard?
Posted by
Jez 13 years ago [Login to reply]
- Gaz and Tryg, please note my lack of aggression, despite Gaz killing me...
Posted by
Jez 13 years ago [Login to reply]
- Ha, units having a shit would actually be a good feature, possibly instead of dropping their weapon when they panic!
Posted by
Nodrog 13 years ago [Login to reply]
- In Outhouses it would be especially appropriate...
Posted by
Jez 13 years ago [Login to reply]
- Gaz appears intent on killing anything that moves so there's no point in asking for mercy!!!
Posted by
Nodrog 13 years ago [Login to reply]
- I'm hoping he checked mid-turn, after his first kill of this round, to see how that affected the vps ;)
Posted by
Jez 13 years ago [Login to reply]
- If that is possible...
Posted by
Jez 13 years ago [Login to reply]
- It only recalc's the VPs at the end of each turn to save time, so it wouldn't unfortunately.
Posted by
SteveSmith 13 years ago [Login to reply]
- Not sure how I won that - I was supposed to kill Gaz's team but he still had 1 man left?
Posted by
Nodrog 13 years ago [Login to reply]
- You get 20 VPs per man, and you killed 5. I think it took a while to make this mission fair for all sides, and having to kill all 6 made it too hard for the assassins.
Posted by
SteveSmith 13 years ago [Login to reply]
This topic has now been closed.