Game 211: SteveSmith, Deadlime, victor, tstamper in 4-Player Last Man Standing
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- We are destiny to blow each other up, luckily one of my units still alive, but not for long...
Maybe deployment zones should be a little bit more separated. Posted by
victor 16 years ago [Login to reply]
- Deadlime and Victor, were your grenades planned, or did your unit's have Death Grenades primed?
Posted by
SteveSmith 16 years ago [Login to reply]
- totally planned, I knew the room next to mine was an opponent deployment zone, and so do Deadlime I think.
Posted by
victor 16 years ago [Login to reply]
- Yeah, I knew and planned it too. Although I wasn't expecting Victor to be quite so on the mark in returning the favor.
Posted by
Deadlime 16 years ago [Login to reply]
- Good point about the deployment zones. I don't know if there is any way to guarantee they aren't too close on a randomly generated map, but if possible it would make for a fairer game.
Posted by
Deadlime 16 years ago [Login to reply]
- At least it wasn't a bug then! Victor, you're right. I'll change it so the deployment areas are in opposite corners, but still randomly generate the rest of the map.
Posted by
SteveSmith 16 years ago [Login to reply]
- website ask me to take my turn, but i have no units left, what do you think?
I can't run client now, maybe in a few hours. Posted by
victor 16 years ago [Login to reply]
- This is something that occurred to me yesterday and is something I'm halfway through adding. Since I converted the game to allow 3 / 4 players, there's a few little bits of the code here and there that I've missed that still assume there's only 2 players. I should have it fixed and updated tonight (along with a better random map generator!).
Posted by
SteveSmith 16 years ago [Login to reply]
This topic has now been closed.