Game 3059: Nodrog, wonderhero in 'Hit and Run 1 - Breakout'
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- Sorry Nodrog, I thought I have enough available units to start the game, but I realized now I have only 7.
Posted by
wonderhero 13 years ago [Login to reply]
- No worries. What happens now, just it just time out or can you concede?
Posted by
Nodrog 13 years ago [Login to reply]
- I'm not sure what the solution is to this problem; any suggestions?
Posted by
SteveSmith 13 years ago [Login to reply]
- Unable to attack/defend if you don't have enough units for that mission (sector).
Posted by
wonderhero 13 years ago [Login to reply]
- That works for when defending. What about if you attack when having enough units, but then don't have enough units by the time a defender accepts the challenge. Does the attacker automatically lose? (But then they won't actually be losing anything).
Posted by
SteveSmith 13 years ago [Login to reply]
- Might just be an idea to cancel this game and tweek the software so you can only attack or defend a sector if you have the minimum number of units required for the respective mission?
Posted by
Nodrog 13 years ago [Login to reply]
- It's a way to delay an attack :)
Posted by
wonderhero 13 years ago [Login to reply]
- I can cancel the game if both agree.
The problem is that when a player attacks a sector they have enough men, but by the time a defender joins they might not. Posted by
SteveSmith 13 years ago [Login to reply]
- ... Or lose without firing a shot if the other mission the rest of your squad is fighting is stretched out by Xerxio for 3 more days!
Posted by
Nodrog 13 years ago [Login to reply]
- I'm going to quit campaign. I have not enough units to defend and my opponent move once per week.
Posted by
wonderhero 13 years ago [Login to reply]
- Sorry Narts you are alone now.
Posted by
wonderhero 13 years ago [Login to reply]
- BTW I didn't concede this game, I was waiting one more unit to be able to play.
Posted by
wonderhero 13 years ago [Login to reply]
- Perhaps Steve can put a shorter limit on taking turns in campaign mode? Maybe there should also be no minimum requirements on number of units? Or as I suggested earlier, don't allow someone to accept a mission if they don't have enough units?
Posted by
Nodrog 13 years ago [Login to reply]
- I think I'll make some urgent quick fixes:
* Reduce the time before a game can be conceded to 4 days
* Replenish a player's units by 1 a day even if they're playing in a mission.
That should at least fix the more urgent problems with the campaign mode. How does that sound? Posted by
SteveSmith 13 years ago [Login to reply]
- Cool, should do the job and if anything else get more campaign games going!
Posted by
Nodrog 13 years ago [Login to reply]
- There are only disadvantages in taking less units into a campaign mission.
The minimum requirements is pointless. Posted by
wonderhero 13 years ago [Login to reply]
- Actually you can make mad cash by sending one recruit to die with no equipment.
Posted by
Stran 13 years ago [Login to reply]
- I can do the same thing with 8 unequipped units by escaping all of them first turn on Hit & Run maps.
Also I can kill my Sterner (suicide) on Outhouses or I can let my opponent to destroy all computers and hide my unequipped units etc etc. Posted by
wonderhero 13 years ago [Login to reply]
This topic has now been closed.