Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'
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- Good game, well played all. I've been thinking about modifying the Colony missions victory conditions, so they don't end up one-sided for the last stretch, with one (or two) sides just having to take turns but knowing it's a lost cause. God knows I've been there!
- Great idea, what parameters would you change?
Those last few rounds I deliberately walked my men into enemy fire...
- Maybe a player should be eliminated if they've lost all their engineers, and have less than (say) 10 RPs?
- Definitely worth a test. These kind of games are like death from a thousand cuts when you're on the ropes.
- I think the single player games are ok as they are. The Co op ones I've had some terribly draggy games. Steve if you want to try changing victory conditions on Cooperative missions, gets my vote.
Posted by
petermock 2 years ago [Login to reply]
- Thanks. Just curious why not the single-player games though, as in my experience they can all drag once one player becomes untouchable? (Just in case I'm missing some aspect).
- Usually single game goes down fairly swiftly. Xeno got me pretty quickly recently. Also even if you're on the losing side it can be fun. If the ground is open by grenade damage and Rabid is my opponent it turns into a giant snipers paradise game. And there's still a chance to turn the tables. If you change the victory conditions then it wipes that out. Also I feel how you lose is up to the player not to a piece of software design. Anyone stuck on the losing side that hates the situation can simply concede the game. That option is available right now. The 2 player game on the other hand gets messy and very drawn out. Makes sense to change victory conditions there because the option to concede means letting your team mate down. Said team mate might not feel the same way.
Posted by
petermock 2 years ago [Login to reply]
- I tend to take the attitude that no position is a total lost cause. I quite like things as they are. Changing the victory conditions is problematic if the winning side is also very low on resources. It?s only really a forgone conclusion when the difference between the opposing sides is massive, like if one side has no engineers and few RPs but the other side has 16 units, engineers and loads of RPs.
Posted by
RABID 2 years ago [Login to reply]
- It's a good point that the definition of "lost cause" if very subjective. Also, if a player does want out, it's easy enough for them to either commit suicide or just find an enemy to kill them. Maybe no change is required after all.
- Maybe we could have a new Underground Colony mission that has different victory conditions included.
Posted by
petermock 2 years ago [Login to reply]
- I'm thinking, maybe say meltdown reactors dotted about the map. You have to defend your own ones while trying for your opponents. Same deal as mission meltdown, once shot the random timer sets off with large blast areas. Each side could have 3 reactors within their quadrant area to defend. I don't know how difficult it would be to incorporate but would definitely fun.
Posted by
petermock 2 years ago [Login to reply]
- That could be fun. Or a capture the flag element, with one flag located in the centre of the map. Cue mass rumble as everyone converges on the same spot.
- I like the FLAG idea Captain. Both options would be cool. Steve would it be very difficult to adapt Underground Colony in this way?
Posted by
petermock 2 years ago [Login to reply]
- I particularly like the Meltdown version, with having reactors all around the map. Would the Flag version be too similar to the existing CTF and/or Egg Collector missions? Of course, the big question is what to call the mission? :)
- I think both got mileage. FLAG might be better on the small map a quicker exciting game, Meltdown version the big map. Reactors need the space and scale to work. Flag Alert & Underground Doomsday or Underground Apocalypse?
Posted by
petermock 2 years ago [Login to reply]
- Ho ho ho, since you've been so good, you can have two new missions for Xmas!
More details here: http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=30473
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