Game 51472: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Capture the Flag'
You are here: Stellar Forces > Your Games > Game 51472: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Capture the Flag'
- Steve, could clarify something for me. I had two clones made last turn. I have 6 clone generators. Why did I not have the other four this turn? I have only 12, so four short of the max. I did not have the full six previous turn, only two, so again why not the other four this time? Am I missing something?
Posted by
xeno 2 years ago [Login to reply]
- It may be for one of the following reasons:-
Do you have enough Resource Point? It usually takes 2 to make a clone unit.
Was a unit already standing on the Unit Generator?
Do you have the maximum number of units already (usually 16).
(Taken from the new FAQ at https://stellarforces.fandom.com/wiki/FAQ )
- Also, I've just improved the game log, so it will now explicitly say what's happening at each Clone Generator and whether or not it has created a clone (and why not). If it's none of the above, let's see what your game log says next time.
- Answer to your questions:
Plenty of resources.
No units on generators.
12 units.
So I had two clones previous turn. Then none this current turn. I expected four. Can't understand why I received zero. Posted by
xeno 2 years ago [Login to reply]
- I'm not sure I'm afraid. BTW, you only get clones every other turn. The log should show all the details after your next turn.
- There is a problem then Steve. Going on what I said I should have had four new clones. But if this is for everyone then fair enough, as long as it is an equal bug.
Posted by
xeno 2 years ago [Login to reply]
- I'm continuing to have similar issues, not a single gun was generated in either of the colony games I was/am in I'm afraid.
- Is there a game someone is involved in which has this problem that I'm not playing in? (I don't want to spoil any games). I can investigate more thoroughly. However, if you look in a game's log, every even-numbered turn should say ""Checking installations for side..". it should then say whether or not it has created a clone, and if not, why not.
- Nope you're in all three of my active games, sorry.
- I've ramped up the logging so it should show pretty much everything. Next time it generates any clones, it should show everything we need to know to get to the bottom of the problem. (I've checked the code over and over and unfortunately I can't see a problem, but fingers crossed there's an explanation).
- I wonder if it's only with the new colony games.
I'll set up a vanilla map to test.
- It might be, but I doubt it. All the Colony games use the same bit of code. But anything is possible.
This topic has now been closed.