Game 4049: Jez, SteveSmith, free palestine., Deadlime in 'Laboratory Attack 2v2'
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- Where is "free palestine"? Has he quit?
Posted by
Deadlime 13 years ago [Login to reply]
- Good question. I got an email from someone claiming to be him but saying he couldn't log in. I asked him what password he was using, and the one he told me was completely different to the correct one. I've messaged him twice now but had no reply.
Posted by
SteveSmith 13 years ago [Login to reply]
- Hi Steve, I set that grenade for 3 turns, shouldn't it have exploded at the start if my go? :( Not that I have enough time left anyway, but still ;)
Posted by
Jez 13 years ago [Login to reply]
- Unless I'm being daft, I think you've found a bug that I can't believe no one (including me) has discovered before: it should explode at the end of the previous players turn, but if they are no longer in the game then they don't take a turn so their client won't explode the grenade. It will probably explode at the end of your turn. I'll have to think about a solution to this.
Posted by
SteveSmith 13 years ago [Login to reply]
- Yeah, it exploded at the end if my turn, which was a pisser as if it had exploded at the start your guy would have died and wouldn't have shot my guy when I walked through the door! Previously I am sure I remember having the opposite problem though, grenades exploding early because I assumed a dead player's turn wouldn't effect the fuse length...
Posted by
Jez 13 years ago [Login to reply]
- Sorry about that. It was a good game though and your grenade use was otherwise excellent. I'll look into a solution. Deadlime, how come you stayed concentrated at the bottom of the map? (Just curious).
Posted by
SteveSmith 13 years ago [Login to reply]
- I wish I could give a tactical explanation, but I sort of felt comfortable sitting there. Well at least I did until Jez bombed the crap out of me, lol! :)
Posted by
Deadlime 13 years ago [Login to reply]
- :) Incidentally, any thoughts on my feelings that this map, the exterminators and assassinate are too damned big when trying to find people? Maybe it's just me...
Posted by
Jez 13 years ago [Login to reply]
- Yeah, I think you might be right. Nothing is more boring than walking around a big map trying to find someone, and looking at the stats, side 2 seem to win a fair bit more. How about I change it so only 2 scientists need to be killed?
Posted by
SteveSmith 13 years ago [Login to reply]
- How many need to be killed now, isn't it all of them? Seems an extreme change or have I misunderstood? I would say the other two maps I mentioned would benefit from an extra attacker with credits to match, as you can't change the vps, but with this, yup I think tinkering slightly with the vps, or increasing the attackers and credits, would be fine :)
Posted by
Jez 13 years ago [Login to reply]
- I should have been more explicit: the winners still need to destroy all the computers, but only 2 out of the 3 scientists as well.
Posted by
SteveSmith 13 years ago [Login to reply]
- I never realised that 'scientists' in the mission description didn't refer to all the defenders, so only the first three are worth VPS?! Dr Evil etc? That explains my confusion at how the vps were adding up at times in numerous games :D
Posted by
Jez 13 years ago [Login to reply]
- My only thing there would be that in the 4 player you are relying on yr partner not getting his 2 scientists killed (denunciation 4p can be annoying like that)...
Posted by
Jez 13 years ago [Login to reply]
- That's right, only the ones in white are worth killing.
Posted by
SteveSmith 13 years ago [Login to reply]
- Good point. I'll give one scientist to each player as well.
Posted by
SteveSmith 13 years ago [Login to reply]
This topic has now been closed.