Game 305: SteveSmith, Phuzz in A Tale of Two Bases
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- hi,
just to warn you this is my first game (other than original laser squad many moons ago), so it may be a bit spazzy. Posted by
Phuzz 16 years ago [Login to reply]
- No probs! This is set as a practise game, but I'll try not to annihilate you (not that I've ever managed to annihilate anyone before ;) ).
Posted by
SteveSmith 16 years ago [Login to reply]
- Your unit no.1 is the first unit I have known to get caught in an explosion but not be killed.
Posted by
SteveSmith 16 years ago [Login to reply]
- just lucky - he didnt even have hvy armour.
you seem to be running out of men I notice. Posted by
Phuzz 16 years ago [Login to reply]
- Mate - I just realised your the guy that made all of this!
Congratulations - it is genius - it was crying out for an online implementation.
I dont suppose you have considered giving the same treatment to Lords Of Chaos have you?
you get a real evil buzz when you send a pixie with a bomb potion round the other wizards house, or harvest all the magic mushrooms in the swamp for yourself with a speedy aerial scout
I am also a programmer and have considered doing an online LoC many times but never commited the time. Posted by
Phuzz 16 years ago [Login to reply]
- Alright, don't rub it in! :)
Posted by
SteveSmith 16 years ago [Login to reply]
- Cheers for the complements. I haven't really considered LoC. I only played that a few times years ago on the Amiga. I loved Chaos The Battle of Wizards (and have written about 3 remakes of that) but LoC didn't really appeal to me, though I'm not sure why. There's probably no reason why I couldn't use the same game engine in the future though.
Posted by
SteveSmith 16 years ago [Login to reply]
- so presumably all game state is held on the server?
and each time a piece moves a square, or performs an action, the client posts to the server, for the server to process that movement, with the server responding the outcome (for the client to render)
and its maybe a webservice (SOAP) server? (just speculating)
though if so, somehow you are having to have some kind of state (session) on the server, so each client connected accesses the correct game data
and you store the games in some kind of database? (maybe your server is stateless, with state only being held in the database...)
just interested is all. Posted by
Phuzz 16 years ago [Login to reply]
- You're pretty much correct. It's a stateless server with everything stored in the database. The server is updated as soon as the player does something with the client. It uses the HTTP protocol. The client sends the unique game id along with each bit of data, so the server knows which game the client is playing. I'm more than happy to answer any questions. The game is open source (though I usually only bother to release a new version of the source when it's requested).
Posted by
SteveSmith 16 years ago [Login to reply]
- One of your men killed another one of your men I notice. ;) I'm still losing badly here though!
Posted by
SteveSmith 16 years ago [Login to reply]
- won by accident! - I as aiming at your defender, and the shot went in completely the wrong direction and destroyed the computer...
I suspect your remaining attacker was about to burst in on my computer room - but I couldnt figure out from which side. Posted by
Phuzz 16 years ago [Login to reply]
- That may have been a lucky shot, but you won fair and square. My tactic of distracting you while I went round the back (fnar) proved too slow. Well played!
Posted by
SteveSmith 16 years ago [Login to reply]
This topic has now been closed.