Game 406: SteveSmith, PCasaca, CorporalJonlan, Deadlime in 4-Player Capture the Flag
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- Now then, this should be very interesting. I wondered if you might have reduced the number of units to something like 4 each. With total of 32 units all together this should be some fight!
Posted by
Deadlime 15 years ago [Login to reply]
- There probably won't be much of the map left by the end of the game!
Posted by
SteveSmith 15 years ago [Login to reply]
- I/we now have the option to Force Cancel CorporalJonlan's turn. Does this mean any one of us now have the power to remove him and all his units from the game and carry on without him?
Posted by
Deadlime 15 years ago [Login to reply]
- No, unfortunately not, but that's a good idea. I'll tweak the program to add that feature, but in the meantime I'll manually remove his units.
Posted by
SteveSmith 15 years ago [Login to reply]
- 3 "friendly fire" shots and a "friendly-explosion"! Quite a turn.
Posted by
SteveSmith 15 years ago [Login to reply]
- Well that was an emphatic victory if I do say so myself! I can't quite understand how sometimes I feel like I can play so well like that, and other times I can be so utterly useless. Does anyone else feel like that, or is it just me?
Posted by
Deadlime 15 years ago [Login to reply]
- You lucky bastard... lololol... good game :)
Thats why grenades make diference... if i had one!!! Posted by
PCasaca 15 years ago [Login to reply]
- The grenades won me the game, but I couldn't have done it without that long range shot which wounded Steve's guy who was running away with the flag. If I had missed then I think the outcome might have been very different. Good game guys! :)
Posted by
Deadlime 15 years ago [Login to reply]
- Ywah, the weight of the flag and the fact my man was on half AP's meant it was a slow and futile run! Well played.
Posted by
SteveSmith 15 years ago [Login to reply]
- My next tactic for this game is going to be plenty of rocket launchers!
Posted by
SteveSmith 15 years ago [Login to reply]
This topic has now been closed.