Game 413: SteveSmith, Deadlime in Prison Riot*
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- One of these days I'm going to learn how not to have a unit die on the first turn in their start room at the top-right!
Posted by
SteveSmith 15 years ago [Login to reply]
- These still seems far too easy for the prisoners to completely swarm the guards. Maybe reduce the number of prisoners, or slightly increase the amount of guards, or a little of both.
Posted by
Deadlime 15 years ago [Login to reply]
- Yeah, this is getting ridic. :) I'll reduce the creds for prisoners to zero, and add an extra guard (and maybe some extra creds). I like the idea of lots of prisoners against a few guards, so I want to try and keep that.
Posted by
SteveSmith 15 years ago [Login to reply]
- Hey, hold on, lol. That sounds a little extreme in the other direction. Zero credits for the prisoners completely eliminates their ability to fight back. A fun part of this mission is trying to kill one or two of the guards to steal their weapon(s). Add that to the guards having more men and possibly more credits sounds like too much to me.
How about we go half way. Give the guards 1 extra man but keep the credits the same per man, and limit the prisoners to having knives only. I think it would seem more realistic the prisoners having smuggled in a knife or 2 or 3. I not sure how many knives to give them, but I definitely think knives only is the way to go. What do you think? Posted by
Deadlime 15 years ago [Login to reply]
- Okay, maybe that is a bit extreme. I've added a guard, and the prisoners can only buy close-combat weapons.
Posted by
SteveSmith 15 years ago [Login to reply]
This topic has now been closed.