Game 565: SteveSmith, Deadlime in Meltdown*
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- Well that wasn't exactly one of your best moments...
Posted by
Deadlime 15 years ago [Login to reply]
- B***dy h*ll! I usually watch out for accidental opp fire shots like that, but I must have missed it. What's worse is that Riko was wearing super-heavy armour (that's why it's taken me 8 turns to get to the first computer) but he seems to have gone down after one shot!
Posted by
SteveSmith 15 years ago [Login to reply]
- That makes it 2 guys wearing Super-Heavy armour taken out by a single close range shot to the back. This is not going well for you.
Posted by
Deadlime 15 years ago [Login to reply]
- I don't know what just happened there Steve. For some reason the computer explosions caused no damage.
Posted by
Deadlime 15 years ago [Login to reply]
- This mission has been a bit of a disaster for me; if the walls had been destroyed, it would have killed off my remaining units. Maybe that's what caused the bug? Anyw, I'll look into it. I think we can say you've won this one! Well played.
Posted by
SteveSmith 15 years ago [Login to reply]
- Just found the problem: since I tweaked the code to keep track of which unit caused which death, I introduced a problem with the "exploding computers" since no unit directly caused the death. Typical, I only released a new version of the client about 3 hours ago! There should be a new version out in a few mins. :)
If it's alright with you, I'll just concede this game rather than mess about fixing the data, since it will be game over for me anyway? Posted by
SteveSmith 15 years ago [Login to reply]
- No problem, go ahead. I'm pleased you figured out what the problem was. :)
Posted by
Deadlime 15 years ago [Login to reply]
This topic has now been closed.