Game 619: SteveSmith, Deadlime, victor in Egg Hunt*
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- I think I've made the fatal mistake of splitting my aliens up. Everywhere I turn there's an enemy, but by the time I've seen them I've not got enough AP's to do anything about it (or run away!).
Posted by
SteveSmith 15 years ago [Login to reply]
- Yeah it looks like you might have made that mistake. At least with the Aliens there is always a chance you can get some kills and win some units back.
What do you guys think about the walls in this mission? Making them destructible probably gives an advantage to the humans. I can't decide if they should be destructible or indestructible. Maybe we need to play test a bit more before making a firm decision. Posted by
Deadlime 15 years ago [Login to reply]
- The destructable walls caught me out. For some reason I assumed they were solid. I think it seems okay as it is, even though it puts the aliens at a slight disadvantage (although I'm bound to say that) since waiting behind walls isn't as safe as it would be otherwise .
Posted by
SteveSmith 15 years ago [Login to reply]
- Alienkind have come to a sad and tragic end. My last unit walked into a corridor and was promptly killed by an unseen enemy. I think the aliens could do with one more unit (and someone better in control). What do you think? Or shall we wait for the outcome of another game?
Posted by
SteveSmith 15 years ago [Login to reply]
- Personally I think the destructibe walls make it harder for the Aliens. If we are going to keep it like that, then yes I think the Aliens could use another unit.
I'm happy to give the Aliens side a try in the next game. Posted by
Deadlime 15 years ago [Login to reply]
- upss...
Posted by
victor 15 years ago [Login to reply]
- I like this mission. :)
Posted by
Deadlime 15 years ago [Login to reply]
- I don't. :(
Posted by
victor 15 years ago [Login to reply]
- I wonder if the aliens should *not* be able to impregnate on this mission, and just give them extra units. It makes it much harder to balance when they can, as once the aliens have the slight advantage of numbers, they become too powerful very quickly. I think this will make it more fun to play as the aliens as well. At the moment the aliens have to make their first attacks count, and if they fail and lose a lot of units they don't stand a chance.
Posted by
SteveSmith 15 years ago [Login to reply]
- I though about this option too. I'm really not sure how we should change it for the best. How many Aliens do you think we should give them if we got rid of the impregnation factor?
Posted by
Deadlime 15 years ago [Login to reply]
- Obviously I'm not certain, but maybe 4 or 5 extra aliens? The fact that walls can be destroyed makes their job harder.
Posted by
SteveSmith 15 years ago [Login to reply]
- What I would REALLY like to do for this mission is create a big, kick-ass, acid spitting, Queen Alien. Now that WOULD be good. :)
Posted by
Deadlime 15 years ago [Login to reply]
- That's a great idea. I could use the existing tyrant model, but double it in size or something.
Posted by
SteveSmith 15 years ago [Login to reply]
- You mean make it so that it actually takes up 4 squares at a time? Or just make it 'look' a bit bigger? If it took up four squares, that would be very interesting. The Queen would then have quite a restricted movement within the central Egg Chambre. If the humans started blowing up too many walls then it would free the Queen to move around more.
Posted by
Deadlime 15 years ago [Login to reply]
- Probably just look bigger (and have better stats). Making it cover 4 squares will be a bit of extra work (but I'll add it to The List, natch).
Posted by
SteveSmith 15 years ago [Login to reply]
- I've grabbed a new alien model and exploded it to a massive size, and it makes a formidable alien queen. I think for technical reasons I'll keep it to 1x1 squares (although it covers slightly more). Do you want to add it to your mission?
Posted by
SteveSmith 15 years ago [Login to reply]
- Sounds great Steve! Yeah go ahead and add it. Are we keeping everything else the same 8 Aliens + 1 Queen? Are you giving her acid spit? And how about a slightly larger acid explosion radius than the regular Aliens, and lots of health so she is very tough to kill. (just like in Rebelstar 2).
Posted by
Deadlime 15 years ago [Login to reply]
- I'll maybe give her acid spit later, but for now how about: a radius of 5 when she explodes, with a damage of 80. APs 58 (same a reg aliens), health 200, CC skill 90 (same as reg aliens) and strength of 90 (basically, will just auto-kill on contact). I'll replace one of the other alien units if those stats sound okay.
Posted by
SteveSmith 15 years ago [Login to reply]
- How about 4 for the explosion radius? 5 just sound a little too much to me. And maybe 75 for the strength (if a regular alien is 60?) I'm not sure how much difference that would make bit maybe a healthy unit in super-heavy armour might stand a slim chance of surviving a first attack. Health I'd say 250 to make up for these other reductions. And if there is no acid spit then maybe we should have a total of 10 aliens (9 plus the Queen) ? Sound ok?
Posted by
Deadlime 15 years ago [Login to reply]
- Sounds good. Ideally it wants to be a quite deadly alien that takes takes tons of damage to kill. I'll add it tonight and start a new mission.
Posted by
SteveSmith 15 years ago [Login to reply]
- Nice. :)
Posted by
Deadlime 15 years ago [Login to reply]
This topic has now been closed.