Game 660: SteveSmith, victor, PCasaca, frazzmac in SNAFU: The Assassins 2*
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- I think I've spotted a small flaw in this mission already. Also, I'm still not certain whether a player should be allowed to kill the player that is trying to kill them. Maybe they should.
Posted by
SteveSmith 15 years ago [Login to reply]
- Hey... i wanna play... loool do you mind? ..... :)
Posted by
PCasaca 15 years ago [Login to reply]
- I'm going to change the map for this mission, so that it's not possible to kill half of your enemies before they get a turn. I'll also change it so that you can kill unit on the side that is trying to kill you, but you won't get any VPs for it.
Posted by
SteveSmith 15 years ago [Login to reply]
- Good game, though it is a bit confusing trying to keep track of who is killing who and who to avoid. ANy suggestions to improve it?
Posted by
SteveSmith 15 years ago [Login to reply]
- Well played all. Steve, did you lose track and go for victor's dude by mistake?
I think that confusion is part and parcel of it, and just adds to the challenge. My only issue was when we had two very similar games with the same players at the same time!
My only other comment would be that the first player to take their turn gets a bit of an advantage. Steve, you took out three of PCasaca's units before anyone else could make a move. Posted by
frazzmac 15 years ago [Login to reply]
- Yes, I remember killing Victor's man and thinking "ooops". I think I need to write some notes next time I play, so I can keep track of who I'm killing.
I've changed the deployment squares now to prevent that problem. Each side starts a way away from each other. Posted by
SteveSmith 15 years ago [Login to reply]
This topic has now been closed.