Game 824: SteveSmith, Deadlime in Moonbase Assault: Undercover Agent*
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- I wonder if 2 (or more?) undercover agents would make the mission even better?
Posted by
SteveSmith 15 years ago [Login to reply]
- Yeah I think that could be worth trying. It's a great idea, but at the moment it isn't really all that different to the usual Moonbase Assault. Maybe we could even take this idea and create a new mission/map using it?
Posted by
Deadlime 15 years ago [Login to reply]
- I think you're right. When I've got the new map editor created, I might go through a few of the maps and redesign them. I've been a bit lazy with some of them and they are either just copies of other missions or too simplistic.
Posted by
SteveSmith 15 years ago [Login to reply]
- A good close game in the end. :)
I don't think the Undercover Agents effect the balance too much (as long as the unit quantities are adjusted accordingly). Posted by
Deadlime 15 years ago [Login to reply]
- It was good; like chess with bullets. ;) Looking at the playback, if I hadn't faffed about so much at the end when I only had two units left (my unit at the bottom spent two turns picking up and using a medikit when it turned out he already had one) and gone with my original backup-plan of going back out and coming in from the top or something, I might have stood a chance of winning! Well played though, you deserved victory.
I've changed the mission now to have 2 undercover agents, but the attackers start with 10 units and defenders 6, obv. Posted by
SteveSmith 15 years ago [Login to reply]
This topic has now been closed.