Game 981: SteveSmith, wonderhero in Sniper's Paradise
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- Smoke grenade don't help player's troop for the first time when explode because the location of units are already known by the opponent. Starting the next turn the smoke will be useful.
Posted by
wonderhero 15 years ago [Login to reply]
- Yes, I think I was a bit impatient there. I should have waited until the next turn to move!
Posted by
SteveSmith 15 years ago [Login to reply]
- That was an interesting tactic: hide real grenades in a cloud of smoke grenades. I think if you'd timed them to go off a turn later, you would have got at least a couple of men. Or maybe there's more waiting...
Posted by
SteveSmith 15 years ago [Login to reply]
- :) Exactly! I saw you was going to attack but seams you changed your plan. I think the clouds hide every thing not only the units, right ?
Posted by
wonderhero 15 years ago [Login to reply]
- Don't ever keep your units near one another, they can become together a very easy target :)
Posted by
wonderhero 15 years ago [Login to reply]
- They're desperately tying to find hide in a shrinking cloud of gas!
Posted by
SteveSmith 15 years ago [Login to reply]
- Very strange Steve. I fired with #4 and #5 and both messages said: "attempting aimed shot", but not bullet came out and I lost the APs like aim shot with both units. What happened ?
Posted by
wonderhero 15 years ago [Login to reply]
- I've just had a look at the code and it seems there's a small gap in the logic: if a bullet goes through some smoke but then goes off the edge of the map without hitting anything, then no bullet model is created. It doesn't actually affect the game, but it will be fixed in the next version. :)
Posted by
SteveSmith 15 years ago [Login to reply]
- I see.
Last turn I heard the noise of you unit #8 walkin in the clauds :) Posted by
wonderhero 15 years ago [Login to reply]
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