Game 991: Deadlime, wonderhero, SteveSmith, Narts in Escape 4-Player
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- I see that the goal is to move your units to the escape hatch. But what hatch ? Any ? Who win ?
Posted by
wonderhero 15 years ago [Login to reply]
- I noticed yeterday that the mission description is slighly out. You need to get at least 3 units the escape hatch on the opposite side that you start on. I don't think this mission has been played much.
Posted by
SteveSmith 15 years ago [Login to reply]
- Sorry Narts. I feel quite bad, but I figured if I didn't do that someone was going to do it to me.
Posted by
Deadlime 15 years ago [Login to reply]
- I was going to do the same think like you did but...I will tell you latter why I didn't ;)
Posted by
wonderhero 15 years ago [Login to reply]
- I think I know why you didn't. It's one of those things, you're damned if you do, and damned if you don't. :/
Posted by
Deadlime 15 years ago [Login to reply]
- This is an excellent map.
Posted by
Stran 15 years ago [Login to reply]
- You played well Deadlime because in this way we realized what modification the map need.
Also I think Narts is not a child to be upset. Posted by
wonderhero 15 years ago [Login to reply]
- Deadlime, by my calculation you still have 3 loaded Launchers and maybe one grenade and no armour. Right ? :)
Posted by
wonderhero 15 years ago [Login to reply]
- Ha ha, I couldn't possibly comment. :)
Posted by
Deadlime 15 years ago [Login to reply]
- You are funny Deadlime. You stayed at opportunity fire with Rocket Launcher :)
Posted by
wonderhero 15 years ago [Login to reply]
- Well it might have been ok if my guys could remember which end the rocket comes out of. :(
Posted by
Deadlime 15 years ago [Login to reply]
- Steve, did you changed the maximum inaccuracy angle for throwing item ?
Because the grenade stopped at 5 squares from thrower like as if hit the wall that was parallel with throwing direction. Posted by
wonderhero 15 years ago [Login to reply]
- The calculation for throwing is as follows (I think I changed it a few months ago). Since you're a programmer, it's easier for me to just copy and paste the code in. :) Hopefully it should be self-explanatory
ang_rnd = (100 - this.current_unit.combat_skill) / 8;
selected_angle = selected_angle + Functions.rnd(-ang_rnd, ang_rnd);
dist_rnd = (100-this.current_unit.combat_skill) / 220;
selected_dist = (selected_dist * Functions.rnd(1-dist_rnd, 1+dist_rnd));
Let me know if that helps. Posted by
SteveSmith 15 years ago [Login to reply]
- I see. It's help.
So combat_skill means "cc skill" (close combat skill) or "shot skill" ?
Until know I thought it was "shot skill" Posted by
wonderhero 15 years ago [Login to reply]
- That's right, combat_skill is cc skill (as in "close combat").
Posted by
SteveSmith 15 years ago [Login to reply]
- Needless to say, Wonderhero has won this. I'll fix the data and see why it returned a draw (probably something to do with 3 units not being able to escape since only 2 are alive). Well played Wonderhero!
Posted by
SteveSmith 15 years ago [Login to reply]
This topic has now been closed.