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Stellar Forces

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Mission Descriptions

Impregnator*

A remote moonbase on the distant planet of Ultima Ratio is making the final plans for withdrawal. Suddenly, a small clan of aliens is spotted on the radar moving quickly for the base! The occupants of the moonbase must survive long enough for the escape shuttle to arrive!

The aliens must be avoided at all costs. If killed by an alien, a human unit will be impregnated and a new alien will be created at the end of the turn. The aliens also have the ability to see the location of the humans at all times.


Side 1:
The aliens must kill all of the Galactix Corp.


Side 2:
The Galactix Corp must kill all the aliens, or survive until the end.

Settings:

  • Number of Players: 2
  • Units on side 1: 4
  • Units on side 2: 8
  • Creds for side 1: 0
  • Creds for side 2: 300
  • Max Turns: 20
  • Walls are destructible.
  • Minimum version of client required: 1.23
  • If the number of turns expires, the The Human Defenders (side 2) wins.

Mission Details

Select a mission for details and information:-

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Latest Forum Posts

This is all still in development, so any suggestions are more than welcome.
Posted by SteveSmith 15 hours ago to Campaign mode

ok, clear now
Posted by victor 17 hours ago to Campaign mode

It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
Posted by SteveSmith 17 hours ago to Campaign mode

Done. :)
Posted by SteveSmith 17 hours ago to Campaign mode

Not sure of what you mean with "to a maximum of the unit's current rank points".
is it 3 point for every winning survivor?
Posted by victor 17 hours ago to Campaign mode

Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
Posted by SteveSmith 17 hours ago to Campaign mode

Thank you both for the clarification
Posted by victor 18 hours ago to Campaign mode


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