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Stellar Forces

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Mission Descriptions

3-Player Moonbase Assault*

The Marsec Corporation's moonbase on Arid-6 holds security information on the 30 billion population of galaxy sector nine. Somewhere in sector nine is the rebel star system, the infamous 'Rebelstar', which still remains a secret from all its enemies. However the Arid-6 moonbase represents the biggest threat to the rebels so far with an increasing amount of data on rebel movements. A small band of rebels have penetrated the moon's outer defences and are poised to launch an attack on the moonbase itself. However, littler do they know that they are not the only ones interested in destroying the computers...

Side 1:
Side 1 will receive VPs for each computer that is destroyed.

Side 2:
The Marsec Corporation must kill either side or hold out until the game ends.

Side 3:
Side 1 will receive VPs for each computer that is destroyed.



Settings:

  • Number of Players: 3
  • Units on side 1: 6
  • Units on side 2: 10
  • Units on side 3: 6
  • Creds for side 1: 240
  • Creds for side 2: 380
  • Creds for side 3: 240
  • Max Turns: 25
  • Walls are not destructible.
  • Minimum version of client required: 1.27
  • Side 1 gets 8 VPs per computer destroyed.
  • Side 3 gets 8 VPs per computer destroyed.
  • If the number of turns expires, the The Defenders (side 2) wins.

Mission Details

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Latest Forum Posts

This is all still in development, so any suggestions are more than welcome.
Posted by SteveSmith 14 hours ago to Campaign mode

ok, clear now
Posted by victor 16 hours ago to Campaign mode

It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
Posted by SteveSmith 16 hours ago to Campaign mode

Done. :)
Posted by SteveSmith 16 hours ago to Campaign mode

Not sure of what you mean with "to a maximum of the unit's current rank points".
is it 3 point for every winning survivor?
Posted by victor 17 hours ago to Campaign mode

Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
Posted by SteveSmith 17 hours ago to Campaign mode

Thank you both for the clarification
Posted by victor 17 hours ago to Campaign mode


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