Steve I was just thinking/mulling about a new 6 player Colonisation mission might be interesting. A bigger map to accommodate the extra players would be needed/desireable. I like the random arrangements of Colonisation 2. Can that map be increased in size without excessive work or difficulty?
I can increase the map size without too much problem, but unfortunately, increasing the number of players to 6 would be no small task. Most of the code has 4 players hard-coded as the maximum, and it would mean changing the database schema.
Could we try a larger 4 player mission/map? Would there be more architectural structures filling the increased space with the random generated feature? Or just bigger spaces between them?