Remove Hit & Run missions?
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- I'm tempted to remove the Hit&Run missions from the game. They give an advantage to the player that sits and camps; there's no advantage to exploring, but obviously if both players camp, the mission will just end in a draw and is a waste of time. Any objections?
- The hit and run escape where sometimes one person has all his troops escaped already and just sits there with heavy armour and rocket launcher then promptly escapes back. If they had to escape past you then they would have to armour and weapon all their people there would be much more action
- That's a really good idea.
- And I've just made that change. The escape hatches on all H&R missions are now on the opposite side of the map to where the player started.
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