When did moving while on fire change from 4 health damage to 2 damage? I always thought 4 was the usual damage but I've seen this a lot now, only 2. That is way too low, less than nerve gas.
When did moving while on fire change from 4 health damage to 2 damage? I always thought 4 was the usual damage but I've seen this a lot now, only 2. That is way too low, less than nerve gas.
Hi Xeno, nothing has changed in that area for years. AFAICR, however many APs get used, that is how much damage is incurred when on fire.
Posted by SteveSmith 132 days ago [Login to reply]
Okay thanks Steve but why do I see on the log two damage constantly instead of four. If someone is walking while on fire it should be four but always seems to be two. Noticed this for a while.
Posted by SteveSmith 131 days ago [Login to reply]
The current Capture The Flag for example but seen it previously.
[Enter 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 1! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 1! here]
That is strange. Maybe the playback at the end of the game might give some clues.
Posted by SteveSmith 130 days ago [Login to reply]
This is a Colonisation 4 game from a while back. Odd no 4 HP damage. Sure I can find other examples because as I've said I've noticed it a fair few times. Should have brought it up before but never got round to it.
[Enter 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 3! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 3! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! here]
I've just had a look, and units are wounded by half the APs that they spend when on fire, not the same amount. It looks like I changed that line of code in 2019, but I must have forgotten I did it.
Posted by SteveSmith 130 days ago [Login to reply]