Game 54501: Chris1977, laxen in 'All Seeing Eye'
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- Allow me to hand you your first SF victory! My guy was severely injured (and therefore slow) after being shot the first time, and with turns beginning to run out I was left with no choice but to chance my diminished action points on the next shot being a miss...
More than happy to be your sparring-partner for some future missions should you be up for it. Posted by
Chris1977 211 days ago [Login to reply]
- Thankyou. It took me a while to work out this one - so you could see my men at all times? Interesting! Are there any others like that?
Posted by
laxen 210 days ago [Login to reply]
- Hmmm...I don't think there's another where one side knows the enemy's whereabouts at all times, but advanced mode allows both sides to "hear" units who are moving/shooting in nearby squares, and the alien in...well...Alien can hear the Nostromo crew members from considerably further away. And then there are alternative unit types who have other supernatural abilities: the angels, for example, have a Doctor Who thing going on (super-fast, deadly at first strike, indestructible, but can't move if in any enemy's line of sight), and the zombies, while slower, reanimate after a random number of turns. Happy to set something up if any of that sounds intriguing.
Posted by
Chris1977 210 days ago [Login to reply]
- There is the Alien one, I think Alien Impregnator?
The aliens can see the marines at all times on the map.
- Oh yeah, I'd forgotten about that one! Never got very far with it - one game started and not actually completed...
Posted by
Chris1977 208 days ago [Login to reply]
- Oh yeah, I'd forgotten about that one! Never got very far with it - one game started and not actually completed...
Posted by
Chris1977 208 days ago [Login to reply]
- One for you and I, then!
I'll set one up. In my opinion, marines have the advantage due to the layout of the map and, of course, guns
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