Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'
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- it seems like this will be an interesting battle for me
Posted by
Rost310 77 days ago [Login to reply]
- These aliens are clearly acting in concert :)
Posted by
Rost310 71 days ago [Login to reply]
- It?s more of a solo concert for my alien??
Posted by
RABID 69 days ago [Login to reply]
- it already looks like this
Posted by
Rost310 68 days ago [Login to reply]
- I think this map needs to add clouds like in "angels of death"
Posted by
Rost310 66 days ago [Login to reply]
- I'm happy to look into adding this if there's general consensus?
- [Enter comment here]I'm sure my opponents won't mind. But there should be a minimum number of clouds.
Posted by
Rost310 66 days ago [Login to reply]
- I would like clouds, mist or fog in Alien games. It would be fun and change the strategy into something more I interesting.
Posted by
petermock 66 days ago [Login to reply]
- I?ve no objection :)
Posted by
RABID 64 days ago [Login to reply]
- I also think the Alien Queen should be stronger.
Posted by
petermock 64 days ago [Login to reply]
- I've changed this mission so smoke is added in the same way as for the Angels mission. Shall I increase the Queen's health? It currently starts at 60.
- Looking at the stats for the game, it seems sides 3 and 4 have trouble winning, even though they are humans and aliens respectively. Maybe because they are last to take a turn? I might increase their creds/stats to compensate.
- It's worth testing out compensation. Same with increasing the Alien Queens health...don't make her immortal though:) The smoke in the game I'm playing with Rabid seems a bit thin, is it possible to increase the size of smoke clumps to a few more squares but still keep enough open ground?
Posted by
petermock 63 days ago [Login to reply]
- As it is currently, it adds a bit of smoke every turn, like the Angels mission. I can change it to add lots of smoke at the start instead or something in between.
- at first turn there should be no smoke, at the first turns humans are poorly protected and smoke will not give them a chance. But then, humans become stronger than aliens and from the 3rd move should fog appear
Posted by
Rost310 63 days ago [Login to reply]
- Yeah Steve that sounds great increasing each turn.
Posted by
petermock 63 days ago [Login to reply]
- I think Rost's idea feels like an Alien movie : ) I'm scared already.
Posted by
petermock 63 days ago [Login to reply]
- I don't n't mind trying that as well
Posted by
petermock 63 days ago [Login to reply]
- Sorry small typo
Posted by
petermock 63 days ago [Login to reply]
- n't was added
Posted by
petermock 63 days ago [Login to reply]
- I've updated the unit stats. Let's see your new game works out with the smoke and then take it from there? :)
- Thanks Steve, fun so far
Posted by
petermock 62 days ago [Login to reply]
- Is it getting too foggy? : )
Posted by
petermock 59 days ago [Login to reply]
- Or is it ok?
Posted by
petermock 59 days ago [Login to reply]
- Too much fog
Posted by
Rost310 58 days ago [Login to reply]
- I agree. It's great but 50% less maybe?
Posted by
petermock 58 days ago [Login to reply]
- I've changed it from adding 15 squares of smoke per turn to 7.
- Thanks Steve, I was thinking of calling the Fire Brigade:)
Posted by
petermock 58 days ago [Login to reply]