Stellar Forces: Finished Game
788, AI in Moonbase Assault

| Side | Name | Units | VPs | League |
|---|
| 1 | 788 (Laser Squad/The Attackers) | 7 | 100 | 0 |
| 2 | AI (Marsec Corp/The Defenders) | 0 | 13 | 0 |
Game Settings
Key
- Your computer
- Your Destroyed computer
- Opponent's computer
- Opponent's destroyed computer
- Escape Hatch
- F.L.A.G.
| Name | Status | Armour | Current Item | Max APs | Current APs | Health | Shot Skill | CC Skill | Strength | Burden |
|---|
Side 1 (788) |
| 1: Corporal Jonlan | DEAD (Killed by AI) | Techno | | 63 | | 0 (29) | 31 | 43 | 13 | 9 |
|
| 2: Corporal Hewie | Deployed | Techno | M4000 Autogun (2) | 66 | 0 (29) | 26 (26) | 27 | 58 | 13 | 9 |
| Equipment: M4000 Autogun (2), Machine Clip |
| 3: Private Anderson | Deployed | Heavy | M4000 Autogun (10) | 60 | 5 (21) | 37 (37) | 34 | 53 | 12 | 18 |
| Equipment: M4000 Autogun (10), Machine Clip |
| 4: Private O'Hara | Deployed | Heavy | M4000 Autogun (10) | 66 | 0 (24) | 39 (39) | 35 | 49 | 13 | 18 |
| Equipment: M4000 Autogun (10), Machine Clip |
| 5: Private Dickson | Deployed | Heavy | M4000 Autogun (6) | 59 | 4 (21) | 28 (28) | 45 | 53 | 8 | 18 |
| Equipment: M4000 Autogun (6), Machine Clip |
| 6: Private Stone | Deployed | Heavy | M4000 Autogun (10) | 68 | 18 (25) | 39 (39) | 35 | 50 | 12 | 18 |
| Equipment: M4000 Autogun (10), Machine Clip |
| 7: Private Smales | Deployed | Heavy | M4000 Autogun (7) | 66 | 3 (25) | 45 (45) | 30 | 45 | 12 | 17 |
| Equipment: M4000 Autogun (7) |
| 8: Android Barker | Deployed | Heavy | M4000 Autogun (8) | 56 | 9 (20) | 27 (27) | 34 | 49 | 13 | 17 |
| Equipment: M4000 Autogun (8) |
Side 2 (AI) |
| 1: Lieut. Brenner | DEAD (Killed by 788) | Medium | | 61 | | 0 (38) | 26 | 51 | 9 | 10 |
|
| 2: Sergeant Grissom | DEAD (Killed by 788) | Medium | | 68 | | 0 (32) | 42 | 52 | 12 | 10 |
|
| 3: Lieut. Nielson | DEAD (Killed by 788) | Medium | | 60 | | 0 (39) | 35 | 53 | 10 | 10 |
|
| 4: Lieut. Blake | DEAD (Killed by 788) | Medium | | 57 | | 0 (31) | 30 | 46 | 13 | 10 |
|
| 5: Sergeant Brady | DEAD (Killed by 788) | Medium | | 57 | | 0 (36) | 30 | 41 | 11 | 10 |
|
| 6: Sergeant Sol | DEAD (Killed by 788) | Medium | | 61 | | 0 (34) | 39 | 47 | 10 | 10 |
|
| 7: Sergeant Hale | DEAD (Killed by 788) | Medium | | 61 | | 0 (46) | 40 | 45 | 11 | 10 |
|
| 8: Sergeant Derman | DEAD (Killed by 788) | Medium | | 58 | | 0 (35) | 43 | 41 | 13 | 10 |
|
Game Log
Note that now the mission has finished, log entries from all player's logs are shown, which means there will be some duplication.
24 Oct 2026 20:02 (Turn 1): Game created.
24 Oct 2026 20:02 (Turn 1): AI (side 2) has equipped.
24 Oct 2026 20:02 (Turn 1): AI (side 2) has deployed.
24 Oct 2026 20:04 (Turn 1): 788 (side 1) has equipped.
24 Oct 2026 20:05 (Turn 1): 788 (side 1) has deployed.
24 Oct 2026 20:05 (Turn 1, Side 1): Sergeant Hale (AI's #7) has been spotted!
24 Oct 2026 20:05 (Turn 1, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:05 (Turn 1, Side 1): Unit Corporal Jonlan (788's #1) has fired a shot.
24 Oct 2026 20:05 (Turn 1, Side 2): Unit Sergeant Hale (AI's #7) has been shot by Corporal Jonlan (788's #1) and wounded 12!
24 Oct 2026 20:05 (Turn 1, Side 1): Unit Sergeant Hale (AI's #7) has been shot by Corporal Jonlan (788's #1) and wounded 12!
24 Oct 2026 20:07 (Turn 1, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:07 (Turn 1, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:07 (Turn 1, Side 1): Unit Corporal Jonlan (788's #1) has been shot by Sergeant Hale (AI's #7) and wounded 21!
24 Oct 2026 20:07 (Turn 1, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:07 (Turn 1, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:07 (Turn 1, Side 2): Unit Corporal Jonlan (788's #1) HAS BEEN SHOT DEAD .
24 Oct 2026 20:07 (Turn 1, Side 1): Unit Corporal Jonlan (788's #1) HAS BEEN SHOT DEAD .
24 Oct 2026 20:07 (Turn 1): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:07 (Turn 1): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:08 (Turn 2, Side 1): Lieut. Nielson (AI's #3) has been spotted!
24 Oct 2026 20:08 (Turn 2, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:08 (Turn 2, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:08 (Turn 2, Side 2): Unit Lieut. Nielson (AI's #3) HAS BEEN SHOT DEAD .
24 Oct 2026 20:08 (Turn 2, Side 1): Unit Lieut. Nielson (AI's #3) HAS BEEN SHOT DEAD .
24 Oct 2026 20:09 (Turn 2, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
24 Oct 2026 20:09 (Turn 2, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
24 Oct 2026 20:09 (Turn 2, Side 1): Sergeant Derman (AI's #8) has been spotted!
24 Oct 2026 20:09 (Turn 2, Side 2): Private Smales (788's #7) has been spotted!
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Private Smales (788's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Private Smales (788's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Private Smales (788's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Private Smales (788's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Private Smales (788's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Private Smales (788's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Sergeant Derman (AI's #8) HAS BEEN SHOT DEAD .
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Sergeant Derman (AI's #8) HAS BEEN SHOT DEAD .
24 Oct 2026 20:10 (Turn 2, Side 1): Sergeant Hale (AI's #7) has been spotted!
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Private Smales (788's #7) has been shot by Sergeant Hale (AI's #7) and wounded 0!
24 Oct 2026 20:10 (Turn 2, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
24 Oct 2026 20:10 (Turn 2): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:10 (Turn 2): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:11 (Turn 3, Side 1): Sergeant Hale (AI's #7) has been spotted!
24 Oct 2026 20:11 (Turn 3, Side 2): Private Smales (788's #7) has been spotted!
24 Oct 2026 20:11 (Turn 3, Side 2): An enemy unit has been heard moving! (See Scanner)
24 Oct 2026 20:11 (Turn 3, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:11 (Turn 3, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:11 (Turn 3, Side 2): Unit Sergeant Hale (AI's #7) has been shot by Corporal Hewie (788's #2) and wounded 25!
24 Oct 2026 20:11 (Turn 3, Side 1): Unit Sergeant Hale (AI's #7) has been shot by Corporal Hewie (788's #2) and wounded 25!
24 Oct 2026 20:11 (Turn 3, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:11 (Turn 3, Side 1): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
24 Oct 2026 20:11 (Turn 3, Side 2): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
24 Oct 2026 20:13 (Turn 3): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:13 (Turn 3): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:15 (Turn 4): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:15 (Turn 4): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:16 (Turn 5, Side 1): Lieut. Blake (AI's #4) has been spotted!
24 Oct 2026 20:16 (Turn 5, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Lieut. Blake (AI's #4) has been shot by Corporal Hewie (788's #2) and wounded 18!
24 Oct 2026 20:16 (Turn 5, Side 2): Unit Lieut. Blake (AI's #4) has been shot by Corporal Hewie (788's #2) and wounded 18!
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:16 (Turn 5, Side 2): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
24 Oct 2026 20:16 (Turn 5, Side 1): Lieut. Brenner (AI's #1) has been spotted!
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:16 (Turn 5, Side 1): Unit Lieut. Brenner (AI's #1) has been shot by Corporal Hewie (788's #2) and wounded 26!
24 Oct 2026 20:16 (Turn 5, Side 2): Unit Lieut. Brenner (AI's #1) has been shot by Corporal Hewie (788's #2) and wounded 26!
24 Oct 2026 20:17 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
24 Oct 2026 20:17 (Turn 5, Side 1): Unit Private Dickson (788's #5) has fired a shot.
24 Oct 2026 20:17 (Turn 5, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:17 (Turn 5, Side 1): Unit Private Dickson (788's #5) has fired a shot.
24 Oct 2026 20:17 (Turn 5, Side 1): Unit Lieut. Brenner (AI's #1) HAS BEEN SHOT DEAD .
24 Oct 2026 20:17 (Turn 5, Side 2): Unit Lieut. Brenner (AI's #1) HAS BEEN SHOT DEAD .
24 Oct 2026 20:18 (Turn 5, Side 2): An enemy unit has been heard moving! (See Scanner)
24 Oct 2026 20:18 (Turn 5, Side 1): Sergeant Grissom (AI's #2) has been spotted!
24 Oct 2026 20:18 (Turn 5, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:18 (Turn 5, Side 1): Unit Android Barker (788's #8) has fired a shot.
24 Oct 2026 20:18 (Turn 5, Side 2): Unit Sergeant Grissom (AI's #2) has been shot by Android Barker (788's #8) and wounded 17!
24 Oct 2026 20:18 (Turn 5, Side 1): Unit Sergeant Grissom (AI's #2) has been shot by Android Barker (788's #8) and wounded 17!
24 Oct 2026 20:19 (Turn 5, Side 2): An enemy unit has been heard moving! (See Scanner)
24 Oct 2026 20:19 (Turn 5, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
24 Oct 2026 20:19 (Turn 5, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
24 Oct 2026 20:19 (Turn 5, Side 1): Unit Android Barker (788's #8) has been shot by Sergeant Grissom (AI's #2) and wounded 0!
24 Oct 2026 20:19 (Turn 5, Side 2): Unit Android Barker (788's #8) has been shot by Sergeant Grissom (AI's #2) and wounded 0!
24 Oct 2026 20:19 (Turn 5, Side 1): Unit Android Barker (788's #8) has been shot by Sergeant Grissom (AI's #2) and wounded 0!
24 Oct 2026 20:19 (Turn 5, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
24 Oct 2026 20:19 (Turn 5, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
24 Oct 2026 20:19 (Turn 5): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:19 (Turn 5): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:19 (Turn 6, Side 1): Sergeant Grissom (AI's #2) has been spotted!
24 Oct 2026 20:19 (Turn 6, Side 2): Android Barker (788's #8) has been spotted!
24 Oct 2026 20:21 (Turn 6, Side 2): Unit Android Barker (788's #8) has fired a shot.
24 Oct 2026 20:21 (Turn 6, Side 1): Unit Android Barker (788's #8) has fired a shot.
24 Oct 2026 20:21 (Turn 6, Side 1): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
24 Oct 2026 20:21 (Turn 6, Side 2): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
24 Oct 2026 20:22 (Turn 6): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:22 (Turn 6): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:23 (Turn 7, Side 1): Sergeant Sol (AI's #6) has been spotted!
24 Oct 2026 20:23 (Turn 7, Side 1): Unit Private Dickson (788's #5) has fired a shot.
24 Oct 2026 20:23 (Turn 7, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:23 (Turn 7, Side 1): Unit Sergeant Sol (AI's #6) HAS BEEN SHOT DEAD .
24 Oct 2026 20:23 (Turn 7, Side 2): Unit Sergeant Sol (AI's #6) HAS BEEN SHOT DEAD .
24 Oct 2026 20:25 (Turn 7): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:25 (Turn 7): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:25 (Turn 8, Side 2): An enemy unit has been heard moving! (See Scanner)
24 Oct 2026 20:26 (Turn 8): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:26 (Turn 8): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
24 Oct 2026 20:27 (Turn 9, Side 2): An enemy unit has been heard moving! (See Scanner)
24 Oct 2026 20:27 (Turn 9, Side 1): Sergeant Brady (AI's #5) has been spotted!
24 Oct 2026 20:27 (Turn 9, Side 2): An enemy unit has been heard shooting! (See Scanner)
24 Oct 2026 20:27 (Turn 9, Side 1): Unit Private Dickson (788's #5) has fired a shot.
24 Oct 2026 20:27 (Turn 9, Side 1): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
24 Oct 2026 20:27 (Turn 9, Side 2): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
24 Oct 2026 20:28 (Turn 9): 788 (side 1) has won!
Note that now the mission has finished, log entries from all player's logs are shown, which means there will be some duplication.