Stellar Forces
8 minutes ago: herod has taken their turn in The Big Push.
11 minutes ago: Jez has taken their turn in The Big Push.
30 minutes ago: Dockery has taken their turn in Outhouses.
30 minutes ago: herod has taken their turn in Defend the Base.
32 minutes ago: Dockery has taken their turn in Sterner's Revenge.
34 minutes ago: Dockery has taken their turn in The Assassins.
35 minutes ago: Lamberth has taken their turn in Defend the Base.
37 minutes ago: Lamberth has taken their turn in Moonbase Assault: Undercover Agent.
38 minutes ago: herod has taken their turn in Defend the Base.
39 minutes ago: herod has taken their turn in The Big Push.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!


IRC Chat

Top players

Last calculated on 22 Oct 2014 13:11

PosNamePointsFaction
1petermock703Globex Corporation
2Jez457Omni Corp
3Hokunda360Metallix
4herod219Metallix
5Sir Gregory173Omni Corp
6Szczypop155Marsec Corporation
7Dockery135Globex Corporation
8paasque133Omni Corp
9Nodrog95None
10SteveSmith68Marsec Corporation


Recent Victories

22 Oct 2014 15:25: Hokunda (The Prison Guards) has defeated petermock (The Prisoners) in Breakout (practise) (Watch Playback)

22 Oct 2014 15:24: petermock (The Prisoners) has defeated Hokunda (The Prison Guards) in Breakout (practise) (Watch Playback)

22 Oct 2014 14:27: Hokunda (The Prison Guards) has defeated petermock (The Prisoners) in Breakout (practise) (Watch Playback)

22 Oct 2014 11:12: Craigd (More Attackers) has defeated RABID, herod in Moonbase Assault 3-Player (Watch Playback)

22 Oct 2014 10:22: Hokunda (The Prison Guards) has defeated petermock (The Prisoners) in Breakout (practise) (Watch Playback)



Latest Player Awards

ToAward NameFrom
Sir GregoryAward for drilling holes on indestructible wallsTrollmineitor
JezAward for Like a Zoombie, hard to kill if you dont know how!paasque
paasqueAward for Meat Grinder Anti Cimex
paasqueAward for Blitzkrieg Boyherod
paasqueAward for Playing the quickest Alien Hordes game ever. Jez


Trophy Winners

Player McMad4 has won the First Blood Trophy!

Previous winner: Player Rolf52 won the First Blood Trophy

If you like this game, why not try...

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SF Forums

Forum Posts | Game Chat

Game 23154: petermock, Hokunda in 'Breakout'

I am going to have a little rest now!
Posted by petermock 21 minutes ago


Game 23154: petermock, Hokunda in 'Breakout'

Yes, lets wait! Thank you for putting me onto autocannons. I thoroughly enjoyed using them. These 2 weapons may well be the complementary answer. And yes other combinations are always possible. Grenades alone didn't get your men. At the north wall I threw 3 AP100'S and the wall absorbed the impact. If anything my grenades alone made your job easier! Thanks for the master class.
Posted by petermock 26 minutes ago


Game 23154: petermock, Hokunda in 'Breakout'

I think blasters are very effective on this mission, though they are not the best choice all the times. Let's wait for other player's opinions as well. My blaster defense is very effective and your autocannon attack is very effective. There might be other good choices, too.
Posted by Hokunda 42 minutes ago


Game 23154: petermock, Hokunda in 'Breakout'

You have won the autocannon action. I usually use autocannons as the attacker, because it is very effective on maps with weak walls. Escaping is the right action here.
Posted by Hokunda 45 minutes ago


Game 23154: petermock, Hokunda in 'Breakout'

Autocannons work really well here. Thanks for the tip. The explosion radius is an effective size. Of course your men may not be standing in these positions... I am going to leave the decision about blasters in this mission up to you for now. If want to carry on using them we can come back to this topic at a later date if it becomes a definite issue. Up to now I have been putting a lot of energy into trying to escape rather than dealing with my opponents units.
Posted by petermock 1 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

Hi Hokunda, You don't need to counter attack! What a disaster! I miss fired a blaster and set my grenades off. Mirroring your technique might be tricky to pull off.
Posted by petermock 1 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

I don't think it's ever a problem in any mission where objectives are the same, and in some missions it's helped with balancing (all the variants of Assassins). I think the increase in armor value has made it a more important weapon too.
Posted by Jez 2 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

Sure thing Jez! Mostly I don't mind the weapon except being on the receiving end of Hokunda! The mission I like to use it is in FLAG Heist as a tool to get the FLAG. Hokunda poetically uses it both as tool and weapon and opened my eyes to it's potential.
Posted by petermock 2 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

I was talking potentially/generally not specifically, it's already been banned in quite a few, I can't think of any others I have tried recently where it's a real issue, there are lot of missions though ;)
Posted by Jez 3 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

Hi Hokunda, I have set up 3 games to try out subtly different measures. Thank you for your advice it was very interesting.
Posted by petermock 3 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

Hi Jez, I agree about Impregnator. It's a mission I got to like a lot but it seems to have a delicate balance. It might be worth listing those other missions for general discussion.
Posted by petermock 4 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

I will set up another game as I am interested in the experiment rather than proving anything. I totally agree with what you say.
Posted by petermock 4 hours ago


Game 22918: RABID, herod, Craigd in 'Moonbase Assault 3-Player'

Cheers, good game,, I was very lucky when your guy missed me from close up. I think if you'd hit him it would have been all over for me.
Posted by Craigd 4 hours ago


Game 22918: RABID, herod, Craigd in 'Moonbase Assault 3-Player'

Good game.
Those three wrongly primed grenades cost me dearly.
Posted by herod 4 hours ago


Game 23154: petermock, Hokunda in 'Breakout'

Just chipping in - I think that the blaster as a door creator has the potential to unbalance quite a few missions. I'd also suggest it is banned in Impregnator, I've been experimenting with it recently and I think it leaves the aliens with a very hard job trying to block the marines from exiting the complex...
Posted by Jez 5 hours ago




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