Stellar Forces
5 minutes ago: paasque has taken their turn in Moonbase Assault.
5 minutes ago: paasque has taken their turn in Outhouses.
15 minutes ago: petermock has created a new game.
16 minutes ago: petermock has created a new game.
38 minutes ago: free palestine. has taken their turn in The Assassins.
3 hours ago: xeno has taken their turn in Colonization 2.
3 hours ago: xeno has taken their turn in Escort.
4 hours ago: petermock has taken their turn in Colonization 2.
4 hours ago: petermock has taken their turn in Meltdown.
4 hours ago: Hokunda has taken their turn in Hideout.

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Stellar Forces - The Card Game?

Top players

Last calculated on 27 Aug 2016 00:51

1Hokunda131Globex Corporation
3xeno121Omni Corp
4Forces of Nature109Marsec Corporation
5halo3379Marsec Corporation
6petermock53Omni Corp
7Henry's Cat53Marsec Corporation

Recent Victories

26 Aug 2016 23:07: halo33 (The Assassins) has defeated xeno (The Fugitives) in The Assassins - Tunnels (campaign) (Watch Playback)

26 Aug 2016 22:27: xeno (Sterner's Gang) has defeated halo33 (The Army) in Sterner's Revenge (campaign) (Watch Playback)

26 Aug 2016 16:32: Hokunda (Sterner's Gang) has defeated xeno (The Assassins) in Hideout (campaign) (Watch Playback)

26 Aug 2016 16:02: Rudelijn (Rebel Squad) has defeated xeno, Anti Cimex, Henry's Cat in Escape 4-Player (practise) (Watch Playback)

26 Aug 2016 14:22: megagaz (The Assassins) has defeated paasque (The Fugitives) in The Assassins (Watch Playback)

Latest Player Awards

ToAward NameFrom
NodrogAward for The head dwarfermegagaz
paasqueAward for Being a ghost! Last man standing, 3 stealthy knife kills.petermock
petermockAward for Killing Sterner Regnix in first turn in OuthousesAnti Cimex
RABIDAward for for the fight spiritteo
Forces of NatureAward for DIANA ROSS AWARD : In the middle of your own chain reaction, you lost 3 men in action.xeno

Trophy Winners

noise has won the First Blood Trophy!

Previous winner: henoh won the Honourary Laser Squad Trophy

If you like this game, why not try...

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Register using the Android app

SF Forums

Forum Posts | Game Chat


Cool, thanks Steve. I hope you have great time!
Posted by petermock 1 days ago


It's going well, but there's a small problem with the app in which the screen is stretched and thus partly covered by the system menu strip, so I just need to work out how to remove that. I'm on hol this week tho', so it will be sometime next week.
Posted by SteveSmith 1 days ago


Steve, how is the testing out smoke/nerve and fire going?
Posted by petermock 4 days ago


Yes, the sooner the ability to extinguish incendiary fire with a simple smoke grenade is rectified, then the better.
Posted by xeno 4 days ago


FoN, Steve was testing out the smoke issue soloution before unleashing it. We could do with it soon.
Posted by petermock 4 days ago


Posted by paasque 4 days ago


Yes, I was inside a smoke, and turned my unit, catching on fire..
Posted by paasque 4 days ago


Btw - i also tested out the smoke, incendiary, smoke combo in a practice mission. And the smoke totally wipes out the fire, as does it nerve gas. Thought we were fixing that?
Posted by Forces of Nature 4 days ago


So like what FoN is saying I have noticed that nerve gas and smoke can disappear and come back after a turn. So on your opponent's turn the view could be clear and then obscured on your turn. But you say opp fire got you and that suggests you were in a dense smoke cloud on your turn feeling safe and then triggered opp fire. That is indeed a different set of circumstances. I have experienced one off bugs. An enemy shooting and killing my unit through several walls on Colonisation 2. An impossible shot!
Posted by petermock 4 days ago


Was your unit still in smoke after you found it dead? Smoke dissappears in places after each turn, So i've had units shot at inbetween my turns as after my turn, the smoke has disspeared from my hiding spot and so is visible to my opponent on their turn.
Posted by Forces of Nature 4 days ago


Nothing has changed for months, if not longer.
Posted by SteveSmith 4 days ago


I agree that doesn't sound right.
Posted by petermock 5 days ago


exactly, but I just had a turn where I was inside the smoke, and my enemy had opp fire at me.
Posted by paasque 5 days ago


I don't think it's changed. Do you mean when you stand on the edge of a cloud, you can see the enemy yet they can't see you?
Posted by petermock 5 days ago


Hello, have there been changes to how smoke behave, normally you could peek out, but not into a square with smoke on. that made it the perfect cover for sneak attacks.
Posted by paasque 5 days ago

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