Stellar Forces
5 minutes ago: didgameta has taken their turn in The Flood.
7 minutes ago: didgameta has taken their turn in Battle Royale.
16 minutes ago: RABID has taken their turn in Alien Hordes: Xenophobia.
18 minutes ago: RABID has deployed their units in Alien Hordes: Xenophobia.
19 minutes ago: RABID has equipped their units in Alien Hordes: Xenophobia.
19 minutes ago: RABID has equipped their units in Alien Hordes: Xenophobia.
19 minutes ago: RABID has joined a game.
29 minutes ago: didgameta has taken their turn in Denunciation 2v2.
38 minutes ago: zap has deployed their units in The Cyber Hordes (beta).
38 minutes ago: zap has equipped their units in The Cyber Hordes (beta).
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!


IRC Chat

Top players

Last calculated on 22 Sep 2014 14:16

PosNamePointsFaction
1petermock739Globex Corporation
2Jez478Omni Corp
3Hokunda365Metallix
4herod228Metallix
5Szczypop206Marsec Corporation
6Sir Gregory193Omni Corp
7Dockery125Globex Corporation
8teo114None
9paasque81Omni Corp
10oleg71None


Recent Victories

22 Sep 2014 14:29: paasque (The Human Defenders) has defeated RABID (The Alien Attackers) in Alien Hordes: Xenophobia (Watch Playback)

22 Sep 2014 11:16: herod (The Defenders) has defeated Craigd (The Attackers) in Moonbase Assault - Campaign Version (campaign) (Watch Playback)

21 Sep 2014 22:56: Szczypop (The Assassins) has defeated RABID (Sterner's Gang) in Hideout (Watch Playback)

21 Sep 2014 21:29: paasque (The Assassins) has defeated Szczypop (The Fugitives) in Outhouses (Watch Playback)

21 Sep 2014 21:28: zap (Renegade Squad) has defeated Attilla (Laser Squad) in F.L.A.G. Heist (campaign) (Watch Playback)



Latest Player Awards

ToAward NameFrom
paasqueAward for Map-maker extraordinaireSteveSmith
SzczypopAward for Alien annihilation and having alkaline skin.petermock
TrollmineitorAward for Perfect finish in HideoutSir Gregory
TrollmineitorAward for Turn 1 massacre paybackzap
zapAward for total massacre in the first turn on game ID 19252Trollmineitor


Trophy Winners

paasque has won the Winners Trophy!

Previous winner: Anti Cimex won the Honourary Laser Squad Trophy

If you like this game, why not try...

Sorcerers
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SF Forums

Forum Posts | Game Chat

Unit killed, but comes back alive next turn.

It was against RABID, he killed my man "i think?", and next turn i had a human under a alien, alive but wonded. ask RABID if he did noticed any thing. You can see my man under the alien on the picture, I step away from the alien, and a deadbody was laying on the floor.
Posted by paasque 6 hours ago


Unit killed, but comes back alive next turn.

Was it during your turn? Did you get any error messages or anything?
Posted by SteveSmith 6 hours ago


Unit killed, but comes back alive next turn.

Hej Steve, seems like there is a error somewhere here. Unit killed but comes back, even his deadbody is laying at the floor. m https://www.dropbox.com/s/ekmnquocguw92 ... 1.png?dl=0 m
Posted by paasque 7 hours ago


cabin map

Cheers, I'll keep at it.
Posted by zap 3 days ago


cabin map

That looks like another great map in the making. Is there some more tweaking to be done or shall I add it? Just a small note to all budding map-makers: if you want to define the units for the game, just download the existing units file (at m http://www.stellarforces.com/serverdata/units.ods m ). It should be pretty self-explanatory (if you can work out the map editor then this file is a breeze). And if you want to write a short mission description as well, that would be even better. s:) :) s:)
Posted by SteveSmith 3 days ago


New Missions

[quote="Anti Cimex":3m3vxpwr]I have an idea about a new kind of missions including multiple floor levels. With elevators that take you to the roof or the basement. Mabey an epic 6 player capture the flag map with mouch bigger area?[/quote:3m3vxpwr] I did start designing a mission like this, using the feature from the "Tunnels" mission. However, I wasn't convinced it was going to be that good since defenders could camp next to the stairs and wait for units. I think it just needed a better mission designer like Paasque. s:) :) s:)
Posted by SteveSmith 3 days ago


Playback last turn

Ideally I would add this feature to the game, but unfortunately time is the problem. Since enemy movement is viewable on the website (not ideal I know) means it's not as critical as some of the other requirements. I think what I'll hopefully do is move the "intermediate playback" to the android app. Don't hold your breath though, I'm afraid.
Posted by SteveSmith 3 days ago




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