Thanks! I enjoyed the game. I did feel that Sterner was a sitting duck once he was inside the small building. And I didn't know what to do next with him. I was aware of his vulnerability inside to explosive attacks so I agree with your advice. By the way your first two Cyborgs that were killed in your explosions, was that an accident or double a suicide bombing?
You are ready for real action, petermock. Congratulations, look at the game details and you'll see how lucky i was, my two surviving assasins were almost dead, badly injured. Just a final advice: instead of hiding inside the room, next time move Sterner to the very corner of the map, if you cover the house with snipers it is impossible to throw the grenade far enough to reach the corner of the map. Well played anyway and very nice game!
What is the limit for the number of units in a squad here?
Cheers, I saw you following me but figured I'd go for it anyway :D I like the idea for this mission but maybe the map needs tweaking? So the cons aren't so close together and there are more escape paths?
Posted by Jez
10 hours ago
Congratulations! well played, you guessed my moves very well. Time to change a bit the strategy i've been using in the last "batch" of games, you have been warned!
I like your Cyborg reasoning. When I play the aliens in Alien Hordes or Impregnator I get in character. I see them as highly intelligent creatures but motivated by predatory and territorial instincts. They are highly aggressive but will use their intelligence in stealth attacks and ambush. They never run away in fear. Next time I meet your Cyborgs I will remember to respect their nature!
I probably didn't deserve victory as all I did was walk towards the exit. Jez did a great job of decimating the guards.
I agree that this "double-death-grenade+AP100+nerve-gas-canister" combo is "inhuman". That is why i used the feature of custom unit names (you can change them in your user profile page) and made all my bodyguard team "cyborgs". They all are supossed to be already dead (for example, i used to have a "Captain Shrewd" that now is "Cyborg Shrewd", and so on). I stole the idea from "Deathlok The Demolisher", an old Marvel not-too-popular character that i happened to love in my childhood. In addition to the "classic" mechanic parts he also had an integrated battle computer.
I suspected the use of a death grenade but two to make sure of a AP100 explosion is cunning! A good tactic. If I pop out of a wall and I'm too close I have to consider this issue. I can sacrifice my man or using valuable action points getting to a safe distance to shoot. In a way your men are behaving like aliens! In alien hordes the exploding aliens have to be factored in to human proximity when the humans are attacking. But an alien explosion is tiny compared to an AP100! Good to know that there's a limit to how many can be armed this way.
One last thing about death grenades: as it is not 100% sure that the explosion of the death grenade is making other grenades explode too, my approach is equipping and activating 2 death grenades for each assasin. This way i double the chances of the AP-100 blowing up too if the unit is killed before using it.
Be careful with death grenades. They are cheap (5 creds) and the explosion is similar in power to an AP-50. When activated, death grenades blow up if the unit carrying it dies, and usually the death grenade explosion detonates other explosive devices the unit is carrying, including nerve gas canisters. So, if you detect a player who likes equipping death grenades (like me!) always shoot them from a distance: 3 empty squares in between is the minimum safe distance, 5 empty squares if the unit carrying the death grenade is carrying also an AP-100, which is usually the case for my assasins. The good news is AP-100 are expensive, so if you manage to survive and see in the map signs of 4 or 5 AP-100 explosions then you can safely assume the assasins are now poorly armed.
Thanks for our tuition last night. I did fluff the game. Excited to have exited the building using the door charge wall breach. I discovered your man on the far low right. I shot him dead and he exploded in spectacular style wiping out several of my men including Sterner! At least I engaged in with the enemy this time even if only for a brief moment. I am pleased with the door charge technique. I can use it on other missions or will be aware that other players may use it.
Posted by teo
21 hours ago
Well played! you wiped out the entire bodyguard team almost without an scratch, and took care of Sterner Regnix flawlessly. Congratulations!