Stellar Forces
Support on Patreon

Going strong since 2009! (With the graphics to prove it)
5 hours ago: RABID has defeated Fivebelly in Assassinate - Campaign Version.
5 hours ago: Wywhw, AI have drawn in Practise Mission with AI.
5 hours ago: little_winter, AI have drawn in Practise Mission with AI.
5 hours ago: scottwich, AI have drawn in Practise Mission with AI.
5 hours ago: AI has defeated grebn in The Assassins.
6 hours ago: Chris1977 has taken their turn in Cabin in the Woods.
7 hours ago: RABID has taken their turn in Clone Wars.
7 hours ago: henoh has taken their turn in Hideout.
7 hours ago: javivi123 has taken their turn in Clone Wars.
7 hours ago: RABID has taken their turn in Clone Wars.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Download the PC version here


Top players

Last calculated on 21 Nov 2017 02:57

PosNamePointsFaction
1RABID193Omni Corp
2xeno165Globex Corporation
3Henry's Cat145Marsec Corporation
4henoh93Globex Corporation
5Zorb45Omni Corp
6igoryan40Metallix
7SteveSmith39Marsec Corporation
8Forces of Nature38Omni Corp
9EvilJester8729None
10javivi12326None


Recent Victories

20 Nov 2017 17:58: henoh (The Assassins) has defeated Leo bro 2017 (The Fugitives) in The Assassins (practise) (Watch Playback)

20 Nov 2017 17:56: SteveSmith (The Fugitives) has defeated BissonCZ (The Assassins) in The Assassins (practise) (Watch Playback)

20 Nov 2017 17:19: AI (The Fugitives) has defeated Leo bro 2017 (The Assassins) in The Assassins (practise) (Watch Playback)

20 Nov 2017 17:02: henoh (The Fugitives) has defeated Grim Jard (The Assassins) in Outhouses (Watch Playback)

20 Nov 2017 13:48: javivi123 (The Fugitives) has defeated Henry's Cat (The Assassins) in Outhouses (Watch Playback)



Latest Player Awards

ToAward NameFrom
WendelAward for Scaring the stuffing out of whole Square in record timeZorb
RABIDAward for Audacious attack that succeededxeno
RABIDAward for Winner of the 2017 CampaignSteveSmith
Forces of NatureAward for Winner of the 2017 CampaignSteveSmith
xenoAward for Being a Stellar Forces Patron!SteveSmith


Trophy Winners

cattheweird has won the First Blood Trophy!

Previous winner: paulyork64 won the First Blood Trophy

If you like this game, why not try...

Sorcerers
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SF Forums

Forum Posts | Game Chat

Lab 2x2

I didn't add it since there would be multiple team setups for 4-player games. However, I'll have a look at creating a simple rematch option where players on the same side remain on the same side.
Posted by SteveSmith 14 days ago


Lab 2x2

No I removed it.
Posted by xeno 17 days ago


Lab 2x2

Is the game still live, as I couldn't see it in my 'Start Game' and so couldn't join...
Posted by Forces of Nature 17 days ago


Lab 2x2

I was creating a rematch for the recent lab 2x2, same teams opposite sides. HC you joined up to defend again but on my side. That wasn't the intention. Don't know if you mind attacking, if not perhaps someone else can team up with FoN.

Steve, on 2 player games you can create a direct rematch, or a rematch opposite sides. The facilty isn't available for 4 player games. Not sure why not.
Posted by xeno 18 days ago


New Mission: The Stealth Assassins

I've just changed the mission so the attackers can now use door charges.
Posted by SteveSmith 49 days ago


New Mission: The Stealth Assassins

in i think more important not allow to use the door charge for fugitives
Posted by igoryan 51 days ago


New Mission: The Stealth Assassins

that is why I propose also to allow the door charge for attackers. The possibility to enter in building will be more wider.
Posted by igoryan 52 days ago


New Mission: The Stealth Assassins

I think without explosives on the attacking side, the defenders have too strong an advantage, Can only enter from two doors.
Posted by xeno 52 days ago


New Mission: The Stealth Assassins

As requested and designed by top patron Igoryan, there is a new mission called The Stealth Assassins. It's currently in beta, as I think it might need adjusting. It's the same as the normal Assassins, but there are no explosive weapons.

http://www.stellarforces.com/dsr/missiondescriptions.cls?type=118&camp=0
Posted by SteveSmith 52 days ago


New version of client: 1.131

The only change is that the app should now fit perfectly on the phone/tablet, rather than be overstretched. Let me know if you have any problems with it.
Posted by SteveSmith 67 days ago


Thanks to Patreons!

And many thanks to Forces of Nature for being a patreon! I've decided to forgive FoN for all the grenades he keeps posting my way in Small Colony games! ;)
Posted by SteveSmith 81 days ago


Thanks to Patreons!

Thanks Hokunda, and thanks for being a longtime (and excellent) player. Hopefully you'll join another game soon? :)
Posted by SteveSmith 83 days ago


Thanks to Patreons!

Let me thank anyone here who actively plays the game and from time to time when I pop up again there is always discussion about the game and the maps. It makes me feel good. I have not played actively during the last year, but I come back from time to time I promise. I like this game and I like Steve for keeping the game up and running.
I am busy with another game but that is not like stellar forces. Here I always feel like coming home. This is rare.
Posted by Hokunda 83 days ago


Underground Colony Thoughts

The way things are going for me, I wish I hadn't had a perimeter!
Posted by SteveSmith 89 days ago


Underground Colony Thoughts

Cheers Steve! You could have another version with no perimeter for all players.
Posted by petermock 90 days ago




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