Stellar Forces
3 minutes ago: SteveSmith has created a new game.
8 minutes ago: igoryan has taken their turn in Moonbase Assault.
17 minutes ago: SteveSmith has taken their turn in Colony 3: Co-Op.
20 minutes ago: paasque has taken their turn in Moonbase Assault.
25 minutes ago: igoryan has taken their turn in Moonbase Assault.
30 minutes ago: paasque has taken their turn in Moonbase Assault.
32 minutes ago: igoryan has taken their turn in Moonbase Assault.
32 minutes ago: paasque has taken their turn in Alien Prison.
34 minutes ago: paasque has taken their turn in Moonbase Assault.
35 minutes ago: paasque has taken their turn in New Moonbase.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Stellar Forces - The Card Game?


Top players

Last calculated on 18 Jan 2017 09:58

PosNamePointsFaction
1henoh120Metallix
2Hokunda118Globex Corporation
3xeno94Omni Corp
4petermock79Omni Corp
5Henry's Cat73Marsec Corporation
6halo3371Marsec Corporation
7Forces of Nature70None
8RABID59Metallix
9Jez52None
10SteveSmith37None


Recent Victories

18 Jan 2017 07:33: xeno, paasque (Laser Squad 1) has defeated petermock, igoryan in Laboratory Attack 2v2 (practise) (Watch Playback)

18 Jan 2017 05:46: Winnington (Angels of Death) has defeated Alexhaha (The Fugitives) in The Angels of Death (Watch Playback)

17 Jan 2017 17:24: Henry's Cat (The Attackers) has defeated RABID (The Defenders) in Moonbase Assault (Watch Playback)

17 Jan 2017 12:54: Winnington (Laser Squad) has defeated Alexhaha (Renegade Squad) in Capture the F.L.A.G. (Watch Playback)

17 Jan 2017 12:48: Alexhaha (The Zakyua Gang) has defeated Winnington (Galactic Police) in The Raid (Watch Playback)



Latest Player Awards

ToAward NameFrom
Agent OrangeAward for Winning the 2016 campaign!SteveSmith
petermockAward for Winning the 2016 campaign!SteveSmith
xenoAward for Winning the 2016 campaign!SteveSmith
NodrogAward for The head dwarfermegagaz
paasqueAward for Being a ghost! Last man standing, 3 stealthy knife kills.petermock


Trophy Winners

Alexhaha has won the First Blood Trophy!

Previous winner: Winnington won the First Blood Trophy

If you like this game, why not try...

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SF Forums

Forum Posts | Game Chat

No opp fire

Probably they have a visibility issue.
When a friendly unit is standing 1 square away from the prepared shooter and he is visible to the shooter, he will not shoot.
Another reason is a hiding unit. When you have a non visible unit in the way of a visible unit, opp fire will not happen, because the opponent is not visible.
The least probable is the shooting visibility vs sight visibility which is different. They cannot see each other, but they can shoot each other. It usually happens in the other direction and the opp. fire is shooting.
Posted by Hokunda 2 days ago


Blobs

I like the whiff of a dead blob too!
Posted by petermock 3 days ago


Blobs

That would be probably better to identify a dead body but just as a suggestion what about a whiff of green gas, a square of it.
Posted by xeno 4 days ago


Blobs

Hey Steve. Is it possible to put a alien deadbody on the floor when a blob is killed.
Posted by paasque 4 days ago


New grenade type

Ok. Well I was dreaming about walls with hitpoints. But thats another story. Gotta Learn how to code now the game is open source...
Posted by paasque 29 days ago


New grenade type

Bug? But.
Posted by xeno 29 days ago


New grenade type

Yeah I thought the same really although I know where is paasque is coming from. I think it is just to create a small entrance into a base rather use the doors. Bug that does still undermine the concept of indestructible walls.

I think it is Moonbase Clash not Moonrise with the destructible moonbase.
Posted by xeno 29 days ago


New grenade type

I think this would affect the missions too much. I've created seperate missions for versions with destructable walls, such as Moonrise (I think it's called) for Moonbase Assault with destructible walls. A lot of missions are designed to depend on destructable walls, and allowing the walls to be destroyed would radically change them. I don't mind creating "destructable wall" versions of existing missions though.
Posted by SteveSmith 29 days ago


New grenade type

I like this idea too.
Posted by petermock 29 days ago


New grenade type

Sorry. For nondestructible walls. If its easy to make. Sometimes the use of grenades destroy a hole map/MISSION. So a special one for hard walls. Exspensive and heavy to transport.
Posted by paasque 30 days ago


New grenade type

Unless I've misunderstood, door grenades do work on solid walls (but only in missions with destructible walls).
Posted by SteveSmith 30 days ago


New grenade type

Hi. Was thinking about a new grenade type. Like a door grenade but for solid walls.
Posted by paasque 30 days ago


No opp fire

Cancel this game please Steve. The opp fire is fucked up.
Posted by xeno 34 days ago


No opp fire

One would have been an enemy walking through a door, the other two were my men stood in corridors. Enemy seen but on the log no firing except from the enemy.
Posted by xeno 36 days ago


No opp fire

Was there any special circumstances when your unit first saw the enemy, like it was through a door opening or walking out a cloud of smoke?
Posted by SteveSmith 36 days ago




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