Stellar Forces
59 minutes ago: RABID has taken their turn in Colonization 2.
1 hours ago: Henry's Cat has deployed their units in Escort 2v2.
1 hours ago: Henry's Cat has equipped their units in Escort 2v2.
1 hours ago: Henry's Cat has taken their turn in Denunciation.
1 hours ago: Hokunda has taken their turn in Denunciation.
1 hours ago: Deportivo has taken their turn in Moonbase Assault.
1 hours ago: Player Dyas4 has equipped their units in Practise Mission with AI.
1 hours ago: AI has deployed their units in Practise Mission with AI.
1 hours ago: AI has equipped their units in Practise Mission with AI.
1 hours ago: Player Dyas4 has created a new game.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Stellar Forces - The Card Game?


Top players

Last calculated on 21 Feb 2017 02:05

PosNamePointsFaction
1henoh108Metallix
2Hokunda106Globex Corporation
3xeno105Omni Corp
4petermock74Omni Corp
5Trollmineitor69None
6Henry's Cat63Marsec Corporation
7RABID60Metallix
8SteveSmith54None
9Winnington35None
10paasque25Globex Corporation


Recent Victories

20 Feb 2017 20:36: Deportivo (Droid Attackers) has defeated paasque (Rebel Defenders) in The Cyber Hordes (Watch Playback)

20 Feb 2017 20:22: obi kev (The Assassins) has defeated darth jaja (The Fugitives) in The Assassins (Watch Playback)

20 Feb 2017 20:04: Henry's Cat (The Attackers) has defeated igoryan (The Defenders) in Moonbase Assault - Campaign Version (campaign) (Watch Playback)

20 Feb 2017 17:56: Deportivo (The Attackers) has defeated AI (The Defenders) in Moonbase Assault (practise) (Watch Playback)

20 Feb 2017 15:35: xeno (The Attackers) has defeated the-shape (The Defenders) in New Moonbase (Watch Playback)



Latest Player Awards

ToAward NameFrom
Agent OrangeAward for Winning the 2016 campaign!SteveSmith
petermockAward for Winning the 2016 campaign!SteveSmith
xenoAward for Winning the 2016 campaign!SteveSmith
NodrogAward for The head dwarfermegagaz
paasqueAward for Being a ghost! Last man standing, 3 stealthy knife kills.petermock


Trophy Winners

Deportivo has won the First Blood Trophy!

Previous winner: the-shape won the First Blood Trophy

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SF Forums

Forum Posts | Game Chat

Remove game

It's okay I have found it.
Posted by xeno 25 days ago


Remove game

How do you remove/delete a game you created? Just made one but set it wrong. Can't seem able to, and I'm positive I've done so before, somehow.

39586Rebelstar - The Old Base

STEVE could you cancel the above if I'm nof able to. Thanks.
Posted by xeno 25 days ago


No opp fire

Probably they have a visibility issue.
When a friendly unit is standing 1 square away from the prepared shooter and he is visible to the shooter, he will not shoot.
Another reason is a hiding unit. When you have a non visible unit in the way of a visible unit, opp fire will not happen, because the opponent is not visible.
The least probable is the shooting visibility vs sight visibility which is different. They cannot see each other, but they can shoot each other. It usually happens in the other direction and the opp. fire is shooting.
Posted by Hokunda 35 days ago


Blobs

I like the whiff of a dead blob too!
Posted by petermock 37 days ago


Blobs

That would be probably better to identify a dead body but just as a suggestion what about a whiff of green gas, a square of it.
Posted by xeno 38 days ago


Blobs

Hey Steve. Is it possible to put a alien deadbody on the floor when a blob is killed.
Posted by paasque 38 days ago


New grenade type

Ok. Well I was dreaming about walls with hitpoints. But thats another story. Gotta Learn how to code now the game is open source...
Posted by paasque 62 days ago


New grenade type

Bug? But.
Posted by xeno 63 days ago


New grenade type

Yeah I thought the same really although I know where is paasque is coming from. I think it is just to create a small entrance into a base rather use the doors. Bug that does still undermine the concept of indestructible walls.

I think it is Moonbase Clash not Moonrise with the destructible moonbase.
Posted by xeno 63 days ago


New grenade type

I think this would affect the missions too much. I've created seperate missions for versions with destructable walls, such as Moonrise (I think it's called) for Moonbase Assault with destructible walls. A lot of missions are designed to depend on destructable walls, and allowing the walls to be destroyed would radically change them. I don't mind creating "destructable wall" versions of existing missions though.
Posted by SteveSmith 63 days ago


New grenade type

I like this idea too.
Posted by petermock 63 days ago


New grenade type

Sorry. For nondestructible walls. If its easy to make. Sometimes the use of grenades destroy a hole map/MISSION. So a special one for hard walls. Exspensive and heavy to transport.
Posted by paasque 63 days ago


New grenade type

Unless I've misunderstood, door grenades do work on solid walls (but only in missions with destructible walls).
Posted by SteveSmith 64 days ago


New grenade type

Hi. Was thinking about a new grenade type. Like a door grenade but for solid walls.
Posted by paasque 64 days ago


No opp fire

Cancel this game please Steve. The opp fire is fucked up.
Posted by xeno 67 days ago




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