Stellar Forces is a turn-based multi-player squad strategy game.
Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.
Once you have registered using the PC or Android app, you can play as many games as you want. This game has no adverts and no in-app purchases.
This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!
Many thanks to all the following who support Stellar Forces on Patreon
25 Nov 2020 17:25: J (Angels of Death) has defeated LJ2020 (The Fugitives) in The Angels of Death
25 Nov 2020 10:22: LJ2020 (The Attackers) has defeated King Ginge M (The Defenders) in Defend the Base
25 Nov 2020 05:51: Rost310 (The Defenders) has defeated Trollmineitor (The Superhuman) in Superhuman: Moonbase Assault
23 Nov 2020 23:33: xeno (Banana Republic) has defeated free palestine., Dijon_p, Socrates in Battle Royale
23 Nov 2020 22:39: robsraiders (Cadavers) has defeated RABID (Research Monitors) in Reanimator
Last calculated on 25 Nov 2020 14:47
Couldn't get a simple shot through one square without it going at a 90 angle.....from then on i had lost. Frustrating when there is zero accuracy or intelligence from your troop... moved troops into open to finish game quick
They're doing it again... ms auto cannon and a good shot couldn't get it through one square... you'd have to be retarded and on drugs not to make the shot. They are dead now because they clipped the door frame. Game lost .... beyond frustrating
Posted by xeno
5 days ago
I've just released a new version of the client (137). Although it won't retrospectively fix this game, all future games will take into account who set a unit on fire.
> It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?
Good idea, I've done that.
Of course. I added ICBMs in a recent update!
Okay hopefully you can find it and alter it otherwise it means in games with victory points for kills incendiary grenades and flame throwers will have be be banned.
I just lost this game although I should have won. No biggie of course but still a bit annoying.
Posted by xeno
9 days ago
It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?
I don't think it's unbalanced as long as the defenders equip with Blasters as normal guns don't have much effect on the attackers. I'm not sure if that's a good thing?
I'll have a look at this. You should get the VPs if it was your grenade. I'm not sure about the flamethrower though. Thinking about it, I don't think game keeps track of who set someone alight. It's been a while since I looked at this, so I'll have to refresh my memory.
Posted by xeno
9 days ago
Hello, Mr. Rost310, nice to meet you, please allow me to introduce myself, I am Trollmineitor, a powerful AS (artificial stupidity) running on top of the most packed Linux servers datacenter in the galaxy. I'm in command of the Globex Trollmineitor Battalion and our elite escort detail services are hired very often by our old and very good customer Sterner Regnix. Please do not shoot and let Uncle Sterner prime and throw a second grenade as a gesture of good faith and friendship. Thanks.
My favourite gun in small maps is the SP30 pistol by the way, for the very reason you mention, auto shots consume less action points than rifles and many times that made the difference for me.
Hi, Xeno! thanks for the tip, already noticed something fishy, the last enemy unit just survived a point blank AP50 grenade and now Uncle Sterner is exposed to his funny pistol.
Socrates has won the Punctured Heart Medal!
Previous winner: salomander won the First Blood Trophy