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Stellar Forces

- Now running for over 10 years!

Download the Android client | Download the PC client

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the PC or Android app, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!



Stellar Forces Patrons

Many thanks to all the following who support Stellar Forces on Patreon:-

RABID, Cpt Fishmonger, Henry's Cat, LucianObi,



Recent Victories

03 Mar 2021 06:06: King Ginge M (Renegade Squad) has defeated J (Laser Squad) in Last Man Standing

02 Mar 2021 22:46: Socrates (The Saboteurs) has defeated thrashbarg (The Defenders) in Meltdown

02 Mar 2021 16:57: J (The Rebels) has defeated thrashbarg (Banana Republic) in Denunciation

02 Mar 2021 16:27: Socrates (Marsec Corp) has defeated xeno, RABID, petermock in Egg Collector (practise)

02 Mar 2021 11:48: Rost310 (The Alien) has defeated Dijon_p (The Nostromo Crew) in Alien


Top players

Last calculated on 02 Mar 2021 14:57

PosNamePoints
1Rost310778
2Dijon_p471
3xeno462
4henoh431
5RABID385
6free palestine.357
7+BEAR+327
8robsraiders280
9Socrates136
10thrashbarg113


Recent Posts

Unit stat accuracy

[Sorry, it should say "I'm not so sure; withOUT #3"]
Posted by SteveSmith 1 days ago


Unit stat accuracy

I'm not so sure; with #3, any unit with a sniper rifle or Las Rifle has an 85% chance of directly hitting a unit from right across the other side of the map. Also, any average unit (shot skill=35) with a sniper rifle has a 78% chance of hit directly on opportunity fire.

#3 was introduced since the game was getting too unbalanced in favour of defensive play: a couple of units with sniper rifles on opp-fire were killing anyone that poked their head round the corner.
Posted by SteveSmith 1 days ago


Unit stat accuracy

no 3 is unnecessary if shot is accurate it should be accurate
Posted by henoh 1 days ago


Unit stat accuracy

Hey xeno.

Architect! I?m not but I?ll take that as a compliment.

My love for rocket launchers and auto cannons means the shot accuracy doesn?t bother me so much, but my take is that whatever changes Steve makes, it?s the same for everyone so it levels the playing field. Although in defence heavy games, it would skew things in favour of the side defend if opportunity fire was too accurate

Happy to try anything but the current system suits me fine.

Let me know when StellarCon is!!
Posted by RABID 1 days ago


Unit stat accuracy

I've just been reminding myself of how the system currently works. I'll try and keep it as breif as possible, but I think it's important since its what happens for inaccurate shots that I think needs changing:-

1) Add up the unit's shot skill and the weapon accuracy to get a total chance of accuracy. This is the the % chance of an accurate shot, although it is clamped to between 15%-85%
2) Decide if the shot is accurate by "rolling a 100-sided dice" and comparing to the total chance of accuracy.
3) If it is accurate, still adjust it by a random angle between -1 and 1.
4) If it is not accurate, adjust the shot by a random angle from between 0 and (bear with me) "dice roll - total chance of accuracy, divided by 3". So if the[...]
Posted by SteveSmith 1 days ago


Unit stat accuracy

Ha, not at all, it's good to have these debates. Besides, the forums have been too quiet lately, it's good to see some chat. And StellarCon sounds like a great idea. :)
Posted by SteveSmith 1 days ago


Unit stat accuracy

We all need to meet up sometime and have a Stellar Force get together and piss up. Go on a paint ball laugh.
Posted by xeno 1 days ago


Unit stat accuracy

You have a great game here Steve, and I greatly appreciate everything you have done, you are a top banana, so don't take any of this criticism about aspects of the game anything personal. It is because I love the game I dare to speak out. And it is because you are just a wise and wonderful leader you listen to us and don't tell us to f**k off. :D
Posted by xeno 1 days ago


Unit stat accuracy

Although taking up Pete's issue, I remember recently firing 3 shots at a unit with 23 armour with a Marsec autogun and not killing him, yet he killed me the next turn with one shot with a Marsec despite having 36 armour.
Posted by xeno 2 days ago


Unit stat accuracy

See Pete brings up an issue with damage. Can't say that hasn't been an annoyance of mine too. But accuracy stats is the primary issue for me.
Posted by xeno 2 days ago


Unit stat accuracy

Just seen Pete's post. Makes it seem orchestrated but it wasn't. We have spoken previously but coincidental.
Posted by xeno 2 days ago


Unit stat accuracy

Robsraiders I feel went over the top with his posts, and said as much, but I also agreed with some of what he said. This is why I raised this because I have felt it myself albeit to a lesser extent and think it does need a re-think. I know Pete feels the same way. Rabid what is your view bud?

But then Rabid uses brute force, his trademark, and a great one, rocket launchers and auto cannons don't need too much accuracy! ;) But an excellent tactical opponent too. I wouldn't be surprised if he was an architect. Design, and then destroy in his spare time.

What's happened to Henry's Cat? Like his namesake, run and found a new home.
Posted by xeno 2 days ago


Unit stat accuracy

In answer to Henoh, I think we need to change it. If it goes wrong, get problems we can either fine tune it to make it work better or simply reverse things back to the original system. But I think it will work out for the better. The accuracy just seems broken with wild shooting. Also there have been other changes, didn't Steve make it harder for us to kill when shooting? Can't remember whether it was armour changes or damage. But it was to encourage more involved shoot outs. After that change it meant if you actually managed to hit your foe with current lack of accuracy he blooming well survives quite easily. One shot kills are rarer than they used to be, combined with lack of accuracy is just frustrating. I always take AP100's where I can, just make sure of a kill.
Posted by petermock 2 days ago


Unit stat accuracy

An average soldier firing an aimed shot with a sniper rifle, 80%. A good shot 90%. An excellent shot, 95%.

So with a pistol then probably 60%, 70%, 75%

I'd like the deviation of shots to be much tighter as well. At the moment I tend to move any units out of the wide field of fire as I'm worried a wildly stray shot might hit one, which isn't very realistic, it's like oh no! blind Bill with his Blunderbuss is about to fire! Stand completely clear. :D
Posted by xeno 2 days ago


Unit stat accuracy

at the end stellarforces accuracy system is much better than oryginal laser squad was... maybe we shouldn't touch it
Posted by henoh 2 days ago




Latest Player Awards

ToAward NameFrom
Dijon_pAward for Success is 99% failure (Soichiro Honda) Rost310
xenoAward for Winning the 2019 Campaign!SteveSmith
Rost310Award for Winning the 2019 Campaign!SteveSmith
petermockAward for Winning the 2019 Campaign!SteveSmith
RABIDAward for For playing campaign alone...EvilDick


Trophy Winners

J has won the Punctured Heart Medal!

Previous winner: SP777 won the First Blood Trophy

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