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Most Recent Postings:-

Unit stat accuracy

And with this low accuracy, its always advantageous to have multiple opp gires opposed to just 1, so maybe at least 1 hits hehe *looks at Stardrive alien ravine map*

Posted by Spacenaut 3 days ago to General Discussion | Go to comment

Unit stat accuracy

Well it is due to this I have been using mostly 75 AP grenades, I do of course still use pistols and rifles i.e marsec autogun and marsec pistol, the most effective, and on that sniper map I like to go full heavy laser + armour hehe, I tend to use snap shots instead of aimed especially if enemy has armour, need to get those extra hits in, and if failing to do there is still AP left to run behind cover, grenades are less rng dependent bur doing cover shooting also mitigates RNG, I've got one good idea, make smoke grenades be able to explode IN TURN instead of end of turn, this way its possible to get around a corner without worrying about opp fire, and so experimenting with raising accuracy shouldn't be a big problem?

Posted by Spacenaut 3 days ago to General Discussion | Go to comment

Game 50724: Cpt Fishmonger, SteveSmith, Socrates, RABID in 'Reanimator 4-Player'

Reanimator 4. They did 3 so would work.

Posted by xeno 13 days ago to Your Games | Go to comment

Game 50724: Cpt Fishmonger, SteveSmith, Socrates, RABID in 'Reanimator 4-Player'

I'd watch that....

Posted by RABID 14 days ago to Your Games | Go to comment

Game 50724: Cpt Fishmonger, SteveSmith, Socrates, RABID in 'Reanimator 4-Player'

Great game, well played. Someone should make the film. :)

Posted by SteveSmith 14 days ago to Your Games | Go to comment

The doors in The Assassins

I think I defaulted them to "closed" in SF so it gives more clues. I don't remember ever getting a unit to close a door manually in Laser Squad (or SF).

Posted by SteveSmith 21 days ago to Missions | Go to comment

The doors in The Assassins

Interesting. That could be useful for the defenders as there's no way of knowing if someone is stood in the doorway.

Posted by Cpt Fishmonger 24 days ago to Missions | Go to comment

The doors in The Assassins

After all these years, I've just noticed that in the original Laser Squad, all the interior doors in The Assassins start of as open.

Posted by SteveSmith 24 days ago to Missions | Go to comment

Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'

Thanks Rabid. Yes I had you on the ropes, but couldn't deliver that finishing blow as my units kept panicking turn after turn. Became very frustrating. But Steve has hopefully sorted that now. Cheers Steve.

Posted by xeno 33 days ago to Your Games | Go to comment

Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'

After reading your game chat, I've just this minute increased the morale of the clones to reduce the amount of panicking. It is annoying, and once it has started it spreads like wildfire.

Posted by SteveSmith 33 days ago to Your Games | Go to comment

Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'

I didn?t like to say.... but I was down to a couple of units, so despite the panic, you won, well played! Agree though, panicking is annoying

Posted by RABID 33 days ago to Your Games | Go to comment

Unit stat accuracy

Actually it was a couple of snap shots, so no not aimed, but still a smiper rifle that was closer to hitting my own unit standing a distance away than the intended target. :D

Posted by xeno 34 days ago to General Discussion | Go to comment

Unit stat accuracy

Was that an aimed shot?

Posted by SteveSmith 34 days ago to General Discussion | Go to comment

Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'

This game is going to go on forever. Units keep panicking every turn.

Posted by xeno 34 days ago to Your Games | Go to comment

Unit stat accuracy

*too*

Posted by xeno 34 days ago to General Discussion | Go to comment

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