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Most Recent Postings:-

Unit stat accuracy

On 1) I think the gun, shooter and type of shot should have major influence, the great bulk of it IMO.

On 2) Some but not much.

On 3) Not quite sure what you mean in the first part of that question. On deviation it should definitely be reduced. I take it that the units have some military training, but on many occasions you have to wonder whether it is the first time they have ever fired a gun, as they can fire as if they have their eyes closed, so wild the shot can be. ;)

Posted by xeno 12 hours ago to General Discussion | Go to comment

Game 50647: thrashbarg, RABID in 'Laboratory Attack'

Thrashed by thrashbarg (again!) well played!! :)

Posted by RABID 1 days ago to Your Games | Go to comment

Unit stat accuracy

I think I'm detecting some kind of subtle undercurrent of displeasure with the accuracy of shooting? :) Fair enough, it probably needs a good look at it.

I guess the first thing to decide is how the accuracy should work, or more specifically, the following:-

1) How much influence should the gun, the shooter, and the type of shot have on the overall accuracy?

2) How much of a random element should be added?

3) How accurate should the "physical" shot be, based on the "final" accuracy value after taking into account the gun, shooter, and shot type? And if a shot is inaccurate, how far should the bullet deviate?

[I'll have to cut this post short as the PC I was writing on just had a hard-disk crash, but I managed to rescue the above. I'll write more soon].

Posted by SteveSmith 1 days ago to General Discussion | Go to comment

Unit stat accuracy

Yep Steve, I feel the same about gun shooting accuracy as Xeno. I get fed up losing a game down to a seemingly random game of chance when using guns. This game's strength is in strategy and making intelligent decisions. A certain ammount of chance is good but the amount of dud shots I get is really frustrating. More accuracy would be most appreciated. Op fire inaccuracy bothers me less but when I commit a unit to fire and every shot misses, then the next is the same etc, ahhhgggh!!! When you actually hit the enemy is feels such a rare thing. More likely to hit the poor fellow next to you on your own side. Increased accuracy would improve the game. I always thought the wild miss shooting to be unrealistic. Worth trying out an accuracey improvement, gets my vote Steve.

Posted by petermock 2 days ago to General Discussion | Go to comment

Unit stat accuracy

Its not it's.

Posted by xeno 2 days ago to General Discussion | Go to comment

Unit stat accuracy

I would like raise a discussion about this.

I'm not sure why I haven't raised this before because it has frustrated me for sometime. Maybe not wanting to rock the boat. But my frustration has reached it's limit to speak out.

The shot dynamics, whatever you wish to call them, does not make sense. I have someone with 46 shot skill and someone with only 26. Yet the difference according to an aimed shot is always the same. On a snap shot it is only a few percent. I essentially have a marksman who is only a few percent higher to hit his target on a snap shot than, let's say a rookie. And on an aimed shot no difference. Both say 85%,or 75% depending on the weapon. In practice the accuracy is marginal yet someone with a 46 shot skill over a 26 shot skill has say, haven't done the exact maths, 40% something greater chance.

Just fed up with the shot stats meaning very little when they should mean a substantial amount. Annoying when you put a lot of time in to tactics and equipping and then the shot system is so flawed.

I hate saying this. Steve is a top bloke, I've grown to become fond of you all.

Posted by xeno 2 days ago to General Discussion | Go to comment

Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

That's a strange one. I'll have a look into it.

Posted by SteveSmith 5 days ago to Your Games | Go to comment

Game 50591: RABID, SteveSmith, Socrates in '3-Player The Assassins'

Thanks Steve. It's really cool to know that! I thought you were hidden in the top left of the map. So in a last turn before the game ended emptied my last rocket in that spot. It was a really fun one!

Posted by Socrates 6 days ago to Your Games | Go to comment

Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

Actually I noticed that, since I was surprised to be spotted and got opportunity to fire and not you. I thought you just didn't had enough AP.

Posted by Socrates 6 days ago to Your Games | Go to comment

Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

Something wrong here. My Sergeant Hale in the corner near the top left CPU was definitely on opp fire. In fact he hasn't moved since the first turn! He was killed after seeing the enemy according to the log but never fired once.

Posted by xeno 7 days ago to Your Games | Go to comment

Game 50591: RABID, SteveSmith, Socrates in '3-Player The Assassins'

I think that was the most tense game I've had for a long time. I thought, any turn now, a big explosion is going to wipe me out. Well played.

Posted by SteveSmith 7 days ago to Your Games | Go to comment

Game 50611: thrashbarg, xeno in 'Capture the F.L.A.G.'

Well played, that was close.

Posted by xeno 11 days ago to Your Games | Go to comment

Game 50416: petermock, SteveSmith, robsraiders, Socrates in 'The Assylum'

That was quite an interesting playback. There was a lot more going on in the game than it seemed at the time. Well played.

Posted by SteveSmith 13 days ago to Your Games | Go to comment

Game 50583: SteveSmith, Socrates, RABID in '3-Player The Assassins'

I shot one man inside the building who was holding a Death Grenade, and the next minute, Sterner is surrounded by rubble and the corpses of all his bodyguards! Good game.

Posted by SteveSmith 17 days ago to Your Games | Go to comment

Game 50576: SteveSmith, RABID in 'The Assassins'

It must have been a fatal shot to his achilles shoulder, since he was round the corner!

Posted by SteveSmith 18 days ago to Your Games | Go to comment

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