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- This is all still in development, so any suggestions are more than welcome.
- ok, clear now
- It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
- Done. :)
- Not sure of what you mean with "to a maximum of the unit's current rank points".
is it 3 point for every winning survivor?
- Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
- Thank you both for the clarification
- Ok, but wasn't it 24 points to divide for all surviving unit? In this case previous points were ok.
- Apologies to whoever raised the request, but I just had to remove the 4-player Moonbase Assault. It shouldn't have been available as a campaign mission as they need to be 2 player.
- Don't forget to manually add the 1 point for each survivng unit from our game and for Sabreman. :)
- Apologies Victor, I originally added too many points. It should have only been 3 per unit, not 6, for winning.
- Thanks Deadlime and Steve :)
- Good point. 1 pt isn't a lot anyway.
- Point added now. Congrats on being #1!
- I doubt any players would agree to mutually concede straight away for just 1 measley point when there is a massive 24 points up for grabs for winning and 3 bonus points per kill.
I think a 1 point per unit flat rate for surviving units on losing/drawing sides is a nice token gesture for their efforts. Also this way it automatically promotes all Recruits to Private after 1 mission whatever the outcome, which in turn will encourage players to try to hang onto their surviving units instead of using Recruit after Recruit as an endless supply of instantly replacable cannon fodder. If you get my meaning?
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