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Stellar Forces

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ForumTotal PostsLast PostPosted By
General Discussion
Whatever you want to say
214
48 days ago
Beginners Help
Got any embarrasing questions that are niggling you?
58
41 days ago
Campaign
Anything to do with campaign mode
0
New Features
Want anything adding to the game?
226
2 days ago
Bugs & Problems
Found anything wrong with the game?
248
15 hours ago
The Website
Comments about the Stellar Forces website
36
40 days ago
Your Games
Chat about your games of Stellar Forces
891
1 days ago
Missions
Mission design and strategies
25
10 days ago
Game Development
Anything to do with improving the game and media
9
24 days ago
Non-Stellar Forces related
Anything not to do with Stellar Forces
5
23 days ago

Most Recent Postings:-

  • Campaign mode

    This is all still in development, so any suggestions are more than welcome.
    Posted by SteveSmith 15 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    ok, clear now
    Posted by victor 17 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
    Posted by SteveSmith 17 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Done. :)
    Posted by SteveSmith 17 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Not sure of what you mean with "to a maximum of the unit's current rank points".
    is it 3 point for every winning survivor?
    Posted by victor 17 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
    Posted by SteveSmith 17 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Thank you both for the clarification
    Posted by victor 17 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Ok, but wasn't it 24 points to divide for all surviving unit? In this case previous points were ok.
    Posted by victor 18 hours ago to Bugs & Problems | Go to comment >>

  • Removed Campaign Game Request

    Apologies to whoever raised the request, but I just had to remove the 4-player Moonbase Assault. It shouldn't have been available as a campaign mission as they need to be 2 player.
    Posted by SteveSmith 19 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Don't forget to manually add the 1 point for each survivng unit from our game and for Sabreman. :)
    Posted by Deadlime 19 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Apologies Victor, I originally added too many points. It should have only been 3 per unit, not 6, for winning.
    Posted by SteveSmith 20 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Thanks Deadlime and Steve :)
    Posted by PCasaca 20 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Good point. 1 pt isn't a lot anyway.
    Posted by SteveSmith 23 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    Point added now. Congrats on being #1!
    Posted by SteveSmith 23 hours ago to Bugs & Problems | Go to comment >>

  • Campaign mode

    I doubt any players would agree to mutually concede straight away for just 1 measley point when there is a massive 24 points up for grabs for winning and 3 bonus points per kill.

    I think a 1 point per unit flat rate for surviving units on losing/drawing sides is a nice token gesture for their efforts. Also this way it automatically promotes all Recruits to Private after 1 mission whatever the outcome, which in turn will encourage players to try to hang onto their surviving units instead of using Recruit after Recruit as an endless supply of instantly replacable cannon fodder. If you get my meaning?
    Posted by Deadlime 1 days ago to Bugs & Problems | Go to comment >>

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