|Forum||Last Post||Posted By|
Whatever you want to say
3 days ago
Got any embarrasing questions that are niggling you?
2 years ago
Anything to do with campaign mode
1 years ago
Want anything adding to the game?
185 days ago
|Bugs & Problems|
Found anything wrong with the game?
92 days ago
Comments about the Stellar Forces website
1 years ago
Chat about your games of Stellar Forces
13 days ago
Mission design and strategies
21 days ago
Anything to do with improving the game and media
162 days ago
|Non-Stellar Forces related|
Anything not to do with Stellar Forces
344 days ago
And with this low accuracy, its always advantageous to have multiple opp gires opposed to just 1, so maybe at least 1 hits hehe *looks at Stardrive alien ravine map*
Well it is due to this I have been using mostly 75 AP grenades, I do of course still use pistols and rifles i.e marsec autogun and marsec pistol, the most effective, and on that sniper map I like to go full heavy laser + armour hehe, I tend to use snap shots instead of aimed especially if enemy has armour, need to get those extra hits in, and if failing to do there is still AP left to run behind cover, grenades are less rng dependent bur doing cover shooting also mitigates RNG, I've got one good idea, make smoke grenades be able to explode IN TURN instead of end of turn, this way its possible to get around a corner without worrying about opp fire, and so experimenting with raising accuracy shouldn't be a big problem?
Reanimator 4. They did 3 so would work.
I'd watch that....
Great game, well played. Someone should make the film. :)
I think I defaulted them to "closed" in SF so it gives more clues. I don't remember ever getting a unit to close a door manually in Laser Squad (or SF).
Interesting. That could be useful for the defenders as there's no way of knowing if someone is stood in the doorway.
After all these years, I've just noticed that in the original Laser Squad, all the interior doors in The Assassins start of as open.
Thanks Rabid. Yes I had you on the ropes, but couldn't deliver that finishing blow as my units kept panicking turn after turn. Became very frustrating. But Steve has hopefully sorted that now. Cheers Steve.
After reading your game chat, I've just this minute increased the morale of the clones to reduce the amount of panicking. It is annoying, and once it has started it spreads like wildfire.
I didn?t like to say.... but I was down to a couple of units, so despite the panic, you won, well played! Agree though, panicking is annoying
Actually it was a couple of snap shots, so no not aimed, but still a smiper rifle that was closer to hitting my own unit standing a distance away than the intended target. :D
Was that an aimed shot?
This game is going to go on forever. Units keep panicking every turn.