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Most Recent Postings:-

Game 52161: SteveSmith, xeno in 'A Tale of Two Moonbases - Campaign Version'

I'm surprised too, thought I had that under complete control, but dozed off and left the back door open. Complacency crept in with only a couple of turns to go.

Posted by xeno 1 days ago to Your Games | Go to comment

Game 52161: SteveSmith, xeno in 'A Tale of Two Moonbases - Campaign Version'

Surprised I won that one, I expected one of your units to burst through a door any second.

Posted by SteveSmith 1 days ago to Your Games | Go to comment

Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

How about Stardrivers and ambushers?

Posted by xeno 3 days ago to Your Games | Go to comment

Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

I must agree, I get confused since "defenders" and "attackers" doesn't quite apply. Suggestions welcome. "Ambusher" v "Transporters"?

Posted by SteveSmith 4 days ago to Your Games | Go to comment

Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

It said my opponent was the "Human Defenders" so I assumed I was attacking, brought equipment to attack and now find I'm actually defending. The wording needs to change, how can the attackers be called defenders.

Posted by xeno 4 days ago to Your Games | Go to comment

Game 52023: drongo58, Ethereal Slayer, xeno, igoryan in 'Small Underground Colony'

Drongos firing squad in the top left corner was terrifying.

Posted by Ethereal Slayer 5 days ago to Your Games | Go to comment

Game 52100: petermock, Ethereal Slayer in 'Battle for Sigma 7'

Thanks Ethereal, close battle. This mission is a tough one.

Posted by petermock 5 days ago to Your Games | Go to comment

Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

Yes I agree Rabid, new win conditions are better.

Posted by petermock 5 days ago to Your Games | Go to comment

Game 52100: petermock, Ethereal Slayer in 'Battle for Sigma 7'

Well that was stressful!
Very well played Pete.
Farewell Captain Vigilus. You were an amazing grenadier.

Posted by Ethereal Slayer 5 days ago to Your Games | Go to comment

Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

It's taking me a while to adjust to the new hit and runs, I think it makes it more of a challenge though, too easy to get a quick win before.

Posted by RABID 5 days ago to Your Games | Go to comment

Game 52103: SteveSmith, Socrates in 'Hit and Run 2 - Escort'

That was a funny one. Was scratching my head where the hell you where :-)

Posted by Socrates 5 days ago to Your Games | Go to comment

Game 52103: SteveSmith, Socrates in 'Hit and Run 2 - Escort'

Ha, we both went round the map clockwise.

Posted by SteveSmith 6 days ago to Your Games | Go to comment

Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

Rabid I did go the wrong way after our first encounter. After reading mission description, right...the other side of the map. Was almost caught by your lower soldier.

Posted by petermock 6 days ago to Your Games | Go to comment

new camp22

I've added a bit of text to the top of the Galaxy Map page to confirm that if any faction gets all four corners they will win. I don't think it's going to make much difference since each corner is owned by a different faction, and I think it's a good objective to aim for.

@Thrash, that should be fixed now. Apologies, I added a feature where it would now say "both" if waiting for both players, but there was a small issue.

Posted by SteveSmith 7 days ago to Campaign | Go to comment

new camp22

And I'm fine with the 4 corner victory condition. In fact I'm starting to get a bit tired of the campaign already, and it shows with silly schoolboy mistakes I'm making. But even without the corners, only two weeks to go as we made it end of May, correct? Two months is more than enough, and to think we used to play for three or even four months previously, in fact I think it was 5 months once?!

Posted by xeno 7 days ago to Campaign | Go to comment

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