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Most Recent Postings:-

Death Grenades

I see! Thanks Steve. Think I was just unlucky in the moments I had and got explosions more rarely. I don't know why I had an idea they exploded 100% of times at least if caught in the ground zero of the explosion, like for example the death grenade.

Posted by Socrates 5 days ago to General Discussion | Go to comment

Death Grenades

I've just discovered that in the Android , the incendiary grenades *do* have a 50% chance of exploding just like other grenade types. For some reason I missed them out in the PC client. (Does anyone use the PC client?)

Posted by SteveSmith 5 days ago to General Discussion | Go to comment

Death Grenades

Anhhh ok! I definitely noticied that nerve grenades always explode.. incendiary never do, and the "regular" just sometimes. Would be logical that they all explode when affected by a death grenade being carried by the soldier? I don't know if makes sense or other players agree.

Posted by Socrates 6 days ago to General Discussion | Go to comment

Death Grenades

There's a 50% chance that any type of grenade that is caught in an explosion, will also explode. Except for Incendiary grenades, which I've just noticed aren't covered.

Posted by SteveSmith 6 days ago to General Discussion | Go to comment

Death Grenades

@Steve, returning to this topic, I'm trying to understand what types of "other" grenades carried by a soldier, are triggered, after his death grenade explodes. Apparently some are effected by an explosion, while others stay unaltered.

Posted by Socrates 6 days ago to General Discussion | Go to comment

Reducing APs for first player's first turn

I've set a Battle Royale game up. Player 1 spot is free. If someone could take that place and try to annihilate another player first turn with blasters and rocket launchers, please do! :)

Posted by petermock 11 days ago to New Features | Go to comment

Reducing APs for first player's first turn

Ok cool Steve, I'm happy to try it.

Posted by petermock 11 days ago to New Features | Go to comment

Reducing APs for first player's first turn

I've made this change. Any feedback welcome.

Posted by SteveSmith 11 days ago to New Features | Go to comment

Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I've started a new thread on this to make it more visible:- http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276

Posted by SteveSmith 11 days ago to Your Games | Go to comment

Reducing APs for first player's first turn

Hopefully the first player's first turn will at least enable them to move out of harms way or something? Or be on overwatch.

Posted by SteveSmith 11 days ago to New Features | Go to comment

Reducing APs for first player's first turn

Interesting idea. But wouldn't the the next 3 players be able to also annihilate the others on their "first" turns? Maybe everyone should have reduces AP's on their first turns to get into position?

Posted by petermock 11 days ago to New Features | Go to comment

Reducing APs for first player's first turn

I'm going to test reducing the APs that the first player has on their first turn. This is to prevent the first player annihilating other players before they have a chance to move.

Posted by SteveSmith 11 days ago to New Features | Go to comment

Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I'm not sure blocks in the centre area would have helped in this situation? Or do you mean the "centre top", "centre bottom" etc...?

I've thought before about reducing the APs for the player who goes first, as they often have an advantage. It would give the other players chance to at least move their units before a sudden slaughter. I might test that out.

Posted by SteveSmith 11 days ago to Your Games | Go to comment

Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Yep I like that idea, a lot more walls and blocks in centre area.

Posted by petermock 13 days ago to Your Games | Go to comment

Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Or another idea, how about placing more walls around the middle, sprinkled intermittently?

Posted by Spacenaut 13 days ago to Your Games | Go to comment

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