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Game 52602: Cpt Fishmonger, RABID in 'Last Man Standing'

Steve, tell, why the actions of Rabid are displayed in jerks
Posted by Rost310 19 minutes ago


Game 52602: Cpt Fishmonger, RABID in 'Last Man Standing'

Watch the replay! Great game though, the map left you at a disadvantage but you still nearly won
Posted by RABID 1 days ago


Game 52602: Cpt Fishmonger, RABID in 'Last Man Standing'

Well done, no idea you snuck behind me.
Posted by Cpt Fishmonger 1 days ago


Game 52604: RABID, petermock in 'The Blob Assassins'

I screwed up, I had my weapons loaded in the wrong order. Ton of incendiary, not enough APs to swap and use. Worst attempt to date.
Posted by petermock 3 days ago


Game 52568: RABID, petermock, Rost310, SteveSmith in 'Underground Meltdown'

Thanks. And then wait to die! :D
Posted by SteveSmith 4 days ago


Game 52568: RABID, petermock, Rost310, SteveSmith in 'Underground Meltdown'

Aim for the little triangles in between that don?t get blown up!
Posted by RABID 4 days ago


Game 52568: RABID, petermock, Rost310, SteveSmith in 'Underground Meltdown'

I'm surrounded by 3 computers that Re all Bout to explode!
Posted by SteveSmith 5 days ago


Game 52590: RABID, petermock in 'The Blob Assassins'

one more square of fire and I might not have made it!
Posted by RABID 8 days ago


Game 52590: RABID, petermock in 'The Blob Assassins'

Well played. I was upset that the fire didn't reach the screen edge. Blobs win :)
Posted by petermock 9 days ago


Game 52594: Cpt Fishmonger, Socrates, petermock, Rost310 in 'Battle Royale'

Thanks Steve, I've been on hiatus due to work and studies
Posted by Cpt Fishmonger 9 days ago


Game 52594: Cpt Fishmonger, Socrates, petermock, Rost310 in 'Battle Royale'

Pete&#39;s correct. I added it a few months ago: <a href="https://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276">https://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276</a>
Posted by SteveSmith 9 days ago


Game 52594: Cpt Fishmonger, Socrates, petermock, Rost310 in 'Battle Royale'

Ah that would make sense. Guess I&#39;ll find out in turn 2!
Posted by Cpt Fishmonger 9 days ago


Game 52594: Cpt Fishmonger, Socrates, petermock, Rost310 in 'Battle Royale'

First player has reduced AP&#39;s to stop rocket launching everyone else first turn before their first turns...I belive that&#39;s whats going on.
Posted by petermock 9 days ago


Game 52594: Cpt Fishmonger, Socrates, petermock, Rost310 in 'Battle Royale'

Does everyone&#39;s AP seem a bit off?<br />I&#39;m not wearing armour and just one weapon and each unit has around 30 AP.
Posted by Cpt Fishmonger 9 days ago


Game 52580: Gooey Blob, SteveSmith in 'The Assassins'

Morning. Ready.6
Posted by Gooey Blob 12 days ago


Game 52577: RABID, petermock in 'The Blob Assassins'

Not easy to win as the humans on that, superb! That incendiary grenade was the turning point, cut off my direct route to you.
Posted by RABID 15 days ago


Game 52577: RABID, petermock in 'The Blob Assassins'

The old Alien Hordes strategy, get to the screen edge and safety. Not fun though if you do it all the time.
Posted by petermock 16 days ago


Game 52580: Gooey Blob, SteveSmith in 'The Assassins'

Hi GB, let me know if you&#39;re having any problems equipping or deploying in the game.
Posted by SteveSmith 18 days ago


Game 52569: petermock, RABID in 'The Assassins'

Cheers Rabid :)
Posted by petermock 21 days ago


Game 52569: petermock, RABID in 'The Assassins'

Well played Pete!
Posted by RABID 22 days ago


Game 52569: petermock, RABID in 'The Assassins'

Had to happen eventually.
Posted by petermock 23 days ago


Game 52565: RABID, petermock in 'The Assassins'

?? = I pressed thumbs up emoji...forgot they don&#39;t work on Stellar
Posted by petermock 25 days ago


Game 52565: RABID, petermock in 'The Assassins'

Rematch done??
Posted by petermock 25 days ago


Game 52565: RABID, petermock in 'The Assassins'

Always up for a rematch :)
Posted by RABID 26 days ago


Game 52565: RABID, petermock in 'The Assassins'

Congrats, I messed that one up.
Posted by petermock 26 days ago


Stellar Forces was down

..although you probably knew that. I got disk corruption on my hosted server, and it was then one problem after another trying to get it all back. The backup was too big for the server to store whilst also restoring it, so I&#39;ve had to rent a new server. Then it turns out that since I&#39;ve not updated the server for years, Java and MariaDb have moved on and so there was a few problems with the source code needing some modifications to handle how they&#39;ve changed.<br /><br />However, it looks like it&#39;s working again now, fingers crossed!
Posted by SteveSmith 32 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

Thanks :)
Posted by RABID 33 days ago


Game 52550: SteveSmith, RABID, Rstarta, Rost310 in 'Escort 2v2'

I shot Sterner at point blank range a few times, didn?t scratch him. I should have have shot from behind instead of the front, less armour.
Posted by RABID 33 days ago


Game 52550: SteveSmith, RABID, Rstarta, Rost310 in 'Escort 2v2'

but why did the RABID run around me for 3 turns in a row and could not kill me?
Posted by Rost310 33 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

Congrats Rabid, glad everything is okay!
Posted by SteveSmith 33 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

Congratulations Rabid, good news!
Posted by petermock 33 days ago


Game 52550: SteveSmith, RABID, Rstarta, Rost310 in 'Escort 2v2'

Well played Rost, thought I had you there!!
Posted by RABID 33 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

apologies apologies guys, my daughter was having a baby and there were complications, crisis over, I?m back now, appreciate you waiting ??
Posted by RABID 33 days ago


Game 52550: SteveSmith, RABID, Rstarta, Rost310 in 'Escort 2v2'

Well played. I should have read the game logs, I had no idea that Sterner had been spotted.
Posted by SteveSmith 33 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

Thanks. I&#39;ve obviously no intention of cancelling or anything, so I&#39;ll just be patient. :)
Posted by SteveSmith 34 days ago


Game 52514: RABID, petermock, Rost310, SteveSmith in 'Underground Capture the Flag'

I think it&#39;s your fault that you were very passive and just stood up and started to defend yourself. I seized the initiative and tried to attack you with every move. At the same time, it was difficult for me to control the entire map. It seems to me that your any sabotage group, passing through the right flank, could be change situstion the battle.
Posted by Rost310 34 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

4 days as well :)
Posted by petermock 34 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

Steve if you&#39;re waiting on Rabid, I am as well on another game. I&#39;m guessing he has a problem because he&#39;s always normally prompt taking turns.
Posted by petermock 34 days ago


Game 52515: petermock, SteveSmith, RABID, Socrates in 'Underground Meltdown'

Is everything okay? This game was moving quite rapidly, but nothing has happened for 4 days.
Posted by SteveSmith 34 days ago


Game 52514: RABID, petermock, Rost310, SteveSmith in 'Underground Capture the Flag'

Well played Rost! I thought I had this one in the bag as I collected loads of resources while everyone else battled it out. Unfortunately a few grenades soon destroyed my plans.
Posted by SteveSmith 38 days ago


Game 52513: Ethereal Slayer, petermock, Rost310, RABID in 'Underground Colony'

I do love these missions. They develop to be as much about logistics as tactics. Certainly the engineers are key. In fact, this is the first time my engineers didn&#39;t spend half the game exhausted. Which probably helped.
Posted by Ethereal Slayer 46 days ago


Game 52525: Dijon_p, Rost310, petermock, SteveSmith in 'Small Underground Colony'

Don&#39;t worry, I&#39;ll be out of this game soon. I&#39;ve been clinging on by a thread pretty much since the start.
Posted by SteveSmith 46 days ago


Game 52525: Dijon_p, Rost310, petermock, SteveSmith in 'Small Underground Colony'

it seems that I am observing the result of agreements on non-aggression against each other until they get rid of the third enemy
Posted by Rost310 46 days ago


Game 52513: Ethereal Slayer, petermock, Rost310, RABID in 'Underground Colony'

The minute you killed my 2 engineers was the decline in my game. I thought I was still fighting Rabid &amp; Rosti. My tactics were focused on their style of attacks. I didn&#39;t realise you had wiped them out and were so close. You hit my borders very fast, good strategy.
Posted by petermock 47 days ago


Game 52513: Ethereal Slayer, petermock, Rost310, RABID in 'Underground Colony'

Thanks Pete. Real meat grinder towards the end.<br />I&#39;ve said it before, I&#39;ll say it again...<br />Sucks to be a clone ha ha
Posted by Ethereal Slayer 47 days ago


Game 52513: Ethereal Slayer, petermock, Rost310, RABID in 'Underground Colony'

Well played Ethereal, got there eventually:)
Posted by petermock 48 days ago


Game 52512: petermock, Ethereal Slayer, Rost310, thrashbarg in 'Colonization 4 - Pleasure Dome'

Well played Rost. My final clone was getting pretty desperate at the end ha ha
Posted by Ethereal Slayer 50 days ago


Action points reduced

Thanks Dijon, I completely forgot I&#39;d added this feature a few months ago.
Posted by SteveSmith 53 days ago


Action points reduced

Yes! Just for the first turn. I wasn&#39;t aware of this, but. now I am I can account for it. If it&#39;s the same for every player then I&#39;m fine with it, I just lost a few games because I never read the forums :)
Posted by RABID 53 days ago


Action points reduced

Isn&#39;t this for the first turn only for player 1? It&#39;s a new feature discussed in &#39;Reducing APs for first player&#39;s first turn&#39;.
Posted by Dijon_p 53 days ago


Action points reduced

Armour is usually the biggest cause of low APs, especially heavy/superheavy. If a unit gets exhausted, this will halve their APs.<br /><br />I&#39;ve just had a look at that game, and your only surviving unit should have 57 APs? Let me know of any specific running games where the APs are low and I&#39;ll have a look.
Posted by SteveSmith 54 days ago


Action points reduced

I think if you carry too much this can happen, but it&#39;s happening with units that are holding nothing, or just one grenade.
Posted by RABID 54 days ago


Action points reduced

Hey Steve. Maybe it&#39;s a new feature I missed, but I&#39;ve started a few games recently and all my units only have about half the action points they usually have, like 30 or so. Obviously this puts you at a pretty big disadvantage, especially on games like Assassins. It&#39;s happened to me 4 or 5 times recently, enough now that I know I&#39;m not imagining it! Most recently it happened on game 52543.
Posted by RABID 54 days ago


Game 52339: drongo58, thrashbarg, petermock, SteveSmith in 'Underground Colony'

Steve Congratulations! I was playing at my most ruthless...(friendly ruthless). Epic game and I was getting very stressed each turn, I started getting the &quot;oh no its my turn again &quot;. But it was brilliant and though I&#39;m glad every game isn&#39;t like this one I&#39;m glad we glad the opportunity to go head to head in all out warfare. It&#39;s interesting the impact of dwindling resources on the ability to fight. I really did try to invade but your tactics always managed to win.
Posted by petermock 70 days ago


Game 52339: drongo58, thrashbarg, petermock, SteveSmith in 'Underground Colony'

Well played Pete, and everyone. I&#39;m so releived that game is over, the stress of taking each turn and wondering if I was still in it was really getting to me! :)
Posted by SteveSmith 70 days ago


Game 52521: RABID, petermock in 'The Assassins'

He certainly was...New boots. After I finished moving I remembered the scanner! I forgot movement detection.
Posted by petermock 78 days ago


Game 52521: RABID, petermock in 'The Assassins'

Thanks Pete! Sterner was too noisy behind that wall!!
Posted by RABID 78 days ago


Game 52521: RABID, petermock in 'The Assassins'

Well played Rabid. Over too quickly!
Posted by petermock 79 days ago


Her Madge

I think it&#39;s fine Steve to let Stellar Forces run. Up to UK players whether to take their turn or not.
Posted by petermock 83 days ago


Her Madge

In honour of Her Madge, Stellar Forces will remain running on Monday, as I&#39;m sure it&#39;s what she would have wanted,<br /><br />(I feel like I should send out an email about this, since it seems like everyone else and his dog has).
Posted by SteveSmith 84 days ago


Game 52490: RABID, Socrates, thrashbarg, Rost310 in 'Underground Colony'

I do a lot of throwing items back and forth, using one units point for arming, another for movement, that can really increase the effectiveness of grenades.
Posted by RABID 91 days ago


Game 52490: RABID, Socrates, thrashbarg, Rost310 in 'Underground Colony'

Rabid... My ass is hurting, that was savage attack! :D<br />Its incredible how can you manage your action points and units to do so many things and moves! You have magic APs, man!
Posted by Socrates 92 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Steve it&#39;s probably a leftover effect of the recent Campaign. I still like the regular missions. The 4 player ones are addictive and last a long time a bit like mini campaigns in themselves. I&#39;m sure the other missions will be picked up soon.
Posted by petermock 95 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Thanks all. These are great games, even if they do take a while. There doesn&#39;t seem to have been a non-colonization mission played for several months now.
Posted by SteveSmith 96 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Congratulations Steve!
Posted by petermock 96 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Phew! Well played Steve!!
Posted by RABID 97 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

I finally won one! Well played everyone.
Posted by SteveSmith 98 days ago


Game 52414: SteveSmith, Dijon_p, petermock, Rost310 in 'Underground Meltdown'

you were a very hard nut to crack at the end of the game. or I just relaxed and started playing carelessly
Posted by Rost310 108 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

You winged my man, but it only grazed him :)
Posted by RABID 111 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Damn, you managed to sneak in and destroy one of my computers! I thought I had all the exits covered.
Posted by SteveSmith 111 days ago


Game 52414: SteveSmith, Dijon_p, petermock, Rost310 in 'Underground Meltdown'

Well done Rost310, I tried so hard to build up my troops but it was not meant to be. Good win!
Posted by Dijon_p 112 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Ignore me, it hasn&#39;t blown yet. As far as I can see there&#39;s no problem Thrashbarg.
Posted by SteveSmith 123 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Just had a proper look and unfortunately it has blown. No idea why it&#39;s not covered the usual area.
Posted by SteveSmith 123 days ago


Game 52456: Ethereal Slayer, Rost310, drongo58 in 'Egg Hunt'

Thanks for the game chaps. I do enjoy these Aliens themed missions.
Posted by Ethereal Slayer 123 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Ok. I got a feeling CPU hasn&#39;t blown as my men are only just fleeing the area. It feels too soon for CPU meltdown. And Rabid like to blow things up!
Posted by petermock 124 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

You might be right, it&#39;s difficult to tell cos the colours are so similar. As soon as it&#39;s my turn I&#39;ll confirm.
Posted by SteveSmith 124 days ago


Summertime Lull

Sounds great apart from being dessicated! :)
Posted by petermock 124 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Is it definitely an exploded CPU? Could it be the computer hasn&#39;t exploded yet and the blast is from an AP100?
Posted by petermock 124 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

It seems to have only destroyed a small area of the map, not the usual 12-sq radius. I&#39;m using the website as it&#39;s not my turn, but Thrashbarg pointed it out.
Posted by SteveSmith 124 days ago


Summertime Lull

Thanks, I did, but I pushed it a bit hard at the end. I played volleyball in 33deg heat and didn&#39;t drink enough water (but too many cocktails). I&#39;ve only just recovered from the severe dehydration!
Posted by SteveSmith 124 days ago


Summertime Lull

Glad you got a tan Steve!
Posted by petermock 124 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

I didn&#39;t notice anything:) What&#39;s the issue?
Posted by petermock 124 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Looking at the scanner, there seems to have been a problem when the central computer exploded. Not sure what happened there. Was there any witnesses?
Posted by SteveSmith 124 days ago


Summertime Lull

Looks like SF is experiencing its usual summertime lull, quiet forums and not many games. Everyone is out enjoying the summer! I&#39;ve just got back from a week in Mallorca, that&#39;s why I was a bit slow in taking turns in the last few days.
Posted by SteveSmith 125 days ago


Game 52319: Dijon_p, petermock, Ethereal Slayer, drongo58 in 'Underground Capture the Flag'

Agreed, well played Dijon.<br />(Only just watched the replay = carnage ha ha)
Posted by Ethereal Slayer 146 days ago


Game 52319: Dijon_p, petermock, Ethereal Slayer, drongo58 in 'Underground Capture the Flag'

Well played Dijon, a well deserved win.
Posted by petermock 152 days ago


Game 52404: SteveSmith, Purple Machine in 'Moonbase Assault'

Hi Purple Machine.<br />I&#39;d be happy to play the fodder in some practice / training games.<br />If you let me know what step he&#39;s on I can equip / move my units accordingly:)
Posted by Ethereal Slayer 154 days ago


Game 52320: Dijon_p, SteveSmith, petermock, Ethereal Slayer in 'Underground Meltdown'

Thanks Dijon.<br />I just watched the replay. That was an extremely lucky reaction shot through your defensive wall.<br />It really is all about those engineers isn&#39;t it.<br />Mine were exhausted most of the time! ha ha<br />That was great game chaps.<br />A real resource management puzzle especially towards the end.
Posted by Ethereal Slayer 154 days ago


Game 52320: Dijon_p, SteveSmith, petermock, Ethereal Slayer in 'Underground Meltdown'

Well done ES, a well deserved win. I still can&#39;t get over that long shot across the map that took out my final engineer; he was my last hope of winning!
Posted by Dijon_p 154 days ago


Game 52404: SteveSmith, Purple Machine in 'Moonbase Assault'

Hi, that&#39;s no problem at all. I&#39;m happy to play any games. If it&#39;s a new player I&#39;ll go easy. The AI isn&#39;t very good I&#39;m afraid Hope he&#39;s enjoying it though!
Posted by SteveSmith 155 days ago


Game 52404: SteveSmith, Purple Machine in 'Moonbase Assault'

Hi Apologies. My son has set up a bunch of games by mistake<br />I had intended for him to play against the AI but he got a bit carried away. I&#39;m teaching him about the game step by step.<br />Sorry to waste your time. Love the game
Posted by Purple Machine 155 days ago


Death Grenades

I see! Thanks Steve. Think I was just unlucky in the moments I had and got explosions more rarely. I don&#39;t know why I had an idea they exploded 100% of times at least if caught in the ground zero of the explosion, like for example the death grenade.
Posted by Socrates 166 days ago


Death Grenades

I&#39;ve just discovered that in the Android , the incendiary grenades *do* have a 50% chance of exploding just like other grenade types. For some reason I missed them out in the PC client. (Does anyone use the PC client?)
Posted by SteveSmith 166 days ago


Death Grenades

Anhhh ok! I definitely noticied that nerve grenades always explode.. incendiary never do, and the &quot;regular&quot; just sometimes. Would be logical that they all explode when affected by a death grenade being carried by the soldier? I don&#39;t know if makes sense or other players agree.
Posted by Socrates 167 days ago


Death Grenades

There&#39;s a 50% chance that any type of grenade that is caught in an explosion, will also explode. Except for Incendiary grenades, which I&#39;ve just noticed aren&#39;t covered.
Posted by SteveSmith 167 days ago


Death Grenades

@Steve, returning to this topic, I&#39;m trying to understand what types of &quot;other&quot; grenades carried by a soldier, are triggered, after his death grenade explodes. Apparently some are effected by an explosion, while others stay unaltered.
Posted by Socrates 167 days ago


Reducing APs for first player's first turn

I&#39;ve set a Battle Royale game up. Player 1 spot is free. If someone could take that place and try to annihilate another player first turn with blasters and rocket launchers, please do! :)
Posted by petermock 172 days ago


Reducing APs for first player's first turn

Ok cool Steve, I&#39;m happy to try it.
Posted by petermock 172 days ago


Reducing APs for first player's first turn

I&#39;ve made this change. Any feedback welcome.
Posted by SteveSmith 172 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;ve started a new thread on this to make it more visible:- <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276</a>
Posted by SteveSmith 172 days ago


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