(It's ironic that the mission tagline is "A terminator squad must kill poorly armed civilians" when my supposed terminator got killed by one swipe of a civilian's knife. But anyway)...<br /><br />You are correct. I'll update the description, but sides 1-3 must each kill 3 units from side 4 to win. Only one side can win, it's not like it's sides 1,2,3 v side 4. (Also, FYI killing someone not from side 4 gets negative VPs.)
Steve, I'm a bit confused about the scoring in this mission. The description makes it sound like sides 1-3 have to kill 3 of side 4 COLLECTIVELY. But if I'm reading the scoring in the current game right, it looks more like any one side out of 1-3 would win by getting 3 side 4 kills INDIVIDUALLY.
Your comment was definitely prominently visible SOMEWHERE, xeno, because I remember reading it...I just can't remember where! Maybe the pick-a-side screen in the client?
Well done Gooey seeing the odds were against you as it was 150%, I did write an optional comment saying this when I made the game. Although I couldn't see where it was written. <br /><br />Chris, a I'm pretty sure you've beaten before, at least once. ;)
Well, you definitely rose to the challenge, Gooey - a richly deserved win! At the end, I knew there was no chance I could move the F.L.A.G. in time (particularly given that it was still wreathed in flame from when I'd halted xeno's progress), so I was just taking out as many Aliens as I could find in the (as it turned out) vain hope that I'd get 'em all...<br /><br />Still, I did manage to best xeno for...I think the first time ever?
Not to worry, I've found the issue. Units can only use the escape hatches on the opposite side of the map from where they started. As the mission description says "..and then escape using the escape hatches located on the other side of the map to where you started from."
We could just duke it out, I guess - you're in a pretty commanding position in any case...<br /><br />There hasn't been a tweak for H+R missions requiring a minimum number of kills in order to escape, has there, Steve?
I had to check to see who had won! Down to the last man each. I'll do another, a rematch if everyone wants, same teams but different sides, so defenders attack this time and vice versa.
The victory/league points now seem to have reverted to where they should be; thanks again. :-) Fishy, since I chose the last one do you want to set something up for us?
Please ignore the "game is a draw" emails; my fix for another mission was incorrect, and caused this game to end. It's all fixed now and normal service should be resumed.
Er, yes it looks like it. In fact, I've found a years-old comment in my code that says "todo: check if both sides have the same number of VPs". :O I'll make that fix and also adjust the game to be a draw!
Well done Pete, good victory against the odds, thought initially Rabid was going to win, then thought almost certainly Gooey as he had preserved his forces and had more than the rest of us put together at one point.
The flood stops before it reaches the edge, so everyone can potentially survive. However, I'll change it to "the surviving player with the most VPs wins at the end".
The first time I "won" The Flood. Never played it more than a few times, never really liked it. That was why I was pleased to "win" it. And then rather pissed when I didn't. No Biggie it's a game. But I am semi-competitive. Never been someone who wants to win at all costs. Macho bullshit. The main thing is the enjoyment of the game. But I'm a stickler for fairness. I have Asperger's so that probably emphasises it.
The latter would be better as the mission file said. You have to go and hunt the enemy not just sit back and defend to the last man. I followed the mission details to go out and get the VPs and retreat to escape the flood.
Agreed, this mission description isn't particularly accurate and doesn't cover all circumstances (particularly if the number of turns expires). I think there's a couple of ways I can tweak it:<br /><br />* Increase the number of turns so that it keeps going until only one player is left, and they are the winner.<br />* Make the winner the player with the most VPs when the turns do run out, as the description specifies.<br /><br />Any thoughts?
I was going to go after you as I had six units left but thought I have more VPs so play it cautious. You showed yourself and my units were on opp fire. All fired and missed. Then I took shots on my turn and all missed. Four aimed, six snap shots and two auto in total I believe between the two turns.
Maybe because neither of us reached 100 VPs? If so, the mission description probably needs a tweak to make this clearer. I must confess I was all prepared to chalk this up as another loss and just be happy with my single survivor and VPs...
Can't understand why this is a drawn. It quite clearly says in the mission file and I quote:<br />The winner is the player that kills the most enemies but survives until the end.<br /><br />My VPs were 90, Chris had 80. We both survived to the end.
Good game, chaps! Sorry it ended boringly in a draw, but ultimately I was out of long-range weaponry (and couldn't get any more as it was all underwater!), so couldn't possibly win, and by the same token I wasn't prepared to sacrifice my hard-earned VPs by letting my last guy die unnecessarily. Besides, xeno, I don't think I've ever not lost with you as an adversary, so a draw is definitely an improvement on the usual run of things...
Autoshots are meant to represent a quick reaction shot by the unit, where they've shot before even thinking about it. They are a last resort and chances are they will miss.
Sorry I've been frustrated with it for a long time. A great game designed by a great talented likeable attentive bloke. I bow to you. But sort these crazy shots out please.
I know this was changed years ago but it tweaked things, but they are still outrageous. I had an auto shot that literally went behind when the guy fired pointed diagonal towards someone. Can't believe even an absolute retard could pull that off. Then snapshots that fly off at crazy angles. If you have a unit anywhere remotely close it's a gamble. If the algorithm is set to miss then at least make it fairly close not to spin off the screen like a child is firing it.
Thanks Chris. Tbh I had some terrible luck at the beginning (accidentally closed a door depriving me of an aimed shot, shot another unit accidentally and just generally being inept).<br /><br />You can set up the next game of your choosing.
A masterly win. I realised far too late in the day that my initial tactic, while effective for a time, had become predictable. Swap sides or do something else...?
Thank you Chris. Yeah chuffed with that, although it was definitely closer than it seemed because even though I was the last team standing with four units, just one more kill from you as you say, and you would have won and I was very aware of that fact. Also that first turn battle between you and Rabid where both of you lost about half your units very early on benefited me and Peter for that matter.
I think that's the closest I've ever come to winning a game where you were an opponent, xeno - just an agonising 10 VPs away! If that last grenade of mine had hit its mark a little more cleanly, it might have been a different outcome. Well done for maintaining that all-important numbers advantage right to the very end.