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Death Grenades

I see! Thanks Steve. Think I was just unlucky in the moments I had and got explosions more rarely. I don't know why I had an idea they exploded 100% of times at least if caught in the ground zero of the explosion, like for example the death grenade.
Posted by Socrates 5 days ago


Death Grenades

I've just discovered that in the Android , the incendiary grenades *do* have a 50% chance of exploding just like other grenade types. For some reason I missed them out in the PC client. (Does anyone use the PC client?)
Posted by SteveSmith 5 days ago


Death Grenades

Anhhh ok! I definitely noticied that nerve grenades always explode.. incendiary never do, and the "regular" just sometimes. Would be logical that they all explode when affected by a death grenade being carried by the soldier? I don't know if makes sense or other players agree.
Posted by Socrates 6 days ago


Death Grenades

There's a 50% chance that any type of grenade that is caught in an explosion, will also explode. Except for Incendiary grenades, which I've just noticed aren't covered.
Posted by SteveSmith 6 days ago


Death Grenades

@Steve, returning to this topic, I'm trying to understand what types of "other" grenades carried by a soldier, are triggered, after his death grenade explodes. Apparently some are effected by an explosion, while others stay unaltered.
Posted by Socrates 6 days ago


Reducing APs for first player's first turn

I've set a Battle Royale game up. Player 1 spot is free. If someone could take that place and try to annihilate another player first turn with blasters and rocket launchers, please do! :)
Posted by petermock 10 days ago


Reducing APs for first player's first turn

Ok cool Steve, I'm happy to try it.
Posted by petermock 10 days ago


Reducing APs for first player's first turn

I've made this change. Any feedback welcome.
Posted by SteveSmith 11 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;ve started a new thread on this to make it more visible:- <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276</a>
Posted by SteveSmith 11 days ago


Reducing APs for first player's first turn

Hopefully the first player&#39;s first turn will at least enable them to move out of harms way or something? Or be on overwatch.
Posted by SteveSmith 11 days ago


Reducing APs for first player's first turn

Interesting idea. But wouldn&#39;t the the next 3 players be able to also annihilate the others on their &quot;first&quot; turns? Maybe everyone should have reduces AP&#39;s on their first turns to get into position?
Posted by petermock 11 days ago


Reducing APs for first player's first turn

I&#39;m going to test reducing the APs that the first player has on their first turn. This is to prevent the first player annihilating other players before they have a chance to move.
Posted by SteveSmith 11 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;m not sure blocks in the centre area would have helped in this situation? Or do you mean the &quot;centre top&quot;, &quot;centre bottom&quot; etc...?<br /><br />I&#39;ve thought before about reducing the APs for the player who goes first, as they often have an advantage. It would give the other players chance to at least move their units before a sudden slaughter. I might test that out.
Posted by SteveSmith 11 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Yep I like that idea, a lot more walls and blocks in centre area.
Posted by petermock 13 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Or another idea, how about placing more walls around the middle, sprinkled intermittently?
Posted by Spacenaut 13 days ago


Game 52350: henoh, Spacenaut in 'Outhouses'

Close fight, in the end I was wary of going close for the sure hit with Sterner, thinking there could be the kamikaze grenade, but according to the movements, there wouldn&#39;t be enough AP for a grenade to be primed then switch to main weapon, unless it would have been primed many turns ago :D
Posted by Spacenaut 13 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;m against a lower budget for weapons, tight as it is. Be no fun. I reckon Steve more walls, blocks. Might be fun with more structures. Could do a CC/ close combat version as well with low credit. But original Battle Royal needs guns and things that go bang.
Posted by petermock 13 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

can the first move be made with a limited number of action points? it wouldn&#39;t leave chance for a big attack, and would allow all the players to get ready, at least throw smoke grenades. The second option is to limit the budget for weapons. now very rarely anyone buys a heavy laser or a knife. limited budget wouldn&#39;t ruin this map
Posted by Rost310 13 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

One reason I put a two-layer wall around the start position was to try and prevent this, but it looks like it needs to be about 4 layers thick! Any other suggestions?
Posted by SteveSmith 14 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Rabid likes doing something similar with Rocket Launchers. Game over before your first turn. Not sure if you can prevent this tactic without ruining the game?
Posted by petermock 14 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Steve, look at the record of this battle. you need to do something so that the players are not tempted to do what I did.
Posted by Rost310 14 days ago


Game 52333: SteveSmith, Rost310, Socrates in '3-Player The Assassins'

it was an interesting battle. one of those that is always interesting to watch after completion. thanks to all
Posted by Rost310 14 days ago


Emails not being sent

This should be fixed now.
Posted by SteveSmith 20 days ago


Emails not being sent

I&#39;ve just noticed that enails have stopped being sent since the 7th June. Just looking into it now...
Posted by SteveSmith 21 days ago


Game 52334: Rost310, igoryan, drongo58 in 'Moonbase Assault 3-Player'

well,well,well....my team has disappeared. well done!
Posted by igoryan 22 days ago


Game 52330: Dijon_p, RABID in 'Last Man Standing'

Well played Dijon! Thought I had you there. :)
Posted by RABID 25 days ago


Game 52253: petermock, SteveSmith in 'The Exterminators'

Sterner did a great job a hiding Steve. Well played! Did my head in looking for him. I walked right past that room :)
Posted by petermock 28 days ago


Game 52253: petermock, SteveSmith in 'The Exterminators'

I won that with my usual tactic: sheer luck!
Posted by SteveSmith 29 days ago


Game 52234: Ethereal Slayer, Dijon_p in 'Oddworld'

Thanks ES, I think I got very lucky towards the end of that game. Well played!
Posted by Dijon_p 29 days ago


new camp22

Thanks Thrash, it&#39;s been a pleasure. Probably the best campaign we&#39;ve had.
Posted by SteveSmith 30 days ago


new camp22

Thanks for all the good games. Well played to the winners. Thanks to Steve for your hard work.
Posted by thrashbarg 30 days ago


New Campaign 2022

Over and out.
Posted by xeno 30 days ago


New Campaign 2022

*Put* <br /> <br />&#39;don&#39;t let the door hit your ass on the way out&#39;
Posted by xeno 30 days ago


New Campaign 2022

Can you turn off all campaign games off please Steve. But an END to it.<br /><br />I&#39;m off. Wake me up when you get another campaign going with rules in place, so we don&#39;t have to go through this pantomime again, and Xeno-phon is the bad guy. Thanks folks, love you all. Au revoir.
Posted by xeno 30 days ago


New Campaign 2022

Congratulations Omni Corp. Every mission hard fought.<br />Thanks everyone for making my first campaign a memorable one.<br />And special thanks to my own faction. It&#39;s been a pleasure battling alongside my fellow astro miners.
Posted by Ethereal Slayer 30 days ago


New Campaign 2022

Cheers guys. Every opponent has been formidable. Great games . I still can&#39;t win on Oddworld, lost every time, moonbases tricky and Sigma 7 epic battles! :)
Posted by petermock 30 days ago


New Campaign 2022

Thanks everyone. :) Been entertaining.
Posted by xeno 30 days ago


New Campaign 2022

well played guys!
Posted by henoh 30 days ago


New Campaign 2022

Cheers to the winners! :))
Posted by Socrates 30 days ago


New Campaign 2022

Congrats Pete and Xeno!!! Well played gents :)
Posted by RABID 31 days ago


Game 52234: Ethereal Slayer, Dijon_p in 'Oddworld'

My goodness what a match.<br />Well played Dijon
Posted by Ethereal Slayer 31 days ago


New Campaign 2022

Well, it looks like the campaign is over for another year, but it&#39;s been a great one. Technically there&#39;s until the end of today to finish, but Omni Corp have 36 sectors, 25 more than the next faction, and they also have 3 corners, so there&#39;s no way another faction can win by the end of today. So congratulations to Pete and Xeno for being the 2022 Campaign Winners! Well played everyone, and thanks for joining in!
Posted by SteveSmith 31 days ago


Game 52284: SteveSmith, petermock in 'Assassinate - Campaign Version'

Well played. That last turn was like a shooting gallery, you picked my men off one by one as soon they moved.
Posted by SteveSmith 31 days ago


New Campaign 2022

Rabid good to hear you&#39;re ok, Xeno and I got worried as it&#39;s not like you to go quiet! :)
Posted by petermock 32 days ago


New Campaign 2022

I&#39;ve moved you back into into Marsec. It looks like it took you straight out again after I&#39;d added you since it thought you still hadn&#39;t logged in for a week. Hopefully it should be sorted now.
Posted by SteveSmith 32 days ago


New Campaign 2022

It also looks like the sectors I attacked as Marsec are now being attached as me under Omnicorp . Including sectors that have no adjacent Omnicorp square, so it?s all messed up.
Posted by RABID 32 days ago


New Campaign 2022

Don?t worry about it though Steve, the campaign is over in 2 days, it?s my fault for not logging in for 7 days :)
Posted by RABID 32 days ago


New Campaign 2022

I was briefly in Marsec, attached a few sectors, then logged in to see if I had a turn and all my attacks had disappeared?. But I was getting a ?join a faction? message?. So I clicked that and now I?m in Omnicorp.<br /><br />Dunno what?s going on!
Posted by RABID 32 days ago


New Campaign 2022

You&#39;re now back in Marsec. Welcome back to the game.
Posted by SteveSmith 32 days ago


New Campaign 2022

Thanks Steve. I think I was in Marsec. I?m confident we can win by Tuesday ;)
Posted by RABID 32 days ago


New Campaign 2022

Ah, it looks like there&#39;s an old feature that removes players from factions that don&#39;t log in for 7 days. Let me know which faction were you in and I&#39;ll re-add you. The campaign ends Tuesday night.
Posted by SteveSmith 33 days ago


New Campaign 2022

Thanks for asking Pete! I?m fine, I was just away with no device to play SF on. Got back yesterday but can?t seem to attack/defend on the campaign map, is it over??
Posted by RABID 33 days ago


new camp22

Hi Thrash, I&#39;ve started a new thread for this to avoid spamming everyone else: <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31221#pid24203">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31221#pid24203</a>
Posted by SteveSmith 33 days ago


Campaign Hit and Run

The Hit &amp; Run missions are a bit problematic, especially since both sides could have a different number of troops. If the winner is based on the number to escape, then the player with the most troops will usually win. I think thats why it&#39;s based on the most kills.
Posted by SteveSmith 33 days ago


Game 52265: petermock, Dijon_p in 'The Assassins - Tunnels'

Dijon well played, my troops had a bad time!
Posted by petermock 33 days ago


new camp22

I did expect a draw myself as neither of us had escaped all of our units before the turns had expired.
Posted by xeno 33 days ago


new camp22

That escape is a bit dodgy. I escaped 2 xeno escaped none. He killed one more of my men so won?
Posted by thrashbarg 33 days ago


Game 52256: Dijon_p, Ethereal Slayer in 'Outhouses'

You must have laughed seeing one of my guys rocket his mate in the back ha ha<br />I&#39;m extremely glad I gave my VIP a fire extinguisher for this one!
Posted by Ethereal Slayer 34 days ago


New Campaign 2022

OK thanks Steve.
Posted by petermock 34 days ago


New Campaign 2022

I contacted Rabid a few days ago. Unfortunately he&#39;s working away and can&#39;t play much at the moment.
Posted by SteveSmith 36 days ago


New Campaign 2022

Hey Rabid you OK mate? Just noticed you&#39;ve stopped playing. I hope you&#39;re alright.
Posted by petermock 36 days ago


New Campaign 2022

That&#39;s fine. Thanks Steve.
Posted by xeno 37 days ago


New Campaign 2022

I think the vote was about 2 votes for and 2 against, so I&#39;ve left it as it is. Don&#39;t forget there&#39;s still 6 days of the campaign left, unless you can get all 4 corners.
Posted by SteveSmith 37 days ago


New Campaign 2022

Steve, have the votes come in on allowing people to join after the campaign has started? I really did think you had agreed it was a no after previous debates on this issue. Feels like Deja Vu once again, once again.<br /><br />I think we can safely say that Omni Corp has won. Peter and I stand victorious.<br /><br />Or has the chubby woman not stop singing.
Posted by xeno 37 days ago


Hit & Run Minimum Units

Thanks. I&#39;ve made that change.
Posted by SteveSmith 38 days ago


Hit & Run Minimum Units

Sounds like a sensible plan to me Steve.
Posted by Ethereal Slayer 38 days ago


Hit & Run Minimum Units

I think I&#39;m going to set the minimum number of units for the Hit &amp; Run missions to 4. At the moment, the advantage is to send in the minimum number of units, as it makes it harder for your opponent to find you, and you have less units to lose. Also, once you&#39;ve killed the same number of units as you have on your side, you can&#39;t lose, as your opponent can&#39;t killed more.
Posted by SteveSmith 39 days ago


Game 52218: SteveSmith, henoh in 'Hit and Run 2 - Escort'

direct shoot from ms autocannon and 100 granade and he is still alive! weird
Posted by henoh 40 days ago


new camp22

There&#39;s quite a few games that are on the 3-day cancel limit. I&#39;ve not turned on the &quot;auto-force cancel&quot; feature, but since there is only 9 days of the campaign left, I&#39;ll be turning it on later today to speed things up. Please take your late turns as soon as you can!
Posted by SteveSmith 40 days ago


Game 52161: SteveSmith, xeno in 'A Tale of Two Moonbases - Campaign Version'

I&#39;m surprised too, thought I had that under complete control, but dozed off and left the back door open. Complacency crept in with only a couple of turns to go.
Posted by xeno 41 days ago


Game 52161: SteveSmith, xeno in 'A Tale of Two Moonbases - Campaign Version'

Surprised I won that one, I expected one of your units to burst through a door any second.
Posted by SteveSmith 41 days ago


Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

How about Stardrivers and ambushers?
Posted by xeno 44 days ago


Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

I must agree, I get confused since &quot;defenders&quot; and &quot;attackers&quot; doesn&#39;t quite apply. Suggestions welcome. &quot;Ambusher&quot; v &quot;Transporters&quot;?
Posted by SteveSmith 44 days ago


Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

It said my opponent was the &quot;Human Defenders&quot; so I assumed I was attacking, brought equipment to attack and now find I&#39;m actually defending. The wording needs to change, how can the attackers be called defenders.
Posted by xeno 45 days ago


Game 52023: drongo58, Ethereal Slayer, xeno, igoryan in 'Small Underground Colony'

Drongos firing squad in the top left corner was terrifying.
Posted by Ethereal Slayer 45 days ago


Game 52100: petermock, Ethereal Slayer in 'Battle for Sigma 7'

Thanks Ethereal, close battle. This mission is a tough one.
Posted by petermock 46 days ago


Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

Yes I agree Rabid, new win conditions are better.
Posted by petermock 46 days ago


Game 52100: petermock, Ethereal Slayer in 'Battle for Sigma 7'

Well that was stressful!<br />Very well played Pete.<br />Farewell Captain Vigilus. You were an amazing grenadier.
Posted by Ethereal Slayer 46 days ago


Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

It&#39;s taking me a while to adjust to the new hit and runs, I think it makes it more of a challenge though, too easy to get a quick win before.
Posted by RABID 46 days ago


Game 52103: SteveSmith, Socrates in 'Hit and Run 2 - Escort'

That was a funny one. Was scratching my head where the hell you where :-)
Posted by Socrates 46 days ago


Game 52103: SteveSmith, Socrates in 'Hit and Run 2 - Escort'

Ha, we both went round the map clockwise.
Posted by SteveSmith 47 days ago


Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

Rabid I did go the wrong way after our first encounter. After reading mission description, right...the other side of the map. Was almost caught by your lower soldier.
Posted by petermock 47 days ago


new camp22

I&#39;ve added a bit of text to the top of the Galaxy Map page to confirm that if any faction gets all four corners they will win. I don&#39;t think it&#39;s going to make much difference since each corner is owned by a different faction, and I think it&#39;s a good objective to aim for. <br /><br />@Thrash, that should be fixed now. Apologies, I added a feature where it would now say &quot;both&quot; if waiting for both players, but there was a small issue.
Posted by SteveSmith 48 days ago


new camp22

And I&#39;m fine with the 4 corner victory condition. In fact I&#39;m starting to get a bit tired of the campaign already, and it shows with silly schoolboy mistakes I&#39;m making. But even without the corners, only two weeks to go as we made it end of May, correct? Two months is more than enough, and to think we used to play for three or even four months previously, in fact I think it was 5 months once?!
Posted by xeno 48 days ago


new camp22

Steve, it is okay now, my opponent deployed later today, but it did not force cancel after it turned 3 days when I was last on at 1 am earlier. <br /><br />@Thrasbarg that is what I had last night, 3 days yet no force cancel and it said waiting for both to deploy, yet I had already deployed the day before!
Posted by xeno 48 days ago


new camp22

It&#39;s sector 7,7. Normally it says one person&#39;s go or the other. Not both. Almost day 2 now. Can it be unblocked otherwise I&#39;ll lose my chance of battle by default
Posted by thrashbarg 48 days ago


new camp22

So my current games says battle for sigma five waiting for both players to take turn but when I goto take turn it does not say anything. I remember deploying though. Also name might have been changed on campaign board i seem to remember but might not be
Posted by thrashbarg 48 days ago


new camp22

@Xeno, which game is it? I can&#39;t see any obvious one. Also, do you want to start a new thread for that question, to save emailing everyone else.
Posted by SteveSmith 48 days ago


Game 52133: xeno, SteveSmith in 'Moonbase Clash'

It was because the defender gets 17 VPs per kill.
Posted by SteveSmith 48 days ago


new camp22

Regarding 4 corners, I don&#39;t mind either way, so lets have a vote. I vote in favour of it. FWIW, I don&#39;t remember it being scrapped, but equally I forgot it existed anyway. I&#39;ve searched the forums for the word &quot;corner&quot; and nothing came up about it being scrapped.<br /><br />Strangely enough, there is a &quot;hidden&quot; bit of text on the galaxy map page which says about the 4 corners rule, but you can only see it if you view the page source of the website. No idea why I chose to hide it and not just remove it; maybe it was an accident that it was hidden?
Posted by SteveSmith 48 days ago


Unit can see you but you can't see their unit.

The &quot;good&quot; news is that I can recreate it. The bad news is I&#39;ve no idea why it&#39;s happening, but I&#39;ll see if I can get to the bottom of it.
Posted by SteveSmith 48 days ago


new camp22

I don&#39;t remember the corner strategy/win condition being scrapped. I&#39;ve always liked corners and number of sectors as a decider if corners aren&#39;t achieved. Having both win conditions I always thought made the Campaign more interesting. Hmm... Guys we need to make a decision. My vote would be all 4 corners still trumps number of sectors, highest sectors wins if corners aren&#39;t held.
Posted by petermock 49 days ago


new camp22

Steve, have a game that my opponent hasn&#39;t deployed in and it says 3 days yet hasn&#39;t automatically force cancelled and it won&#39;t allow me to do so.
Posted by xeno 49 days ago


Game 52133: xeno, SteveSmith in 'Moonbase Clash'

Not sure why I lost that with one unit still alive. Had only two more CPUs to destroy to win although looking at the final map I was pretty much surrounded.
Posted by xeno 49 days ago


new camp22

That&#39;s a good point Peter about blocks strategy meaning you don&#39;t need as many units. And I did the same as Rabid think we had changed the corner victory condition to overall sectors.
Posted by xeno 49 days ago


new camp22

Ah I didn?t know that, I thought the corner thing had been scrapped in favour of number of sectors
Posted by RABID 50 days ago


new camp22

Winning conditions are, if a faction holds all 4 corner sectors they instantly win, even before the Campaign end date. And if that doesn&#39;t happen then it falls to the faction with the most sectors on the end date.
Posted by petermock 50 days ago


new camp22

Remember the winning conditions are not only having the most sectors. The faction holding the most corner sectors wins over numbers of sectors. The map at the moment looks like everyone has forgotten the Campaign strategies and people are just attacking what&#39;s available at random.
Posted by petermock 50 days ago


new camp22

And &#39;All sectors behind (front lines) are out of reach of *being attacked...
Posted by petermock 50 days ago


new camp22

Excuse missing words. &#39;The *thing about the winning faction
Posted by petermock 50 days ago


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