Your turn to choose the next map. Congratulations on Escort by the way, I can't bear to watch the playback only to realise Sterner slipped right under my nose...
Cheers pal, that was an extremely risky gambit. All I had was Tech armour, smoke grenades and door charges - no guns. For some reason, I could have sworn all Sterner's men start on the left. Imagine my surprise when a grenade knocked out two of my men!
You did it - nice one! A headlong charge was clearly the way to go - I'll remember that should I play the Army in this mission again, and in the meantime can rue expending so many APs positioning McGruder neatly-but-pointlessly right in the bottom right-hand corner...
So I won the one I was expecting to lose and lost the one I was expecting to win! Oh well, that's one win and one loss apiece for Alien and LMS, which is as even as it gets...<br /><br />That got really close again at the end. It eventually came down to who was on-target - my shot wasn't, your grenade-throw was. That's just how it goes sometimes.
Dammit! I forgot to check whether that incendiary was primed before I killed Lambert. Too late to check afterwards, of course, and now my Queen's days are numbered...
Dammit! I forgot to check whether that incendiary was primed before I killed Lambert. Too late to check afterwards, of course, and now my Queen's days are numbered...
Congrats, Steve, you finally got to win one of these as the Cadavers! No real doubt either how it was going to end; you seemed to have the upper hand from the start...
So convinced was I that you'd blast the place to smithereens from afar again that I'd left no-one on overwatch...oh well, ONE DAY I'll fluke a win in one of these quick-draw Assassins games...
I was going to mention that I remember an old player called LowKee from years ago, I assume that's the one you're talking about? Yes, it's somehow managed to keep going all these years with just enough players to make it worthwhile!
Thats how we did it in Laser Squad! Im impressed this game is still going too. I searched up my original username & apparently first time I played was 2011.
Good game! My heart sank when you got one of the guys escorting Sterner - it's much harder to position yourself so you're looking in all the directions you need to with two people rather than with three...
I'll set up a one where a sufficiently crafty opponent (opponent meaning you) is really hard to beat. Angels are like the weeping variety in Dr Who - really fast (loads of APs), deadly in close combat and effectively indestructible, but immobile if in someone's line of sight. So your main challenge is figuring out how to get in close enough to pounce without being seen (shifting skeins of smoke being occasionally helpful in this respect)...
Sterner ran out of ammo so I had to run for another gun :) <br />I remember using this tactic back in laser squad days, blowing the wall out, I should have watched for that, well played
I felt sure you were going to win that one after I'd been so gung ho and explosives-happy (not to mention stupid, e.g. blowing one of my own guys up for no good reason)! Purely a fluke that I was able to spot Sterner, pick up a gun and loose off a few reasonably on-target shots.<br /><br />Do you want to set something else up? Or would you like me to choose something?
Ah, Both of my Superhumans were wearing Super-Heavy armour, which may explain it - according to the log, your first shot did 49 damage, but there was 0 damage thereafter. Either way, it sounds like neither of us got what we were expecting at the end. And it was a deserved win by you - you had me on the ropes for most of that, and I wouldn't have been able to destroy so many of the computers and even up the unit numbers without employing a little extra sneakiness and a LOT of luck! Enjoy your jollies; speak soon.
That was a close one! There was a glitch at the end. I put 3 blaster shots into your final unit and at the end of my turn he was still standing. <br />Was it the case that the number of turns had expired?<br /><br />I'm off on my holidays tomorrow so we can catch up on our gaming in a couple of weeks
Well done, Team Research Monitors, and commiserations, Steve! Looks like RABID's and my combined sacrifice bought the Cap'n's cleverly-spaced units JUST enough time for the majority to avoid detection until it was too late...
A door charge set off an oil barrel and wiped all my men out, I think I had some sort of half baked plan to see if I could blow up the zombie bodies to stop them regenerating, but I forgot to stand back when I lit the blue touch paper!
> I also think Steve deserves thanks for stepping in at a disadvantageous point so that we could get this game properly finished! <br /><br />Not at all, I really enjoyed it, I'd forgotten about this mission. In fact I've just set up another one for anyone to join.
Thanks all, that was a messy game.<br /><br />I deliberately set my first unit on fire (when drigert was still active) since he was screwed and wanted to act as a shield for Rabid.<br /><br />My final unit was on fire, I presume Steve lobbed an incendiary grenade at me. I gambled that by setting one of his cadavers on fire before I died, it might have a negative consequence for him - looks like it did! (Mental note)
@SteveSmith, I took an almighty risk effectively hiding right under the nose of one of your units (in his starting position, anyway)! Luckily (deliberately, @Cpt Fishmonger?), he was then "distracted" by one of the Cap'n's units and the action moved SW-wards, so all I had to was sit tight and hope. @RABID, I interpreted the move Steve alludes to as a deliberate act of self-sacrifice, taking as many cadavers with you as possible to give the remaining research monitors the best possible chance; is that right? Many thanks if so!
Damn, I completely missed the top right of the map! It's quite hard as the zombies to remember where you've checked, but I should have looked. And @Rabid, did your men accidentally kill themselves?
I think I've noticed a big: if a zombie dies because of fire, they are still burning when they get reanimated. I suppose that's realistic though? :D
No problem, I'll wait a few turns and then unleash death on you all!!<br /><br />> Do you have additional privilege as the owner, Steve?<br />Not sure what you mean. I obviously have full access to the game, but I've never used that to gain an advantage (as my losing record will testify!).
Thanks Steve! :-) My ha'penny's-worth is that you should definitely still play to win; the question is whether you have an unfair advantage right now by being able to see any Human units. If so, perhaps you could allow us a few turns' grace in order to re-hide? What do other people think?
Oh dear, it seems we're back to "waiting for Drigert to take turn" despite Steve's efforts on our behalf. Perhaps we really should abandon it after all...
Cheers Steve. <br /><br />Chris/Rabid given I have two units, and you both three, I will position one of my units at either end of the corridor. <br /><br />Additionally, since you have the numerical advantage, you two can face-off first, and I'll take the place of the killed unit
It should be sorted now. Zombies have been removed, and will never return.<br /><br />If you have an issue like this in the future, let me know and I can take over a player who seems to have disappeared.
Is there an issue with a removed player's zombies coming back to life? There's probably never been this situation before, but I can fix it. I assume the best solution is for resurrected units to be put under the control of the remaining zombie player.
The condition here being the unit replacing a dead unit must be given a turn of grace (until the other returns fire) taking into account the AP they would use getting into position
Another option is unit-by-unit having a duel. One unit stands at the far left of that massive corridor at the top, and one at the far right.<br />Each turn a player gets to take an aimed (or two if they have the AP) shot at the opponent, and vice versa.<br />When one unit is dead, another player takes their place. Rinse and repeat until there is one unit left
RABID, do you have an opinion on whether to cancel? We COULD fight it out on a "psychic" basis (ability to see each other's positions on the scanner/Details screen. On the one hand, this would be a bit unfair to the Cap'n, given that he has the least remaining "skin" in the game; on the other, regardless of who was the last team standing I guess we'd ALL be due some league points at Drigert's expense given that we're all on the oppositeside to him. So I'm torn!
Thanks Steve, on this map the monitors are all allies so we are able to see each other - please cancel.<br /><br />Alas I can't take credit for Keo Kebab, I assume the names are already pre-set?
The only option is the one you've selected, to remove a player that's taking too long. Normally the game would cancel if all the players of one side disappeared, but due to the nature of this mission where everyone is technically against each other, the game will continue. I can cancel is if need though, just let me know. Maybe you want to fight to the death. :D
Good game chaps. Chris guessed where the scientists were hiding but I took too long. Tbh I doubt my 4 units would have overpowered them (I had one unit on 1 hp and another half hp)