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Still cant hit a barn door with weapons and soldiers from the future

Another 15 shots and hit nothing..... it's like brexit....never gonna happen LOL
Posted by robsraiders 1 hours ago


New look website

Steve there's one thing that is a problem. The lines on the Campaign map separating the sectors of the same colour are either too faint or not there. It makes reading the map harder.This is on my phone.
Posted by petermock 7 hours ago


New Campaign 2019

It&#39;s the new website: <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=27854">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=27854</a>
Posted by SteveSmith 10 hours ago


New Campaign 2019

Sorry for being a mobile bore, but I thought I&#39;d mention the colour scheme and format has changed in the last day or so. It&#39;s quite a blue colour scheme now it seems!
Posted by Henry's Cat 11 hours ago


New look website

&gt; In fact it&#39;s better<br /><br />There&#39;s no higher compliment! ;) (Although &quot;fine art&quot; is pushing it a bit). The mobile view is one of the teething problems I&#39;m currently fixing.
Posted by SteveSmith 13 hours ago


?

My son won his first mission against AI...yeah
Posted by EvilDick 14 hours ago


New look website

*thumbs up even
Posted by petermock 1 days ago


New look website

I got fine art and design background, gets a thunbs up from me.
Posted by petermock 1 days ago


New look website

Just had another look through and reckon it looks good. In fact it&#39;s better Steve.
Posted by petermock 1 days ago


New look website

Fancy blue.The campaign map and menus elsewhere look a litte large on my phone but everything works.
Posted by petermock 1 days ago


New look website

No I like the blue. Funky!
Posted by xeno 1 days ago


New look website

I thought it was due for a new look, which included a new colour. :) There&#39;s a few teething problems that I&#39;m working on.
Posted by SteveSmith 1 days ago


New look website

<a href="https://youtu.be/BinWA0EenDY">https://youtu.be/BinWA0EenDY</a>
Posted by xeno 1 days ago


New look website

You may notice that the website has a snazzy new look. Please let me know if it has any problems.
Posted by SteveSmith 1 days ago


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Maybe a new skill like stealth or medic: Flatulence! Can put it out by breaking wind. Yeah I&#39;m getting silly now.
Posted by xeno 1 days ago


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Actually their arse on fire hopping about.
Posted by xeno 1 days ago


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I agree with Pete on incendiary. It seems like men have just their coat on fire, they can still run about and kill. I would like the damage increased although the cost would have to increase in proportion. But I&#39;m okay with it staying the same although I would favour the above.<br /><br />As I said below, and Pete and Rost concur, nerve gas is fine as it is in my opinion. Although it is more like tear gas than a nerve agent. But perhaps I&#39;m being pedantic.:)<br /><br />As for the flamethrower, always thought it a ridiculously poor weapon. The guy who uses it usually dies after because it has just singed his opponent&#39;s hair. Waft of keratin. Eww! Okay I&#39;m being facetious. But it should kill immediately or at least badly wound.
Posted by xeno 1 days ago


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Think about it.
Posted by petermock 1 days ago


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I don&#39;t about the incendiary grenades because all this running around on fire is a bit silly. I won battle royale with my last man on fire. I managed to shoot 3 units with my unit moving about and I possessed no armour. My grandfather was fireman in London during the blitz and had to deal with the effects of incendiaries. There was no running about. The same with the use of flamethrowers during the Second World War and in Vietnam. Truly a devastating weapon. I&#39;m not to bothered by precise realism in this game but the points I made are reasonable within the context of an abstract strategy game. A modest increase in damage or damage area is seriously worth considering.
Posted by petermock 1 days ago


can`t make turn on PC

Thanks for letting me know. I&#39;ll have a look.
Posted by SteveSmith 1 days ago


can`t make turn on PC

some battles do not start on the computer version SF. When starting a mission, everything stops at the time of loading after the line text ?gettiong more data from the server? appears. Try on other system, everything is the same. now this is happening with the mission 48235 Denunciation (campaign)
Posted by Rost310 1 days ago


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I agree with Steve.<br />I think the characteristics of nerve gas and fire do not need to be changed
Posted by Rost310 1 days ago


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My own view on nerve gas is that it does the job. It&#39;s cheap and it covers a wide area, but doesn&#39;t do too much damage. If it were too powerful, they would effectively be &quot;normal&quot; grenades but with a wider area.<br /><br />Regarding incediary grenades, part of me wonders if they are too powerful, since once a unit has caught fire they are effectively dead. If an opponent throws one into a crowd of your men, it&#39;s game over. And they seem to burn for ages! The argument about fire extenguishers is similar to arguments about gas masks for nerve gas: IIRC we decided it shouldn&#39;t really be an option since it either adds too much &quot;luck&quot; to the game, (i.e. if you were lucky enough to pack gas masks for the mission) or means that players should always pack gas masks &quot;just in case&quot;.
Posted by SteveSmith 1 days ago


?

I&#39;d love to do a Kickstarter and get all that lovely money, but I don&#39;t think I could maintain my interested constantly for a long enough period to justify it. I do add things to SF and fix it here and there when problems come up, but I am also easily distracted and often start developing other games, which backers might not be too happy about.
Posted by SteveSmith 1 days ago


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Of course. Steve is from England
Posted by EvilDick 1 days ago


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Delboy said *it first to Rodders
Posted by petermock 1 days ago


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Delboy said first to Rodney
Posted by petermock 1 days ago


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Steve, kistart it
Posted by EvilDick 1 days ago


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The Game is excellent. And don&#39;t forget free. This are all family suggestions. <br />This game will remove PUBG andFortinite from throne. Steve will be billioner and us 14 millioners (This time next year)
Posted by EvilDick 1 days ago


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@Rost I&#39;d forgotten to go through the missions and check for balance based on the stats. It&#39;s something I try to do every so often, but I hadn&#39;t done it for several years, so there was a few to do. As regards the Stealth Assasins number of units, I discovered that I&#39;d put some strange characters in the &quot;units&quot; file, meaning that the attackers only had 3 units when they should have been getting 5. No idea how long that bug has been in there! I thought I&#39;d increase it to 6 anyway; we&#39;ll see if that goes too far in their favour.
Posted by SteveSmith 1 days ago


?

Nerve Gas works fine as it is. It lasts a decent time and deals significant damage when walking through it. It is cheap to buy so you can throw multiple nerve cannisters and blight an area. Incendiary grenade should be either upped in damage caused or the area of damage increased. The area is a bit puny. Flamethrower needs significant improvements. First the area of damage needs increasing and it should significantly set things on fire and be relatively cheap in AP&#39;s to use. A Stellar Forces man of experience, many hours spent wielding it&#39;s weapons. I would be deeply unhappy if nerve gas is screwed up unnecessarily.
Posted by petermock 1 days ago


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Steve, you said that you added one unit to side 1 to the Stealth Assasins mission. But there were 3, and it became 6 assasins)<br />Did any of us make a mistake?
Posted by Rost310 2 days ago


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Maybe to depends on armor. But not burn till unit die. And passing by fire, only to damage unit, not to cought the fire
Posted by EvilDick 2 days ago


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Dick, why do you go out of the fire? immediately take a fire extinguisher and use it
Posted by Rost310 2 days ago


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I think I have been able to do it before. Maybe Steve could try it out. The fact is though, it shouldn&#39;t be easy to do, as it would be very difficult in reality.
Posted by xeno 2 days ago


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Move out the fire -4 once again -4,+ 2_3 turns change to extinguisher -8... Who ever bought fire extinguisher. I presume: spaceships, lighting speed, and uniforms that burns...
Posted by EvilDick 2 days ago


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i was thinking about using it by unit on fire
Posted by henoh 2 days ago


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Impossible? I have put my own men out who were on fire with a fire extinguisher a few times before.
Posted by xeno 2 days ago


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You did a great job, Steve.<br />Thanks you<br />I did not expect my post to lead to such a change.<br />The game will become more interesting for me.<br />And, perhaps, players will boldly engage in battles created by others, without fear of a dirty trick.<br />As for nerve gas, I propose to increase its operating time. And so that the points with gas moved with each turn, and the area of ??the cloud increased. Nevertheless, the task of the gas is not to kill, but to expel the enemy from cover. He is doing the job.<br />It is easy to extinguish a fire if the fire extinguisher is not at the person who is burning, but at the neighbor. But I noticed that players do not buy a fire extinguisher. Maybe need advertising)
Posted by Rost310 2 days ago


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in fact its impossible to use extinguisher maybe changing equipment for it should be for free
Posted by henoh 2 days ago


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Rogue &quot;can&quot; at the start of the sentence above. Should be &quot;You can&quot;.
Posted by xeno 2 days ago


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Can you can remove fire from a person with an extinguisher. Seems very unrealistic to remove fire just by an option to lose 20 AP. We clearly disagree about incendiary, I think if anything it should do more damage. As for nerve gas, it is very cheap at just 7 credits so would be unbalanced if its damage was increased. If it did, the cost would correspondingly have to increase also. <br /><br />What is your take on it Steve? Anyone else have a view either way?
Posted by xeno 2 days ago


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Maybe I boring you, but I think nerve gas and inc. granade are disbalanced. Nerve gas is not dangerous at all. Inc. granades are extremely lethal. Even you pass by the fire. Maybe nerve gas need halves your AP or do more damage, or be bigger cloud which lasts more turns.<br />How fire can be removed. Maybe option &quot;remove fire&quot; 20ap...
Posted by EvilDick 2 days ago


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Hold onto your butts, I&#39;ve gone through those missions and others that seem unbalanced based on the statistics:-<br /><br />Angels of death - Removed one angel, set all angel APs to 70 (from 80).<br />The stealth assasins. Added another unit to side 1.<br />Moonbase Clash - An extra unit for side 1<br />Moonbase Assault: Undercover Agent - Removed a unit from side 1<br />Prison Mutiny - Reduced side 1 creds from 400 to 350. Inc side 2 creds from 170 to 180.<br />Battle for Sigma 7 - Reduced side 1 creds to 320 (was 350)<br />Rebelstar - The Old Base - Removed an alien, reduced all aliens health to 40. Increased side 1 creds from 390 to 400. <br />Terrors of the Deep - Side 2 back up to 220 creds<br />Paradise Valley Human v Human - Reduced side 1 creds to 220 (was 260)<br />Reanimator - Reduced zombies from 9 to 8 units<br />Aliens v Humans Co-op - Reduced human creds from 120 to 100.<br /><br />Hopefully that should even things out a bit.
Posted by SteveSmith 2 days ago


Game 48222: EvilDick, Rost310 in 'Defend the Base'

Did you hear units (grey spots)
Posted by EvilDick 2 days ago


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2. The stealth assasins. I can never win on the side of the killers. Maybe I just don?t know how. I would suggest adding another killer to the team and some extra money
Posted by Rost310 2 days ago


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1. Angels of death - to win for Regniksa is very difficult. I would suggest reducing the number of angel, or make the angels a little smaller points of move
Posted by Rost310 2 days ago


Game 48222: EvilDick, Rost310 in 'Defend the Base'

I understand your discontent. But believe me, the shooting started by accident, but then I saw that there was a result.
Posted by Rost310 2 days ago


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If you let me know which missions you think are unbalanced, I&#39;ll take a look.
Posted by SteveSmith 2 days ago


New Campaign 2019

The mobile version has a cut-down menu, although that will be chaning soon.
Posted by SteveSmith 2 days ago


New Campaign 2019

Always on mobile, yes that link works fine, thank you
Posted by Henry's Cat 3 days ago


Game 48222: EvilDick, Rost310 in 'Defend the Base'

How can you see my units through the smoke?
Posted by EvilDick 3 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

yes, some games seem unfair.
Posted by Rost310 3 days ago


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Some maps are very unbalanced. I don?t understand why Steve is not working on this. It is often impossible to defeat an experienced player if he himself created the game and chose a more advantageous side for his team.
Posted by Rost310 3 days ago


Buisness trip

From September 21, I will go on a business trip for work for 2 weeks. In Taiwan, I can be out of the game for a long time. If I drag out my move please don&#39;t scold me ;)
Posted by Rost310 3 days ago


New Campaign 2019

@Spacenaut IIRC, missions have a maximum number of units to stop games going on forever. Can you tell me where it says 100s of units, so I can fix it?
Posted by SteveSmith 3 days ago


New Campaign 2019

@Henry&#39;s Cat Are you using the site on a mobile, or desktop PC? Does this link work: <a href="http://www.stellarforces.com/dsr/campaign.cls">http://www.stellarforces.com/dsr/campaign.cls</a>
Posted by SteveSmith 3 days ago


New Campaign 2019

I still can&#39;t see my squad, no options show under mypages
Posted by Henry's Cat 3 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

I&#39;ll move my aliens into open... kill them all to finish game
Posted by robsraiders 3 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

Impossible game as aliens.
Posted by robsraiders 3 days ago


New Campaign 2019

Yes. I have a feeling it might a hang-over from the last campaign.
Posted by SteveSmith 4 days ago


New Campaign 2019

Why in mission descriptions, it says it may be possible to deploy 100s of units in some maps, but when deploying in campaign it seems to be always limited to 10?
Posted by Spacenaut 4 days ago


New Campaign 2019

4 sectors now! All that issue to begin with once again and they don&#39;t even take part. Taking the proverbial.
Posted by xeno 4 days ago


New Campaign 2019

Nice one Steve. The collateral damage table, is that showing friendly fire?
Posted by xeno 4 days ago


New Campaign 2019

Thanks Steve great work!
Posted by Cpt Fishmonger 4 days ago


New Campaign 2019

It should be under My Pages -&gt; Campaign Squad.
Posted by SteveSmith 4 days ago


New Campaign 2019

Cool, thanks Steve! I can&#39;t see a link for my campaign squad;it&#39;s the page that normally shows all 40-odd soldiers
Posted by Henry's Cat 4 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

When clone dismantle Element, we don&#39;t get resources?
Posted by EvilDick 4 days ago


New Campaign 2019

The campaign league tables are now populated (primarily thanks to me being massacred by Spacenaught). They&#39;re under the My Games menu, although I may move it to another one. Also here: <a href="http://www.stellarforces.com/dsr/campaignleague.cls">http://www.stellarforces.com/dsr/campaignleague.cls</a>
Posted by SteveSmith 4 days ago


New Campaign 2019

Xeno, looks that way! 2 sectors need defending so there&#39;s the opportunity to do sonething. I&#39;ll hold back so they got a chance to fight.
Posted by petermock 4 days ago


New Campaign 2019

Hey Pete, are we alone in this faction?
Posted by xeno 5 days ago


Game 48194: petermock, EvilDick in 'The Assassins - New House'

I accidentally end tur without moving units...
Posted by EvilDick 5 days ago


New Campaign 2019

I think fire will last 2-3 turns. Nreve gas should be stronger. We can use it now like smoke granade
Posted by EvilDick 5 days ago


New Campaign 2019

@Evildick, I think fire should cause more damage myself, a person can stay alive for several turns even though they are engulfed. For me nerve gas is about right seeing it&#39;s a cheap price.
Posted by xeno 5 days ago


Game 48159: EvilDick, robsraiders, Henry's Cat in 'Alien Prison'

We wait the aliens die from hunger...
Posted by EvilDick 6 days ago


New Campaign 2019

Thanks Steve! Been so long since the last campaign I now have to use reading glasses to play.
Posted by petermock 6 days ago


Game 48102: RABID, robsraiders, free palestine., xeno in 'Alien Colony*'

Just in time to bury my dead. ;)
Posted by xeno 6 days ago


Game 48102: RABID, robsraiders, free palestine., xeno in 'Alien Colony*'

I&#39;m ready for you now :-)
Posted by RABID 6 days ago


New Campaign 2019

THE CAMPAIGN HAS STARTED!
Posted by SteveSmith 7 days ago


New Campaign 2019

@xeno, that sounds fair enough, but I&#39;ve just checked and all factions have 3/4 players in them. So I&#39;ll start the campaign soon unless anyone has any final objections?
Posted by SteveSmith 7 days ago


New Campaign 2019

Campaign 2019 banana republic edition: revenge of ambasador. Premium pack 19.99$ with Minecraft skin of m4000...
Posted by EvilDick 7 days ago


New Campaign 2019

Let&#39;s try with 2 factions: banana republic 1 and 2. Only fast mission..<br />P.s. does anybody think that inc. granades and nerve gas are pretty disbalanced. I think nerve gas should make more damage, and fire less. Maybe fire on unit need to last less 2 or 3 turns. Or not to catch fire by passing by, or damage depends of range...am I boring??
Posted by EvilDick 7 days ago


New Campaign 2019

I remember now, we had this last time. Somebody joined late and made a faction top heavy despite their being a faction with just one member in! That almost stopped the campaign before it started. Has to be some rule implemented about joining a faction that already has 3 people.
Posted by xeno 7 days ago


New Campaign 2019

For me it should always be last in, first out. That applies to most things in this situation.
Posted by xeno 7 days ago


New Campaign 2019

If there&#39;s no volunteers to move from Marsec, we&#39;ll have to try something else: how about all the members msg me a number, and the 3 players with the lowest unique numbers get to stay?
Posted by SteveSmith 7 days ago


New Campaign 2019

@Henry&#39;s Cat. I&#39;ve created the page, although there&#39;s no data so there&#39;s nothing to show yet. It will appear once the campaign starts!
Posted by SteveSmith 7 days ago


New Campaign 2019

Send him message via stellar Forces
Posted by EvilDick 7 days ago


New Campaign 2019

How can I contact him? :)
Posted by SteveSmith 7 days ago


New Campaign 2019

Pleas, can you contact him. He is very fast player. I will send him a message too
Posted by EvilDick 8 days ago


New Campaign 2019

&gt; What&#39;s up with Dijon_p. He is regular player, but he say that he didn&#39;t see every game request.<br /><br />It&#39;;s because he hasn&#39;t set up an email address. Players without an email address can&#39;t see 3/4 player missions, in case they hold up the game.
Posted by SteveSmith 8 days ago


New Campaign 2019

&gt; Probably missing something obvious, but how do I start a campaign game? Can&#39;t see a way of doing it from the campaign map.<br /><br />It hasn&#39;t actually started yet, we&#39;re still collecting players and organising factions. :)
Posted by SteveSmith 8 days ago


New Campaign 2019

What&#39;s up with Dijon_p. He is regular player, but he say that he didn&#39;t see every game request.
Posted by EvilDick 8 days ago


Game 48121: free palestine., Rost310, EvilDick in 'Moonbase Assault 3-Player'

Disaster... I am totally out of the shape...
Posted by EvilDick 8 days ago


New Campaign 2019

Probably missing something obvious, but how do I start a campaign game? Can&#39;t see a way of doing it from the campaign map.
Posted by Grim Jard 8 days ago


New Campaign 2019

If I move someone from Marsec to Globex, we&#39;ve got 3 members in each. Any volunteers petermock, robsraiders, Rost310 or xeno?
Posted by SteveSmith 8 days ago


New Campaign 2019

I&#39;m in! :-)
Posted by RABID 8 days ago


Patrons - Please identify yourselves!

I&#39;m a patron!
Posted by RABID 8 days ago


New Campaign 2019

Rabid hasn&#39;t signed up. C&#39;mon mate, can&#39;t have a campaign without you. :)
Posted by xeno 8 days ago


Patrons - Please identify yourselves!

&gt; I am, not sure if my name is listed as I don&#39;t know where the page is. Perhaps Sterner sabotaged it.<br /><br />I&#39;m lising all the patrons on the front page (the page that no-one looks at ;) ).
Posted by SteveSmith 9 days ago


Patrons - Please identify yourselves!

&gt; I&#39;m a patron too<br /><br />I just got the email earlier today. Thanks a lot, and also for being one of the longest serving members of Stellar Forces!
Posted by SteveSmith 9 days ago


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