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Game 42067: xeno, petermock, Forces of Nature, Henry's Cat in 'Colonization 2'

That's brilliant. You can't beat the surprise of an early attack. I can never execute on that strategy. I'm pfaffing around too much at the beginning.
Posted by Forces of Nature 3 hours ago


Game 42067: xeno, petermock, Forces of Nature, Henry's Cat in 'Colonization 2'

I've only played one or two before. It does make me think about games of Risk, when you can contentedly sit back rubbing your hands together with satisfaction as the other players engage in mutually destructive battles... Hmmmm
Posted by Henry's Cat 3 hours ago


Game 41917: xeno, Death Knight 3k, Zorb, petermock in 'Capture the F.L.A.G. 4-Player CC-Only'

Maybe one more turn?
Posted by petermock 4 hours ago


Game 41917: xeno, Death Knight 3k, Zorb, petermock in 'Capture the F.L.A.G. 4-Player CC-Only'

Bed beckons... zzzzzz
Posted by petermock 4 hours ago


Game 42067: xeno, petermock, Forces of Nature, Henry's Cat in 'Colonization 2'

Interesting bold idea.
Posted by petermock 4 hours ago


Game 42067: xeno, petermock, Forces of Nature, Henry's Cat in 'Colonization 2'

You can tell HC doesn't usually play colonisation games he's attacking me with his engineers! But it's working! I didn't expect my forward outposts to be attacked yet but your engineers have wiped them out a long with two vital engineers and some clones. I'm practically out of the game already.
Posted by xeno 4 hours ago


Game 41794: Death Knight 3k, xeno, SteveSmith, Zorb in 'Capture the F.L.A.G. 4-Player CC-Only'

I was trying to take it around the side rather than fight through the corridors. It was quite unlucky that I decided to take it around the right-hand side, the side of DK3K.
Posted by SteveSmith 2 days ago


Game 41794: Death Knight 3k, xeno, SteveSmith, Zorb in 'Capture the F.L.A.G. 4-Player CC-Only'

I wondered where the hell you were going. I thought you had won when you went to the top. Then you went off to the right.
Posted by xeno 2 days ago


Game 41794: Death Knight 3k, xeno, SteveSmith, Zorb in 'Capture the F.L.A.G. 4-Player CC-Only'

I wondered how I lost that and then I just realised - I threw it to DK3K's side of the map! D'oh.
Posted by SteveSmith 3 days ago


Game 42119: xeno, RABID in 'Capture the F.L.A.G.'

You&#39;re a top player Rabid but thankfully a lttle too predictable sometimes. ;)<br /><br />That Super heavy armour guy of yours is proving hard to kill though! He&#39;s single-handely taking out my men.
Posted by xeno 7 days ago


Game 42119: xeno, RABID in 'Capture the F.L.A.G.'

Well that strategy failed! :-)
Posted by RABID 7 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

I tried in the other game of being elusive but the downside was it wore my engineers out. This needs some thinking. I&#39;ve not yet managed to storm FoN&#39;s or Rabid&#39;s bases. In fact I&#39;m getting pummelled badly in each game. It&#39;s an unusual mission though I like it a lot.
Posted by petermock 8 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

I&#39;m not entirely sure myself. Rabid being Rabid likes to attack early usually. FoN being FoN is an opportunist, patiently waiting for an advantage to appear. I tend to rely on counter-attack but can attack early. I rarely play very defensively though in colonisation games probably because I get bored just waiting turn after turn. I might try it for a change in an underground colony game.
Posted by xeno 8 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

You can tell I wasn&#39;t paying attention in this game. Too busy doodling the hand of doom and that pistol. I don&#39;t think at present I&#39;m much of a threat. FoN made minced meat of my clones, few escaped. I&#39;m still unsure of the tactics and best strategy for this mission. Though fun factor is high.
Posted by petermock 8 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

It looks like you are actually moving into my old place in the top left. That wasn&#39;t Rabid&#39;s. I should have left someone there to keep the lights on. I&#39;m going to be the meat in the sandwich now.
Posted by xeno 8 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Thanks, I&#39;ll bring buckets.
Posted by petermock 8 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

You&#39;re welcome to it. The plumbing is a nightmare though.
Posted by RABID 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Well I might move into Rabid&#39;s place. My old neighbourhood is too dangerous.
Posted by petermock 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

I took it over but it was damaged badly in the fighting. Since then FoN and I have destroyed it. There is a big No Man&#39;s Land between myself and FoN now which he is defending too well!
Posted by xeno 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Darn it! I could have taken over your lovely palace.
Posted by petermock 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

My last unit bit the dust on 8th July!
Posted by RABID 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

artack= attack!
Posted by petermock 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Thanks for the info. I was waiting for Rabid to attack me. I think he may have done a suicude attack at the same time as I clashed with FoN. My artack on FoN failed. You may see more generators appear, you never know.
Posted by petermock 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Yes I believe so. I thought you were too but see a couple of generators suddenly appear. I&#39;ve haemorrhaged units trying to advance towards FoN as his forward snipers are picking my men off 2 or 3 every turn!
Posted by xeno 9 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Is Rabid out of the game? Cheeky to ask but curious.
Posted by petermock 9 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

Yes, I&#39;m being destroyed on all fronts. Just going to be you three in a couple of turns. Such is colonisation games though; I must have been the runt of the litter you guys wanted to eat.<br /><br />But I&#39;ll get revenge in the others. &gt;:)
Posted by xeno 11 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

What? You mean Pete has come out from his hole? I&#39;m having to forcibly break down his walls!
Posted by Forces of Nature 11 days ago


Game 40942: Delta 614, RABID, Forces of Nature, petermock in 'Colonization'

Great game! I hung on as long as I could. Well played. :-)
Posted by RABID 12 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

Triple attack! Bullies. ;)
Posted by xeno 12 days ago


Game 40942: Delta 614, RABID, Forces of Nature, petermock in 'Colonization'

Wow. Rabid, I thought you had an army of 16 waiting for me. I was waiting for you to get me eventually. Epic game
Posted by Forces of Nature 12 days ago


Campaign end?

i think a sort of small diplomacy would make campaign more interesting egz. alliance for 7 days with one fraction
Posted by henoh 12 days ago


Game 41896: igoryan, Forces of Nature in 'Denunciation'

hi FON, let&#39;s continue to play;)
Posted by igoryan 12 days ago


Game 42029: petermock, igoryan in 'Capture the F.L.A.G.'

thanks for you. last turns it was funny:))) i started thinking that my win soon...but...
Posted by igoryan 13 days ago


Game 42029: petermock, igoryan in 'Capture the F.L.A.G.'

Fun game. You did well wiping out my Flag team.
Posted by petermock 13 days ago


Campaign end?

Thanks for the congrats all. I have to admit, I wouldn&#39;t have liked to face the gun toting Rabid. Glad I was on the same side. You each gave some great fights. I think we just got used to playing good at the same old missions before it was rotated round a bit more thank God. I think I must have played over 50 Escort games!
Posted by Forces of Nature 14 days ago


Campaign end?

I think FoN and Rabid were fair opponents to face. Formidable but potentially beatable, just not this time! All of the Veteran players are reasonably well balanced in any player combination.
Posted by petermock 14 days ago


Campaign end?

also may be have sense to arrange the players in teams according their rank on league table. To prevent FON+Rabid ...sorry guys:)
Posted by igoryan 14 days ago


Campaign end?

Possibility for attack to diagonal squares is good idea. Because sense is to attack all of your neighbors. And also the speed of campaign games will be increased.<br />let&#39;s vote about that?
Posted by igoryan 14 days ago


Campaign end?

One soloution to the slog is reduce the amount of sectors overall. A smaller map. And maybe allow diagonal sector attacks? Another way to reduce sectors is to have special sectors amongst the normal ones. When these are won the sector is removed from the map permanently. These of course would have to be place carefully dotted about.
Posted by petermock 14 days ago


Campaign end?

Congratulations FoN and Rabid! I reckon the shorter campaign is preferable.
Posted by petermock 14 days ago


Campaign end?

congrats to the winners that was quick
Posted by henoh 15 days ago


Campaign end?

Both are severe bottlenecks unfortunately. Also, the campaign does need a redesign (as we say after every campaign!). IMHO one problem with it is the fact that the sector map is almost played in realtime, and you have to remember to attack a sector often. Again, no idea what the solution is, but there must be a boardgame we can copy ideas from.
Posted by SteveSmith 15 days ago


Campaign end?

I am open to any change. The only bottleneck is Steve&#39;s programming capacity. <br />The other bottleneck is independent: attract more players.
Posted by Hokunda 15 days ago


Campaign end?

Congratulations to the winners!
Posted by Hokunda 15 days ago


Campaign end?

My congratulations to FON and Rabid. They really strong players! <br />Very interesting to play with them.<br /><br />Steve, when will be new campaign started:)? But of course necessary to change something...
Posted by igoryan 16 days ago


Game 41989: Zorb, xeno in 'Rebelstar - The Old Base'

You smoked me like cheap tobacco on that one. Last dude held out longer than I expected, though.
Posted by Zorb 16 days ago


Artillery strikes?

I&#39;ve got no problem myself with adding features that were not in the original game, as long as they improve the game. I think airstrikes would be too powerful; it would be like giving a player lots of rockets to fire in one go. The idea of resource management sounds good though, and might be a way to improve the campiagn.
Posted by SteveSmith 16 days ago


Campaign end?

Yes. The winner were FON and Rabid.
Posted by SteveSmith 16 days ago


Campaign end?

Steve, campaign ended?
Posted by igoryan 16 days ago


Artillery strikes?

If it deviates too far from its base then it loses its brilliant replica.<br /><br />If it&#39;s not broke don&#39;t fix it. Not all change is an improvement. Needs to be done gradual. That&#39;s my humble opinion.
Posted by xeno 17 days ago


Artillery strikes?

It has been mentioned before but been rejected because it would alter the dynamics of the game too radically. This game is based on Laser Squad and and to stay true to that it needs to stay within the original. I would like to see shotguns introduced. Was that in the original? Can&#39;t remember but that would still be in the boundary.
Posted by xeno 17 days ago


Game 41921: xeno, RABID in 'Rescue from the Mines'

Heh heh. I wondered where your men went. Suicide squad!!
Posted by RABID 17 days ago


Game 41921: xeno, RABID in 'Rescue from the Mines'

I made the worst series of mistakes that I have ever made in this game. The game meant zilch so maybe that was the reason but even so embarrassing and this is my stock so get your rotten veg ready.<br /><br />I primed and threw an AP100 at the wrong cell. I then had to bring a bloke down with an AP50 to blow the correct one. He threw the grenade without priming it. So next turn he went and retrieved it. He primed it and I pressed to drop it. He then scarpered as far as he could. Boom! He blew himself up because I didn&#39;t actually drop it. So the poor prisoner is still stuck in his f*@king cell because the keystone cops were sent to rescue him.
Posted by xeno 17 days ago


Campaign end?

no no no!!! battle to be continue!!! red devils attack!!!
Posted by igoryan 17 days ago


Artillery strikes?

Not sure how feasible this is and/or whether it&#39;s come up before but it might be interesting to have the option of calling in artillery/air strikes... you call in a spot, &amp; after a (slightly unpredictable?) # of turns, something hits. Would probably be disallowed for many scenarios, of course... <br /><br />Also, having a limited supply of arty/air strikes in campaign mode might add another resource-management element to it?
Posted by Zorb 17 days ago


Campaign using board game mechanics

The campaign mode is in the ballpark of being brilliant, but somehow always seems to become a grind.It feels like it just needs speeding up... Not sure how!
Posted by RABID 17 days ago


Campaign end?

I humbly accept the victory. Well done to Forces of Nature for making me look good by winning so many battles for my faction! :-)
Posted by RABID 17 days ago


Game 41984: Zorb, xeno in 'The Big Push'

Thanks, this was a fun one. Thought you might be going easy on me, but I guess I can thank the random number generator instead. Hehe.
Posted by Zorb 18 days ago


Game 41952: petermock, Hokunda in 'Hideout'

Scanner movement gave away your position, otherwise the hunt might have been more difficult.
Posted by petermock 18 days ago


Game 41984: Zorb, xeno in 'The Big Push'

Units are pissing their pants and dropping their weapons now. All yours mate.
Posted by xeno 18 days ago


Game 41984: Zorb, xeno in 'The Big Push'

You&#39;ve won this one. I missed 8 opp fire shots in a row with Marsecs, blasters and Mk1 rifles. That is like calling heads 8 times and getting tails every time instead!<br /><br />But for a relative newbie, very nicely played, you defended well.
Posted by xeno 18 days ago


Game 41980: xeno, henoh in 'Assassinate - Campaign Version'

damn it why i moved sterner?! you wouldnt find him! good game
Posted by henoh 18 days ago


Campaign using board game mechanics

I&#39;m all for amending the game. I love board games so welcome that approach too. But it&#39;s been so long since I&#39;ve played any I&#39;m not going to have much input for a proposed methodology.
Posted by Forces of Nature 19 days ago


Game 41945: xeno, Zorb in 'Moonbase Assault 2'

I thought I might take it too, but you cracked my defence pretty handily. Nice job.
Posted by Zorb 20 days ago


Game 41945: xeno, Zorb in 'Moonbase Assault 2'

Another close game. I actually thought you were going to win after I lost several men quickly at the start.
Posted by xeno 20 days ago


Game 41940: Zorb, xeno in 'Rebelstar - The Old Base'

Hehe. That&#39;s a fun scenario. Thanks.
Posted by Zorb 20 days ago


Game 41940: Zorb, xeno in 'Rebelstar - The Old Base'

Well played, you ran me close.
Posted by xeno 20 days ago


Campaign using board game mechanics

I haven&#39;t really played many strategy board games. A couple like World In Flames over 20 years ago and of course Risk.<br /><br />Space Hulk I have played on the PC which was orginally a board game.<br /><br />World in Flames had some game mechanic (can&#39;t remember the specifics) to try and replicate the German Blitzkrieg so it rewards success to keep a momentum going. This would help stop stalemates - trench warfare. How you do that I&#39;m not entirely sure. Perhaps once you have taken a sector you can attack at least one neighbouring sector much quicker so rather than 7 days for your opponent to defend it they just have 3 days or lose it. And so on.
Posted by xeno 22 days ago


Campaign end?

Now, just as Marsec are about to storm the galaxy? ;) Good idea, I think it was scheduled to end at the end of June anyway. I officially declare Forces of Nature and Rabid as campaign winners!<br /><br />On the subject of changing the campaign, don&#39;t know if you&#39;ve seen this post I made: <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=23248#pid20368">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=23248#pid20368</a> Board games usually have pretty solid and proven machanics, so we could borrow from them.
Posted by SteveSmith 22 days ago


CC 4 player game

Just one more player needed to start.
Posted by xeno 22 days ago


Campaign end?

I concede the campaign to FON and Rabid. I&#39;ve played 9 campaign games in the last 6 days and have 4 more yet to play. I&#39;m exhausted my pool of men and myself trying to stop sectors from being taken undefended. I won&#39;t play anymore after tomorrow.
Posted by xeno 22 days ago


Game 40943: Delta 614, SteveSmith, petermock, Forces of Nature in 'Colonization 4 - Pleasure Dome'

Great shoot out FoN. You had my units pinned down and scared. They were dropping everything every turn, pants and all.
Posted by petermock 22 days ago


Underground Colony - remove corpses?

Does anyone have any objections if I remove corpses from this mission? I&#39;m thinking it might speed up the small delay when moving a unit, since it won&#39;t have to calculate LOS to all the corpses. If it has no effect, I&#39;ll remove the change.
Posted by SteveSmith 22 days ago


Campaign end?

I think it should end now and be awarded to Rabid and FON. I get the feeling from the number of sectors they are taking undefended that everyone else has pretty much given up anyway. That makes me want to as there is little point then.
Posted by xeno 22 days ago


Game 40863: Delta 614, RABID, Death Knight 3k, Henry's Cat in 'Battle Royale'

(@Rabid)
Posted by Henry's Cat 23 days ago


Game 40863: Delta 614, RABID, Death Knight 3k, Henry's Cat in 'Battle Royale'

@touche! That&#39;ll learn me
Posted by Henry's Cat 23 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Death Star would&#39;ve been cool!
Posted by petermock 23 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Yes! And a pistol. I keep losing this game so a little distraction and entertainment.
Posted by petermock 23 days ago


Game 41865: Hokunda, xeno in 'Denunciation'

Yes either bad luck once again or poor judgement. Bit of both I really. Getting used to it now. Would normally piss me off, but happening so often I take this game now as casual fun and no longer competitive.
Posted by xeno 23 days ago


Game 41865: Hokunda, xeno in 'Denunciation'

Oh my god. I have never ever expected to win this game. You have built your strong defense line which is nearly impossible to penetrate. Suddenly Sterner moved out of his hideaway and my sniper hit him twice. <br />Thank you for the game. Today I will sleep well. :)
Posted by Hokunda 23 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

Jeez, double pronged attack!
Posted by xeno 23 days ago


Game 41642: petermock, RABID, Forces of Nature, xeno in 'Underground Colony (beta)'

Well played all
Posted by Forces of Nature 23 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

I thought Pete was building the Death Star!
Posted by RABID 23 days ago


Game 41785: xeno, RABID, Forces of Nature, petermock in 'Underground Colony (beta)'

Is that a &#39;hand&#39; pete?
Posted by Forces of Nature 23 days ago


Game 41636: SteveSmith, RABID, petermock, Forces of Nature in 'Underground Colony (beta)'

Steve you&#39;ve made a top mission, absolutely brilliant. Definitely ready for general release.
Posted by petermock 23 days ago


Game 41814: xeno, SteveSmith, Death Knight 3k, Forces of Nature in 'Aliens v Humans Co-op (beta)'

Xeno, you need me to fight aliens with you next time!
Posted by petermock 23 days ago


Campaign using board game mechanics

It&#39;s been mentioned a few times that the campign needs a bit of a re-design. One thought occurred to me: how about &quot;borrowing&quot; some mechanics from board games? These are usually played in a similar way to TBS games (well, they *are* TBS games). Off the top of my head, Risk would be a potential candidate (although I wouldn&#39;t neccessarily want to use that since I&#39;ve played it to death). Has anybody else played a board game that has some mechanics that could be transposed to sci-fi universe?
Posted by SteveSmith 24 days ago


Game 41814: xeno, SteveSmith, Death Knight 3k, Forces of Nature in 'Aliens v Humans Co-op (beta)'

I&#39;ll do that, FWIW. It&#39;s currently 8 games required.
Posted by SteveSmith 24 days ago


Game 41814: xeno, SteveSmith, Death Knight 3k, Forces of Nature in 'Aliens v Humans Co-op (beta)'

Would be a good idea to set this as having played 20 games. Even then you will still get people playing without reading any instructions.
Posted by xeno 24 days ago


Forum post

No it was another before that. But nevermind.
Posted by xeno 24 days ago


Game 41814: xeno, SteveSmith, Death Knight 3k, Forces of Nature in 'Aliens v Humans Co-op (beta)'

I&#39;m getting no help from my co-player, in fact the opposite. Destroyed a clone generator I built, then stands in a gun one, so can never get the bloody gun, and just hides at the top without shooting at all. I&#39;m keeping you aliens at bay myself.<br /><br />Tried messaging the person? Yes twice.
Posted by xeno 24 days ago


Game 41636: SteveSmith, RABID, petermock, Forces of Nature in 'Underground Colony (beta)'

I&#39;ve just had a look and it is indeed because it&#39;s a &quot;beta&quot; mission. I might as well stop it being a beta mission.
Posted by SteveSmith 24 days ago


Forum post

Was it your post about getting new campaign troops?
Posted by SteveSmith 24 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

I am experimenting with something different this time. Everyone is welcome to visit my home/s.
Posted by petermock 24 days ago


New troops

I believe I have been dethroned. Igoryan has beaten me consistently on this mission. I&#39;m trying out his tactic now!
Posted by Forces of Nature 24 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

It must be carnage down there. <br />Meanwhile Mr Mock has locked himself into his solitary cell(s). You must have accumulated 100 ap grenades by now but aren&#39;t you in danger of blowing yourself up. Confined spaces and all that?
Posted by Forces of Nature 24 days ago


Game 41642: petermock, RABID, Forces of Nature, xeno in 'Underground Colony (beta)'

I think it&#39;s great too! I look forward to each turn.
Posted by petermock 24 days ago


Game 41642: petermock, RABID, Forces of Nature, xeno in 'Underground Colony (beta)'

Love this map, so many different strategies to try. Great game!
Posted by RABID 24 days ago


Game 41815: Forces of Nature, petermock, xeno, RABID in 'Underground Colony (beta)'

Yep, rocket launcher! :-)
Posted by RABID 24 days ago


Game 41642: petermock, RABID, Forces of Nature, xeno in 'Underground Colony (beta)'

Grsat game, congratulations to Rabid.<br /><br /> Steve, setting this up is a pain as Advanced Mode option is definitely missing from the app.
Posted by petermock 24 days ago


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