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Two new missions!

Interesting idea Pete. Maybe an option to select it when creating a game from the start for colony based missions. Not sure how much work it would take but an intriguing suggestion.
Posted by xeno 5 days ago


Two new missions!

I was thinking for underground meltdown missions would a new vending machine be possible? Either smoke, nerve gas or incendiary or all 3?
Posted by petermock 5 days ago


Game 51526: Socrates, petermock, SteveSmith, RABID in 'Underground Capture the Flag (beta)'

Popular chap Steve : )
Posted by petermock 5 days ago


Game 51526: Socrates, petermock, SteveSmith, RABID in 'Underground Capture the Flag (beta)'

Why is everyone coming for me all of a sudden? ;)
Posted by SteveSmith 9 days ago


Two new missions!

Great minds think a like. :D
Posted by xeno 10 days ago


Two new missions!

Honestly, it had crossed my mind to call one of them Scrambled Eggs.
Posted by SteveSmith 12 days ago


Two new missions!

So we've got poached eggs, scambled eggs and fried eggs!
Posted by xeno 12 days ago


Two new missions!

Actually, although I had my tongue in my cheek with my first comment above, having a mission which combines a lot of factors (like eggs next to exploding computers as suggested by Pete) sounds pretty fun.
Posted by SteveSmith 12 days ago


Two new missions!

How about Underground Moonbase Meltdown Assassin Assault, where you have to destroy the computers in the moonbase, assassinate the other player and then collect their eggs? :):) <br /><br />Seriously though, I like the sound of the &quot;eggs spread around the map&quot; mission, but I&#39;ll have a look at creating both of those.
Posted by SteveSmith 12 days ago


Two new missions!

Mission 3 Egg meltdown. Got to get eggs but also exploding CPU&#39;s in the mix.
Posted by petermock 13 days ago


Two new missions!

I reckon you could get 2 missions at least put of Xeno&#39;s egg collector idea. First Xeno&#39;s central egg location concentration. Eggcellant idea. Another arrangement could be eggs dotted about the map but in single or very small amounts forcing players to make directional choices and having to collect more than 3.
Posted by petermock 13 days ago


Two new missions!

Count me in I like the idea. EGGS!
Posted by petermock 13 days ago


Two new missions!

It&#39;s odd, as I&#39;m a master at infiltration tactics in the underground games. Blowing my own trumpet but I think that is well established. ;)<br /><br />Yet in egg hunt, I for some reason don&#39;t, and I&#39;m usually on the receiving end. Seem to rush in and take them, and then some sneaky git comes and steals them. Be interesting, for me at least, if I can in do it in an underground mission.
Posted by xeno 13 days ago


Two new missions!

Reminds me of caveman rugby at school but with medicine balls.
Posted by xeno 13 days ago


Two new missions!

The new underground missions are really good, revitalised my interest in the game.<br /><br />Pushing it, but how about an egg hunt version. Eggs in the centre, first to get three back to their starting base wins.
Posted by xeno 13 days ago


Game 51470: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Meltdown'

Cheers Steve! I guess I&#39;ll be going fisticuffs for the current games until I can generate guns. <br />Of course, now my enemies know this...
Posted by Cpt Fishmonger 16 days ago


Game 51470: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Meltdown'

If you are running out of RP&#39;s, then yes. I think this is because players couldn&#39;t see the point of using their last RP&#39;s to create guns if they had no clones to shoot them. :)
Posted by SteveSmith 16 days ago


Game 51470: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Meltdown'

Ah I see. So to force the creation of guns, I need to keep created clones on top of the clone generators?
Posted by Cpt Fishmonger 16 days ago


Game 51517: xeno, petermock, Dijon_p, Socrates in 'Underground Capture the Flag'

I think that&#39;s it. Once a unit has seen the flag, you will be able to see it from then on.
Posted by SteveSmith 16 days ago


Game 51470: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Meltdown'

If you have a look at the game log, it will tell you how many RPs you had and what it created. Clones get created first. Or it might be a dead mouse stuck in the mechanism.
Posted by SteveSmith 16 days ago


Game 51470: SteveSmith, Cpt Fishmonger, xeno, Socrates in 'Underground Meltdown'

Hi Steve just checking is there any glitches with the gun production? Might be I don&#39;t have enough resource pts but I haven&#39;t produced a single gun yet.
Posted by Cpt Fishmonger 16 days ago


Game 51517: xeno, petermock, Dijon_p, Socrates in 'Underground Capture the Flag'

Yes, but the other underground flag game shows it outside scanner. Maybe this one is advanced mode so it doesn&#39;t show up. Sorry only just thought of that.
Posted by xeno 17 days ago


Game 51517: xeno, petermock, Dijon_p, Socrates in 'Underground Capture the Flag'

Is it shown on the scanner?
Posted by SteveSmith 17 days ago


Game 51517: xeno, petermock, Dijon_p, Socrates in 'Underground Capture the Flag'

Can&#39;t see the flag in this one.
Posted by xeno 17 days ago


Game 51517: xeno, petermock, Dijon_p, Socrates in 'Underground Capture the Flag'

Can&#39;t see the flag in this one.
Posted by xeno 17 days ago


Game 51529: thrashbarg, RABID in 'The Assassins'

Well played Thrashbarg!!
Posted by RABID 18 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

I didn&#39;t really deserve to win that one!! Thanks Steve ;)
Posted by RABID 20 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

@Petermock, When I saw your men there I knew I had to plan carefully to minimize casualty and damage (thanks to Rabid and Xeno I&#39;m getting used to sneak grenadeattacks). I fully expected both units to explode when I killed them, and also thankfully I had enough APs to carry the Ap100 away, otherwise it would have set off a chain reaction.
Posted by SteveSmith 20 days ago


Two new missions!

I&#39;m in like Flint!<br />You guys are far superior strategists than me, but I always have a blast still trying! Ahah
Posted by Socrates 21 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

I was wondering how Rabid could pull that magic win off.. now I get it! :D <br />Very fun game, Steve. I was starting to sink my minions over your domain, wanting to steal the flag from you.
Posted by Socrates 21 days ago


Two new missions!

?? = thumbs up emoji :)
Posted by petermock 21 days ago


Two new missions!

I&#39;ve just created a game with new gap. Looks good, testing it now.??
Posted by petermock 21 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Just watched play back, Steve you handled that well. I remember the grenade had 1 more turn on it so was useless. I ran in hoping to scare everyone! :)
Posted by petermock 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Steve, no death grenades involved. Just a pre-primed AP100. I set a random number high number and tunnelled in hoping to get in and do as much damage as possible.
Posted by petermock 22 days ago


Two new missions!

I&#39;ve just updated the Underground CTF mission so now there&#39;s a bigger gap around the edge.
Posted by SteveSmith 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Peter, I assumed your men had death grenades when they parked themselves next to my installations. Did you run out of APs to prime the grenades (apart from the AP100)?
Posted by SteveSmith 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Yes I like the modification idea.
Posted by petermock 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Good idea, and I might also bring the walls in so there&#39;s a 4-5 square gap around the edge. Then there&#39;s no reason to take the flag right to the edge until you want to win.
Posted by SteveSmith 22 days ago


Game 51500: petermock, RABID, Socrates, DimSTriple in 'Underground Meltdown'

Oh dear :)
Posted by petermock 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Rabid using his mind powers again! :)
Posted by petermock 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Hmm yep I&#39;ve done that Steve on a normal FLAG game. Could leave everything as is but put a warning in mission description?
Posted by petermock 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Damn, that was a disappointing end just as things were getting interesting. Rabid won because I took it to the edge of the map on my side! I&#39;m not sure what the best solution is to this, because it&#39;s not ideal?
Posted by SteveSmith 22 days ago


Game 51490: RABID, SteveSmith, petermock, Socrates in 'Underground Capture the Flag'

Phew, I thought that sneak attack was going to be a lot worse!
Posted by SteveSmith 22 days ago


Game 51500: petermock, RABID, Socrates, DimSTriple in 'Underground Meltdown'

I don&#39;t have any idea, Peter. If it&#39;s about that giant hole, I imagine DimStriple accidentally blew his own computer.. that must have hurt! :D
Posted by Socrates 25 days ago


Game 51500: petermock, RABID, Socrates, DimSTriple in 'Underground Meltdown'

Socrates yikes what happened?
Posted by petermock 25 days ago


Two new missions!

Happy New Year Pete, and everyone who&#39;s playing! Not too many sore heads this morning? (/afternoon)
Posted by SteveSmith 26 days ago


Two new missions!

Happy New Year everyone!
Posted by petermock 26 days ago


Two new missions!

Cool Steve
Posted by petermock 31 days ago


Game 51433: Dijon_p, xeno, SteveSmith, Socrates in 'Egg Collector'

I liked your tactics though, very sneaky!
Posted by Dijon_p 32 days ago


Two new missions!

oooooh new Underground missions. Stellar Forces, the gift that keeps on giving......
Posted by RABID 32 days ago


Game 51433: Dijon_p, xeno, SteveSmith, Socrates in 'Egg Collector'

Well played. I left it far to late to steal the eggs from other people! :)
Posted by SteveSmith 32 days ago


Two new missions!

Thanks Steve.
Posted by xeno 33 days ago


Two new missions!

I&#39;ll write more detailed instructions once the missions are &quot;bedded down&quot;, but it&#39;s as follows:<br /><br />Underground Meltdown - This is pretty much a standard Underground Colonization but with the exploding computers from Meltdown. These don&#39;t affect VPs, but will explode a random number of turns after being destroyed.<br /><br />Underground CTF: This again is pretty much a standard Underground Colonization, but the winner is the player who gets the flag to the opposite side of the map.<br /><br />Let me know if there&#39;s any other details need clarifying.
Posted by SteveSmith 33 days ago


Two new missions!

Could someone explain the missions here. They seem on the surface straight forward but if someone could clarify them please.<br /><br />The term: &quot;And avoid exploding computers&quot; is somewhat ambiguous. I think I know what was meant by this but just need clarification before I equip/deploy.
Posted by xeno 33 days ago


Two new missions!

And it should shorten the games but also inject a sense of mission purpose.
Posted by petermock 33 days ago


Two new missions!

Thanks Steve, good Xmas presents. Steve I&#39;m with you on keeping the CPU&#39;s as exploding components only. But if in practice we need to affect the VP score, I&#39;m not against that. We might have to have the VP idea implemented if people start blowing their own CPU&#39;s up for some kind of advantage. Hard to predict how the games will play. Testing only way. FLAG idea I&#39;m equally excited about trying out.
Posted by petermock 33 days ago


Two new missions!

Oh tasty! It should in theory make the games much shorter. I&#39;m looking forward to the inevitable chaos...
Posted by Cpt Fishmonger 34 days ago


Two new missions!

Thanks. :) In the Meltdown mission, the computers don&#39;t affect victory points (although I may change this). Their only function is to explode when shot, thus creating more chaos. I thought that might be enough to make the mission new and interesting.
Posted by SteveSmith 34 days ago


Two new missions!

You, sir, are a legend!<br /><br />With Underground Meltdown do we just need to protect the computers nearest to our starting position?
Posted by Cpt Fishmonger 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Ho ho ho, since you&#39;ve been so good, you can have two new missions for Xmas! <br /><br />More details here: <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=30473">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=30473</a>
Posted by SteveSmith 34 days ago


Two new missions!

It must be Christmas - Stellar Forces ha two new missions! &quot;Underground Meltdown&quot; and &quot;Underground Capture the Flag&quot;, suggested by Petermock and Cpt Fishmonger respectively. <br /><br />Both are based on the Colonization-style missions, but the Meltdown mission has the exploding computers as seen in the original Meltdown missions, and the CTF is obviously the first player to get the flag to the opposite side of the map.
Posted by SteveSmith 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

I think both got mileage. FLAG might be better on the small map a quicker exciting game, Meltdown version the big map. Reactors need the space and scale to work. Flag Alert &amp; Underground Doomsday or Underground Apocalypse?
Posted by petermock 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

I particularly like the Meltdown version, with having reactors all around the map. Would the Flag version be too similar to the existing CTF and/or Egg Collector missions? Of course, the big question is what to call the mission? :)
Posted by SteveSmith 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

I like the FLAG idea Captain. Both options would be cool. Steve would it be very difficult to adapt Underground Colony in this way?
Posted by petermock 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

That could be fun. Or a capture the flag element, with one flag located in the centre of the map. Cue mass rumble as everyone converges on the same spot.
Posted by Cpt Fishmonger 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

I&#39;m thinking, maybe say meltdown reactors dotted about the map. You have to defend your own ones while trying for your opponents. Same deal as mission meltdown, once shot the random timer sets off with large blast areas. Each side could have 3 reactors within their quadrant area to defend. I don&#39;t know how difficult it would be to incorporate but would definitely fun.
Posted by petermock 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Maybe we could have a new Underground Colony mission that has different victory conditions included.
Posted by petermock 34 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

It&#39;s a good point that the definition of &quot;lost cause&quot; if very subjective. Also, if a player does want out, it&#39;s easy enough for them to either commit suicide or just find an enemy to kill them. Maybe no change is required after all.
Posted by SteveSmith 35 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

I tend to take the attitude that no position is a total lost cause. I quite like things as they are. Changing the victory conditions is problematic if the winning side is also very low on resources. It?s only really a forgone conclusion when the difference between the opposing sides is massive, like if one side has no engineers and few RPs but the other side has 16 units, engineers and loads of RPs.
Posted by RABID 39 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Usually single game goes down fairly swiftly. Xeno got me pretty quickly recently. Also even if you&#39;re on the losing side it can be fun. If the ground is open by grenade damage and Rabid is my opponent it turns into a giant snipers paradise game. And there&#39;s still a chance to turn the tables. If you change the victory conditions then it wipes that out. Also I feel how you lose is up to the player not to a piece of software design. Anyone stuck on the losing side that hates the situation can simply concede the game. That option is available right now. The 2 player game on the other hand gets messy and very drawn out. Makes sense to change victory conditions there because the option to concede means letting your team mate down. Said team mate might not feel the same way.
Posted by petermock 41 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Thanks. Just curious why not the single-player games though, as in my experience they can all drag once one player becomes untouchable? (Just in case I&#39;m missing some aspect).
Posted by SteveSmith 41 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

I think the single player games are ok as they are. The Co op ones I&#39;ve had some terribly draggy games. Steve if you want to try changing victory conditions on Cooperative missions, gets my vote.
Posted by petermock 41 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Definitely worth a test. These kind of games are like death from a thousand cuts when you&#39;re on the ropes.
Posted by Cpt Fishmonger 45 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Maybe a player should be eliminated if they&#39;ve lost all their engineers, and have less than (say) 10 RPs?
Posted by SteveSmith 45 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Great idea, what parameters would you change?<br />Those last few rounds I deliberately walked my men into enemy fire...
Posted by Cpt Fishmonger 45 days ago


Game 51411: SteveSmith, henoh, petermock, Cpt Fishmonger in 'Underground Colony Co-Op [Large map] (beta)'

Good game, well played all. I&#39;ve been thinking about modifying the Colony missions victory conditions, so they don&#39;t end up one-sided for the last stretch, with one (or two) sides just having to take turns but knowing it&#39;s a lost cause. God knows I&#39;ve been there!
Posted by SteveSmith 45 days ago


Removing Morale/Panicking

I mean on strategic scanner
Posted by henoh 51 days ago


Removing Morale/Panicking

Do you mean, add a new menu option in the app that shows a player&#39;s current games and their details?
Posted by SteveSmith 58 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

&quot;Space Combat Simulator&quot; sounds like a great name though!
Posted by SteveSmith 59 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

Nice one Steve. Once panic sets in then it&#39;s a vicious circle and very frustrating. Realistic yes, but a real pain overall so about time. The game itself isn&#39;t a simulator of space combat is it. :)
Posted by xeno 59 days ago


Removing Morale/Panicking

when you take your turn you can see your resource points in game details but between your turns this information is unavailable. I was just wondering is it possible to set this inf in online details of current game?
Posted by henoh 59 days ago


Removing Morale/Panicking

I don&#39;t think I know what you mean exactly. You mean all of the info on that page?
Posted by SteveSmith 59 days ago


Removing Morale/Panicking

I mean rather in concrete game for egz <a href="http://www.stellarforces.com/dsr/viewmap.cls?gid=51411">http://www.stellarforces.com/dsr/viewmap.cls?gid=51411</a>
Posted by henoh 60 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

It&#39;s gone now. :) Agreed, it can be a bit frustrating.
Posted by SteveSmith 60 days ago


Removing Morale/Panicking

Yes, no problem. Do you mean the info on this page?: <a href="http://www.stellarforces.com/dsr/missiondescriptions.cls?type=89&amp;camp=0">http://www.stellarforces.com/dsr/missiondescriptions.cls?type=89&amp;camp=0</a>
Posted by SteveSmith 60 days ago


Removing Morale/Panicking

Steve I have a question. Is it possible to place resource points info at the online game details in colonisation game types?
Posted by henoh 60 days ago


Removing Morale/Panicking

Just putting this out there before I make the change and remove morale and panicking - any objections/suggestions?
Posted by SteveSmith 60 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

Yes please! The panic thing has always annoyed me!!
Posted by RABID 60 days ago


Deleting a player

That&#39;s a good idea, I&#39;ll look into adding that and see how easy it will be.
Posted by SteveSmith 61 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

I&#39;m tempted to remove the whole morale/panicking thing. If a player is already losing, it just makes it even harder.
Posted by SteveSmith 61 days ago


Deleting a player

When a player is deleted from a game before it has started because they have not equipped or deployed their units I think it should not start until another player has taken their place. <br /><br />I agree that they should be deleted/cancelled if they don&#39;t do so after 5 days but it then can make the game uneven. Of course once it has started then you can&#39;t do much about it, but at the start it should open up to a new player.
Posted by xeno 61 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

Have to remember not play this on advanced mode. Every engineer panicking again, must be 5 turns now. Can&#39;t gather resources.
Posted by xeno 62 days ago


Game 51362: Socrates, xeno, petermock, Lashred in 'Egg Collector'

Stealing my eggs, that was pure genius and very funny. I think I stole 2 eggs from Xeno and found one in a corridor. I think this mission has got creative tactical potential, you can leave the eggs and hunt other folk or try just getting eggs or a combination of both strategies. Also you can go full offensive or opt for defending your corner. Blowing holes in the outside walls literally opens up another attack route. You also can track your opponents when they&#39;re carrying their eggs. Makes you nervous when it&#39;s your last man and he has no weapons.
Posted by petermock 64 days ago


Game 51391: thrashbarg, xeno in 'Sniper's Paradise'

Thanks Steve! Time to test it out
Posted by Cpt Fishmonger 64 days ago


Game 51362: Socrates, xeno, petermock, Lashred in 'Egg Collector'

I lost four, even maybe five men to your rockets at different turns Socrates. Never killed a single man of yours until the very end I think. I had one man left and just went around marauding.
Posted by xeno 64 days ago


Game 51392: thrashbarg, xeno, petermock, free palestine. in 'Underground Colony'

Three times in a row now, nen pissing their pants and dropping their weapons.
Posted by xeno 64 days ago


Game 51388: xeno, Socrates, RABID, SteveSmith in 'Flag Collector'

I spent most of the time running around the outside of the building, trying to work out where the flags were going. I think the secret to this mission is to wait until as late as possible before taking the flags.
Posted by SteveSmith 64 days ago


Game 51391: thrashbarg, xeno in 'Sniper's Paradise'

I&#39;ve just changed it to &#39;first to eliminate 5 opponents&#39; as suggested, mainly cos its easier and sounds like it might work. Now you don&#39;t have to kill every single one, so if your opponent does choose to hide, they&#39;ve got to hide at least 4 units.
Posted by SteveSmith 64 days ago


Game 51388: xeno, Socrates, RABID, SteveSmith in 'Flag Collector'

That was a fun one! Sneaky and very well played, Steve..<br />I got cocky in the end and totally forgot to watch my back after the drop of the flag into my lair. Cheers to masters!
Posted by Socrates 64 days ago


Game 51362: Socrates, xeno, petermock, Lashred in 'Egg Collector'

Funny thing.. I dont know how i did that mistake, but i configured my troops wrongly. Only a few rockets and a pair of smoke grenades. Zero guns, not even a simple knife! So after i used a some with Xeno, i was totally unprotected. But i manage to save one rocket with the hope that i could reach your lair and give you a surprise :-) plus the egg robbery
Posted by Socrates 64 days ago


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