No problem, I'll wait a few turns and then unleash death on you all!!<br /><br />> Do you have additional privilege as the owner, Steve?<br />Not sure what you mean. I obviously have full access to the game, but I've never used that to gain an advantage (as my losing record will testify!).
Thanks Steve! :-) My ha'penny's-worth is that you should definitely still play to win; the question is whether you have an unfair advantage right now by being able to see any Human units. If so, perhaps you could allow us a few turns' grace in order to re-hide? What do other people think?
Oh dear, it seems we're back to "waiting for Drigert to take turn" despite Steve's efforts on our behalf. Perhaps we really should abandon it after all...
Cheers Steve. <br /><br />Chris/Rabid given I have two units, and you both three, I will position one of my units at either end of the corridor. <br /><br />Additionally, since you have the numerical advantage, you two can face-off first, and I'll take the place of the killed unit
It should be sorted now. Zombies have been removed, and will never return.<br /><br />If you have an issue like this in the future, let me know and I can take over a player who seems to have disappeared.
Is there an issue with a removed player's zombies coming back to life? There's probably never been this situation before, but I can fix it. I assume the best solution is for resurrected units to be put under the control of the remaining zombie player.
The condition here being the unit replacing a dead unit must be given a turn of grace (until the other returns fire) taking into account the AP they would use getting into position
Another option is unit-by-unit having a duel. One unit stands at the far left of that massive corridor at the top, and one at the far right.<br />Each turn a player gets to take an aimed (or two if they have the AP) shot at the opponent, and vice versa.<br />When one unit is dead, another player takes their place. Rinse and repeat until there is one unit left
RABID, do you have an opinion on whether to cancel? We COULD fight it out on a "psychic" basis (ability to see each other's positions on the scanner/Details screen. On the one hand, this would be a bit unfair to the Cap'n, given that he has the least remaining "skin" in the game; on the other, regardless of who was the last team standing I guess we'd ALL be due some league points at Drigert's expense given that we're all on the oppositeside to him. So I'm torn!
Thanks Steve, on this map the monitors are all allies so we are able to see each other - please cancel.<br /><br />Alas I can't take credit for Keo Kebab, I assume the names are already pre-set?
The only option is the one you've selected, to remove a player that's taking too long. Normally the game would cancel if all the players of one side disappeared, but due to the nature of this mission where everyone is technically against each other, the game will continue. I can cancel is if need though, just let me know. Maybe you want to fight to the death. :D
Good game chaps. Chris guessed where the scientists were hiding but I took too long. Tbh I doubt my 4 units would have overpowered them (I had one unit on 1 hp and another half hp)
Wow, that couldn't have been much closer in the end! Great game, guys, particularly (I'm biased here...) on the part of the Cap'n for literally soldiering on so brilliantly without me for so turns.
Now that we have all four players for this, could I request that we each have until late on Monday to equip, deploy and talk tactics with our teammates before play commences? The rest of the weekend is looking pretty full-on for me...
You had me worried for a while there - my two remaining guys were both badly injured, and it wouldn't have taken much to finish them off...<br /><br />Over to you to choose the next field of battle.
Oh dear, that went spectacularly wrong - one horribly off-target Autocannon blast and umpteen chain-reaction explosions later, all but two of my guys and precisely none of yours are dead! Do you mind if I concede...?
No, it's just that if they're all dead it isn't possible for you to make a move until they've reanimated again, which means it automatically defaults to my turn again. This happened repeatedly after you'd committed them all to attacking the big group, which meant that eventually the turns simply ran out.
Actually, since I raced through my later turns in Reanimator (owing to killing off all the zombies on each of my goes), and Impregnator was such a bust, how about you set us up with something before The Assylum has run its course?
I'd forgotten about the weak walls, to be honest!<br /><br />Mind you, it was close at the end and my last few aliens nearly got splattered. <br /><br />NB it's not looking hopeful for me in Reanimator...
Oops! Evidently just taking up a defensive position (however strong-seeming) and staying there doesn't cut the mustard vis-a-vis aliens/weak walls! Lesson learnt...<br /><br />Let's let our games of Assylum/Reanimator play out, then maybe set something else up.
Hmmm...I don't think there's another where one side knows the enemy's whereabouts at all times, but advanced mode allows both sides to "hear" units who are moving/shooting in nearby squares, and the alien in...well...Alien can hear the Nostromo crew members from considerably further away. And then there are alternative unit types who have other supernatural abilities: the angels, for example, have a Doctor Who thing going on (super-fast, deadly at first strike, indestructible, but can't move if in any enemy's line of sight), and the zombies, while slower, reanimate after a random number of turns. Happy to set something up if any of that sounds intriguing.
So ends the extended cat-and-mouse as it was always going to - you definitely had the upper hand for most of that game! Where shall we two meet again...?
Allow me to hand you your first SF victory! My guy was severely injured (and therefore slow) after being shot the first time, and with turns beginning to run out I was left with no choice but to chance my diminished action points on the next shot being a miss...<br /><br />More than happy to be your sparring-partner for some future missions should you be up for it.
Well played, Drakester- a deserved win to round off our tour of the three-player games, which I've thoroughly enjoyed Just let me know if you'd like me to join you for future missions. :-)
Cheers Chris, it definitely went down to the wire!<br />When I saw you'd set one of my guys on fire (also adjacent to another of my troops) my heart sank.<br /><br />Sure, set up a game of your choosing for me to accept
Good, close game! Your use of death grenades ensured it all came down to that final shootout; pity Android Whatshisface chose that moment to disgrace himself...I dunno, you just can't trust AI...<br /><br />Another game of sommart?
Thanks a lot Cpt, that's very much appreciated! And a relief that SF can continue thanks to people's generosity. (And yeah, the Patreon website is a whole bunch of crap :( I'll start looking into alternatives.)
Hi Stephen, thanks for getting me back in after an extended hiatus.<br />I'm extremely relieved that the much-feared closure didn't happen. <br />I've subscribed on Patreon just now. As an aside, I find Patreon not the most user friendly platform!