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New Campaign 2019

If we do the Campaign in the New Year, Lab attack 2 V 2 player contest could fill the gap nicely between now and then or whenever Steve can set it up? Is everyone up for a 2 V 2 Lab Attack knock out contest?
Posted by petermock 1 days ago


New Campaign 2019

Start a the next one in the new year perhaps? Maybe also a lab 2v2 contest like I suggested years back and we played the one year. It was a knockout competition, home and away so to speak, with a semi final and final.
Posted by xeno 2 days ago


New Campaign 2019

Yes I think the rules are close to perfect now: the 3 days, a new random mission after a sector is taken, not being able to attack a sector directly after you lose it, so you don't get the repetitive battles with the same person over the same sector and same mission. And the time limit for the campaign overall. If my memory serves me correctly, didn't a campaign about 3 years ago go on for 5 months!
Posted by xeno 2 days ago


New Campaign 2019

*game
Posted by petermock 2 days ago


New Campaign 2019

Yep I liked the mission mix and the random new mission offered up in each sector when a gane is over. Keeps it fresh. 3 days also feels right. I reckon we can start the next Campaign soon.
Posted by petermock 2 days ago


New Campaign 2019

HC you kicked my butt. Very strong attacks.
Posted by petermock 2 days ago


New Campaign 2019

That should be a MORE varied mix.
Posted by xeno 2 days ago


New Campaign 2019

@HC, yes agree, a varied mix is another likely reason.
Posted by xeno 2 days ago


Game 48249: Rost310, Alecs, EvilDick, SteveSmith in 'SNAFU: Sabotage'

I thought that I was alone in North West corner. I missed one unit, which was deadful for my units...
Posted by EvilDick 2 days ago


New Campaign 2019

A 2 week warning with an auto end date sounds good Steve!
Posted by petermock 2 days ago


New Campaign 2019

@Peter, good idea about the "2 weeks left" warning. For the next campaign, I might make it end automatically after a certain amount of time.
Posted by SteveSmith 2 days ago


Game 48249: Rost310, Alecs, EvilDick, SteveSmith in 'SNAFU: Sabotage'

Well played. I spotted Evil shooting some computers, but couldn't find all his units. Good game.
Posted by SteveSmith 2 days ago


New Campaign 2019

Yes well played Marsec chaps, I enjoyed this campaign the most out of any of them. Good mix of missions and 3 days per attack worked well
Posted by Henry's Cat 2 days ago


New Campaign 2019

Thanks Steve and Grim. Enjoyed this campaign more than any other. Maybe because we won, but have won previously. So not sure. The rules are now almost perfect so that probably has a lot to do with it
Posted by xeno 2 days ago


New Campaign 2019

Cheers Rabid.
Posted by xeno 2 days ago


Game 48638: petermock, RABID in 'Hit and Run 1 - Breakout'

Needle in a haystack. Started going mad!
Posted by petermock 3 days ago


New Campaign 2019

Very well played Pete,rosti and xeno!!! Congrats on winning :-)
Posted by RABID 4 days ago


New Campaign 2019

Agreed, congratulations!
Posted by Grim Jard 4 days ago


New Campaign 2019

I agree too. Marsec are the clear winners, and that's not going to change soon. Congratulations Petermock, Rost310 and Xeno!
Posted by SteveSmith 4 days ago


New Campaign 2019

I concur with Pete.
Posted by xeno 4 days ago


New Campaign 2019

I think it would be useful next campaign to have a notice up in the forum saying the campaign has 2 weeks left to go. Then everyone can get really fired up and focused for the final days of the campaign. I must admit I did lose sense of how long this campaign had been running.
Posted by petermock 4 days ago


New Campaign 2019

I say we take the win and plan the next Campaign asap. Reason for end date is to avoid the slog and grind of past Campaigns. And I think we have achieved that.
Posted by petermock 4 days ago


New Campaign 2019

Its been 2 months, as of today Marsec is a clear winner. Rosti royally beat me in the last 17 consecutive games!!!! Although 2 corners are currently under attack so it could all change in days. Can we have a decisive end date?
Posted by RABID 4 days ago


Stellar Forces is 10 years old today!

ok, you know my email
Posted by Rost310 6 days ago


Stellar Forces is 10 years old today!

@Rost13, thanks for the offer. I can provide a zip of all the graphics to give you a starting point?
Posted by SteveSmith 6 days ago


New Campaign 2019

Did we say that the campaign is ending after 2 months? It's been 61 days.
Posted by SteveSmith 6 days ago


can`t make turn on PC

I've just downloaded it and tried it and it seems to work fine. Are you behind a proxy or anything?
Posted by SteveSmith 6 days ago


can`t make turn on PC

everything looks as if I am entering the login or password incorrectly
Posted by Rost310 7 days ago


can`t make turn on PC

Do you get an error?
Posted by SteveSmith 7 days ago


can`t make turn on PC

i cant login with this version
Posted by Rost310 7 days ago


Stellar Forces is 10 years old today!

the graphics level is low and if user get used to it later, at first it scares them off. And to attract new users, the graphics should be in the first place.
Posted by Rost310 7 days ago


Stellar Forces is 10 years old today!

I would like to help you with the graphics. At least draw some units and objects. I am not an artist or a designer, but among my childhood friends there are those with whom we played the laser squad, and other turn-based strategies. And here are some of them doing the graphics. They are already serious people and do not play games. But they have the resources to help, and I?m sure they will agree.
Posted by Rost310 7 days ago


Game 48473: Best.Spr, xeno, Rost310, petermock in 'Small Underground Colony'

2 Xeno: My attack fizzled out at all<br /><br />But now I have a bright moment too :-)<br /><br />&#39;Pizdetz kotyonku&#39; - good phrase in russian to describe moon landscape at comrade Petermock base
Posted by Best.Spr 8 days ago


Game 48473: Best.Spr, xeno, Rost310, petermock in 'Small Underground Colony'

Only bright spot in the game for me. I killed three of my own men in three separate incidents early on all from terrible shots. Put me at big disadvantage and never recovered as you kept attacking.
Posted by xeno 8 days ago


Game 48615: robsraiders, Rost310 in 'New Moonbase'

Always found this game very balanced myself. But play in standard mode not advanced that&#39;s what I do. Paasque set the panic threshold too low in the game. The attackers can panic too easily also.
Posted by xeno 8 days ago


Game 48615: robsraiders, Rost310 in 'New Moonbase'

Lol.....its already over. Not a good game for a defender then. Wont ever be playing this one again. Might get further in league with points from attacking tho . Panicked and dropping weapons every turn....pointless
Posted by robsraiders 8 days ago


Stellar Forces is 10 years old today!

Thanks. Better graphics would be good, but I&#39;m no artist. I&#39;ve been spending most time on SF porting the code to LibGDX, so I can use the same code for Android, PC and even iOS. Once this is done, my next big feature will be a better AI to play against, but this is a long way away yet.
Posted by SteveSmith 8 days ago


Stellar Forces is 10 years old today!

Congratulations! I would like to wish the development of an excellent project. I would like to see regular improvements that would make it more popular and attractive.
Posted by Rost310 8 days ago


Game 48615: robsraiders, Rost310 in 'New Moonbase'

try to give a break for the soldier. let it stand one turn without a weapon. it always helps me.
Posted by Rost310 8 days ago


Game 48615: robsraiders, Rost310 in 'New Moonbase'

I understand you, but this is such a feature of this mission. the defending side has low morale. This balances the odds.
Posted by Rost310 8 days ago


Stellar Forces is 10 years old today!

On this day 10 years ago, a player called Kiba was the first player to join Stellar Forces. No idea what he&#39;s doing now, but thanks to them and the other 17,000 players, Stellar Forces has been going for 10 years with over 48,000 games played. Lots of thanks to everyone who&#39;s played, and also thanks the Patrons Henry&#39;s Cat, Cpt Fishmonger, Rabid and Rost310 (and all previous patrons) for keeping it going!
Posted by SteveSmith 8 days ago


Game 48615: robsraiders, Rost310 in 'New Moonbase'

Forfeiting this game.turn two and all my players have panicked. Pointless picking upnweapoms every turn
Posted by robsraiders 8 days ago


Game 48473: Best.Spr, xeno, Rost310, petermock in 'Small Underground Colony'

That was terrible loss :-)
Posted by Best.Spr 9 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

I think the reason why you have less credits is because the Ambassador has duplicate equipment. I&#39;ll have a look at why this happened.
Posted by SteveSmith 9 days ago


Game 48589: EvilDick, Rost310 in 'Meltdown'

I must change strategy. like in black adder: ,&quot; we will jump out the trenches and charge straight to the enemy, like 500 times before&quot;. General: &quot;thats why they don&#39;t expect that
Posted by EvilDick 9 days ago


Game 48473: Best.Spr, xeno, Rost310, petermock in 'Small Underground Colony'

Sorry<br />Was offline<br />Let`s go!
Posted by Best.Spr 10 days ago


Game 48473: Best.Spr, xeno, Rost310, petermock in 'Small Underground Colony'

Besty waiting 2 days for your turn.
Posted by petermock 10 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

Sorry, I&#39;m being a bit tetchy.
Posted by xeno 11 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

I say change, I mean the mission file. Jeez, too late, lets battle. Saying that why has the ambassador got two SP3O&#39;s? Nevermind.
Posted by xeno 11 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

Steve, is says 210 in the mission file. I was only given 155. I will play with it but please change it. I would have reduced my number. Lets see how L50&#39;s work. From distance they don&#39;t drop in range. I&#39;ve got a couple of heavy lasers too.
Posted by xeno 11 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

That goes without stating. Obvious.
Posted by xeno 11 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

I&#39;ve equipped. But 210 as stated would have been far better than 155.
Posted by xeno 11 days ago


Game 48589: EvilDick, Rost310 in 'Meltdown'

Nice explosive fireworks. Very successful battle for me.
Posted by Rost310 11 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

It should be the same number of creds, but with up to 20% more creds with your extra &quot;campaign creds&quot;. Have you finished equipping?
Posted by SteveSmith 11 days ago


Game 48582: petermock, Dijon_p in 'Sniper's Paradise'

Undoubtedly 10 units in defense have a much better chance than 6 attackers
Posted by Rost310 12 days ago


Game 48597: xeno, SteveSmith in 'Crash Site'

Steve, I see I only had 155 credits to equip yet in the mission file I&#39;m suppose to have 210. So what&#39;s up there? Lower for the campaign?
Posted by xeno 12 days ago


Game 48581: henoh, xeno in 'Denunciation'

That was a massacre. I don&#39;t know if that was down to you playing really well or me playing really badly. Probably both. Never been able to devise a good strategy for this mission.
Posted by xeno 12 days ago


Game 48565: SteveSmith, RABID in 'Moonbase Assault - Campaign Version'

Damn, I forgot this mission is only 10 turns long! I was about to win... :(
Posted by SteveSmith 12 days ago


Game 48582: petermock, Dijon_p in 'Sniper's Paradise'

Dijon good win and tactics.
Posted by petermock 13 days ago


Game 48573: RABID, SteveSmith in 'The Assassins - New House'

You love your explosives!
Posted by SteveSmith 13 days ago


Game 48556: petermock, RABID in 'Defend the Base'

Cheers Rabid! It was a brural epic fight. I was never certain of winning at any time.
Posted by petermock 13 days ago


Game 48574: xeno, henoh in 'Laboratory Attack'

That incendiary grenade throw of mine was terrible. Then you lose two men because of it. Games can hang on such things. But same for us all.
Posted by xeno 15 days ago


Game 48511: Rost310, Henry's Cat, xeno, petermock in 'Kill Frenzy 4-Player'

Odd that HC has got 50 VPs when he has only killed four units.
Posted by xeno 15 days ago


Game 48497: RABID, SteveSmith in 'Hit and Run 2 - Escort'

Desperation tactics!
Posted by RABID 16 days ago


Game 48556: petermock, RABID in 'Defend the Base'

Well played Pete! You got my corner!! :-)
Posted by RABID 16 days ago


New Campaign 2019

Where is Capt. Fishmonger
Posted by EvilDick 17 days ago


Game 48497: RABID, SteveSmith in 'Hit and Run 2 - Escort'

An interesting tactic!
Posted by SteveSmith 18 days ago


Game 48210: robsraiders, Alecs, EvilDick, Rost310 in 'Kill Frenzy 4-Player'

Wtf? How I won?
Posted by EvilDick 21 days ago


Game 48496: SteveSmith, xeno in 'Moonbase Clash'

Greater distance, so can do multiple squares maybe. Also increase it&#39;s close combat ability so you can use it in melee combat! Ah my eyes! Then bonk over the head. :D
Posted by xeno 23 days ago


Game 48496: SteveSmith, xeno in 'Moonbase Clash'

Time for extinguisher upgrade maybe?
Posted by petermock 23 days ago


New Campaign 2019

We from Goobex are finished with warm up...Now only to concentrate and carefully follow brilliant prepared tactics...
Posted by EvilDick 23 days ago


Game 48496: SteveSmith, xeno in 'Moonbase Clash'

Yes, that&#39;s what made it all the more galling. I got my men quite far in and one had a fire extinguisher, but your incendiary grenade killed about 4 of them.
Posted by SteveSmith 23 days ago


Game 48496: SteveSmith, xeno in 'Moonbase Clash'

Thanks, I&#39;m on a 10 winning streak at the moment! Yeah I think you have to get very lucky with a fire extinguisher. Only time I tend to buy them occasionally is when I use incendiary grenades myself. I must have killed quite a few in that fire as I can&#39;t account for half of your losses.
Posted by xeno 23 days ago


Game 48496: SteveSmith, xeno in 'Moonbase Clash'

Well played. What a complete waste Fire Extinguishers are. Unless the unit holding them happens to be right next to the flames at the moment it explodes, by the time they&#39;ve got to the fire, everyone else is dead.
Posted by SteveSmith 23 days ago


New Campaign 2019

I didn&#39;t see him. Now ok
Posted by EvilDick 23 days ago


New Campaign 2019

Here, why?
Posted by Grim Jard 24 days ago


New Campaign 2019

Where is grimjard?
Posted by EvilDick 24 days ago


New Campaign 2019

I know that 3 sada je enough. But the is campaign.
Posted by EvilDick 24 days ago


New Campaign 2019

3 days is the right amount. Of course we all usually try to do turns much more quickly.
Posted by petermock 25 days ago


New Campaign 2019

I think it may have been a week when I first started?! At least 5 days. I know I and some others,certainly Pete also, asked for it come down to 3. I think that is the right balance myself. One day would be too quick.
Posted by xeno 25 days ago


New Campaign 2019

Could we cut wsiting for a Turn on one day (in campaign). Can believe that somebody wait few days for a changing situation on neighbour tiles...
Posted by EvilDick 26 days ago


Still cant hit a barn door with weapons and soldiers from the future

Some good ideas there. However, I&#39;m against adding features which can only be counteracted by luck, like landmines, or items which can only be counteracted by the &quot;luck&quot; of happening to be carrying a gas mask/landmine detector.
Posted by SteveSmith 27 days ago


Game 48488: petermock, Grim Jard in 'Meltdown'

Very close too. You were slaughtering my men. Well played and enjoyable game.
Posted by petermock 27 days ago


Game 48488: petermock, Grim Jard in 'Meltdown'

Wow a dramatic ending!
Posted by Grim Jard 28 days ago


Game 48448: xeno, SteveSmith, Rost310, Henry's Cat in 'A Tale of Two Bases 2v2'

Sorry HC, terrible bad luck with the grenade throw. Not only will not kill the opponent, it will kill one of my own men!
Posted by xeno 28 days ago


Still cant hit a barn door with weapons and soldiers from the future

Bet it would give Steve a headache writing and working it all out!
Posted by petermock 28 days ago


Still cant hit a barn door with weapons and soldiers from the future

Could have a landmine detector as a counter measure.
Posted by petermock 28 days ago


Still cant hit a barn door with weapons and soldiers from the future

Hidden proximity mines would be cool I agree. Maybe only on certain specially selected missions.
Posted by petermock 28 days ago


Still cant hit a barn door with weapons and soldiers from the future

Land mines would be awesome
Posted by robsraiders 28 days ago


Still cant hit a barn door with weapons and soldiers from the future

Or being able to hid grenades or set proximity detonators on gas incendiary fragmentation etc
Posted by robsraiders 28 days ago


Game 48491: Dijon_p, xeno in 'Meltdown'

Well played, I thought I was going to lose that but got a bit lucky bumping into your last guy just before he was about to destroy the last CPU. You were one turn from winning.
Posted by xeno 29 days ago


Game 48491: Dijon_p, xeno in 'Meltdown'

*range*
Posted by xeno 30 days ago


Game 48491: Dijon_p, xeno in 'Meltdown'

Wow, 4 shots from a MK1 rifle from fairly close rang, all hit and they only damage your unit a total of 9 HPs! Thought you must have Super Heavy armour but no just heavy. Then my other unit nearby fired twice and the pillock missed both. Gulp!
Posted by xeno 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

Have thought before a flashbang grenade would be a nice addition, doing the same as panic, causing a unit to drop their weapon and lose half their APs for a turn.
Posted by xeno 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

and dropping their pants
Posted by petermock 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

Yes I always 99% that was the only thing it affected.
Posted by xeno 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

The only thing morale really does is cause units to panic.
Posted by SteveSmith 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

*aimed shots
Posted by petermock 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

Las rifles are lovely guns for accurate hits but I opt for blasters as they destroy body armour and make holes in walls. A mixed group of sniper rifles and AP100 units gives multiple accurately ained shots with guaranteed back up destruction with grenades.
Posted by petermock 30 days ago


Still cant hit a barn door with weapons and soldiers from the future

Aimed shot, sniper rifle/Las rifle and shot skill 40+ high accuracy. Should hit targets most times. Does your unit Rob have anything near this combination?
Posted by petermock 30 days ago


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