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Game 50194: free palestine., robsraiders, RABID, Drigert in 'Aliens v Humans Co-op'

A good fight
Posted by Drigert 2 days ago


Game 50194: free palestine., robsraiders, RABID, Drigert in 'Aliens v Humans Co-op'

that's for sure)))
Posted by +BEAR+ 2 days ago


Game 50194: free palestine., robsraiders, RABID, Drigert in 'Aliens v Humans Co-op'

The moment the incendiary grenade was used we lost... perfect smoke screen for aliens to mass behind ??
Posted by robsraiders 3 days ago


Issue with client v137

There is a bug with client v137 which causes the app to crash if a unit is on fire. I've released v138 a few days ago, so please upgrade if you experience this problem.
Posted by SteveSmith 5 days ago


Game 50247: Drigert, Dijon_p in 'All Seeing Eye'

I wish you could do it, but it's so beautiful!!!
Posted by Drigert 6 days ago


Game 50247: Drigert, Dijon_p in 'All Seeing Eye'

I've never done that before!
Posted by Dijon_p 7 days ago


Game 50247: Drigert, Dijon_p in 'All Seeing Eye'

Hare!!!
Posted by Drigert 8 days ago


Game 50201: robsraiders, Dijon_p in 'Denunciation'

Couldn't get a simple shot through one square without it going at a 90 angle.....from then on i had lost. Frustrating when there is zero accuracy or intelligence from your troop... moved troops into open to finish game quick
Posted by robsraiders 12 days ago


Still cant shoot straight

They're doing it again... ms auto cannon and a good shot couldn't get it through one square... you'd have to be retarded and on drugs not to make the shot. They are dead now because they clipped the door frame. Game lost .... beyond frustrating
Posted by robsraiders 13 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Good one.
Posted by xeno 15 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

I've just released a new version of the client (137). Although it won't retrospectively fix this game, all future games will take into account who set a unit on fire.
Posted by SteveSmith 16 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

&gt; It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?<br /><br />Good idea, I&#39;ve done that.
Posted by SteveSmith 17 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

Of course. I added ICBMs in a recent update!
Posted by SteveSmith 19 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Okay hopefully you can find it and alter it otherwise it means in games with victory points for kills incendiary grenades and flame throwers will have be be banned.<br /><br />I just lost this game although I should have won. No biggie of course but still a bit annoying.
Posted by xeno 19 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

I can see in the game logs you used a variation of the Tennison gambit, apparently it works as good in Stellar Forces as it does in chess:<br /><br /><a href="https://www.youtube.com/watch?v=E2xNlzsnPCQ">https://www.youtube.com/watch?v=E2xNlzsnPCQ</a>
Posted by Trollmineitor 19 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?
Posted by Trollmineitor 19 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

I don&#39;t think it&#39;s unbalanced as long as the defenders equip with Blasters as normal guns don&#39;t have much effect on the attackers. I&#39;m not sure if that&#39;s a good thing?
Posted by SteveSmith 19 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

I&#39;ll have a look at this. You should get the VPs if it was your grenade. I&#39;m not sure about the flamethrower though. Thinking about it, I don&#39;t think game keeps track of who set someone alight. It&#39;s been a while since I looked at this, so I&#39;ll have to refresh my memory.
Posted by SteveSmith 19 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Bump
Posted by xeno 19 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Hello, Mr. Rost310, nice to meet you, please allow me to introduce myself, I am Trollmineitor, a powerful AS (artificial stupidity) running on top of the most packed Linux servers datacenter in the galaxy. I&#39;m in command of the Globex Trollmineitor Battalion and our elite escort detail services are hired very often by our old and very good customer Sterner Regnix. Please do not shoot and let Uncle Sterner prime and throw a second grenade as a gesture of good faith and friendship. Thanks.
Posted by Trollmineitor 19 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

My favourite gun in small maps is the SP30 pistol by the way, for the very reason you mention, auto shots consume less action points than rifles and many times that made the difference for me.
Posted by Trollmineitor 19 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Hi, Xeno! thanks for the tip, already noticed something fishy, the last enemy unit just survived a point blank AP50 grenade and now Uncle Sterner is exposed to his funny pistol.
Posted by Trollmineitor 19 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

I had the feeling you only had budget to buy 2 blasters, but i see you got more of them. I guess i was wrong and this mission is not unbalanced as i thought.
Posted by Trollmineitor 19 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Trolly, look at the league table. Rost310 is no novice mate.<br /><br />I know why he does it because I&#39;ve done the same. Super heavy armour reduces your APs so much you give them the lightest firearm. Yes not very powerful but from close range you can fire rapid low cost auto fire and you&#39;re able to take most punishment back.
Posted by xeno 20 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Steve, something else that needs altering. In this game I&#39;m not getting victory points for kills with incendiary grenade or the flame thrower. Twice I have killed an opponent with fire and neither were added to my points total. Seems rather unfair.
Posted by xeno 20 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Oh, man, even Jackie Chan bought it... just a little piece of advice, equipping super heavy armor and marsec pistols is not the best choice, the damage of that gun is ridiculously low. Thank you very much for bringing such nice unit names to the game.
Posted by Trollmineitor 20 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Same goes for Hulk Hogan
Posted by Trollmineitor 20 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

It is really hard having to shoot an enemy unit named Dolph Lundgren, but war is war...
Posted by Trollmineitor 20 days ago


Game 50172: SteveSmith, Trollmineitor in 'Superhuman: Moonbase Assault'

Lol! :) Before we started the last game, a remembered an issue with this mission where the superhumans were vulnerable to grenades, so my plan was to use them. Unfortunately I forgot that I&#39;d banned grenades, so I used Blasters which are the next best thing. I might have to ban those though, as it seems that this mission is one where only one particular tactic works.
Posted by SteveSmith 22 days ago


Game 50172: SteveSmith, Trollmineitor in 'Superhuman: Moonbase Assault'

I think this requires a third game, just to be sure, creating right now...
Posted by Trollmineitor 22 days ago


Game 50166: Trollmineitor, RABID in 'The Assassins'

And this is how Uncle Sterner survives to fight another game... thank you very much Mr. RABID for making possible this sweet moments, no regrets uninstalling GTA Online and installing Stellar Forces again, i swear.
Posted by Trollmineitor 26 days ago


Mission Tweaks

I had already started the game before your message. Good luck, if my estimations are correct you are doomed!
Posted by Trollmineitor 26 days ago


Mission Tweaks

I&#39;ll give you a game if you want (just as a test, I&#39;m not saying I&#39;ll win :) ). Which side do you want to be?
Posted by SteveSmith 26 days ago


Mission Tweaks

My mistake, EvilDick was the opponent. Game is over, superhumans won.
Posted by Trollmineitor 27 days ago


Mission Tweaks

Henoh and me are in the middle of the thing right know. I&#39;m starting a few more games with this mission, let&#39;s see how they go...
Posted by Trollmineitor 27 days ago


Mission Tweaks

Hi Trolly, thanks for suggestion. However, looking at the mission stats page ( <a href="http://www.stellarforces.com/dsr/miscstatspage.cls">http://www.stellarforces.com/dsr/miscstatspage.cls</a> ) the superhuman attackers has lost every game in the last year (which is admittedly only two games). What do you think?
Posted by SteveSmith 27 days ago


Mission Tweaks

Hi, Steve! i would think about the convenience of reducing the aim of the superhumans in the moonbase assault mission, all you need to do is place them in opportunity fire and with so many action points it is really hard for the defenders to stand a chance. This is only my opinion, of course.
Posted by Trollmineitor 27 days ago


Game 50152: Trollmineitor, RABID in 'The Assassins'

Ha!!! You?re welcome T. Well played ??
Posted by RABID 28 days ago


Game 50152: Trollmineitor, RABID in 'The Assassins'

RABID: thank you very much for the loaded rocket launcher, i&#39;m keeping it as a &quot;welcome back&quot; present, but it&#39;s a bit heavy, i think i&#39;ll give you the rocket back next turn.
Posted by Trollmineitor 28 days ago


Game 50152: Trollmineitor, RABID in 'The Assassins'

TROLLMINEITOR is back!
Posted by Trollmineitor 28 days ago


Game 49894: Drigert, xeno, petermock, RABID in 'Underground Colony'

Ah ok, thanks for putting me straight Steve. My men are quaking in their boots, Xeno has really scared them, boo!
Posted by petermock 30 days ago


Mission Tweaks

I&#39;ve completed my two-yearly (approx) tweak of unbalanced missions and modified a few. If you think there&#39;s an unbalanced mission, let me know.
Posted by SteveSmith 33 days ago


Still cant shoot straight

I&#39;ve also been through and tweaked all the unbalanced missions, including adding an alien where required.
Posted by SteveSmith 33 days ago


Still cant shoot straight

AH, I see what you mean. I&#39;ve released v 1.36 to sort this out. Thanks for letting me know.
Posted by SteveSmith 33 days ago


Still cant shoot straight

&gt; all my troops are immune to gas now <br /><br />Do you mean all troops, in all your games?
Posted by SteveSmith 35 days ago


Game 49894: Drigert, xeno, petermock, RABID in 'Underground Colony'

I think this game started before I adjusted the morale settings, which will only affect games created from 25th September. Future games should be okay.
Posted by SteveSmith 35 days ago


Game 49894: Drigert, xeno, petermock, RABID in 'Underground Colony'

Next turn the same, not fun anymore. Can&#39;t fight if action points soaked up picking up weapons and AP&#39;s are halved. Got to kill this panic mode feature.
Posted by petermock 35 days ago


Game 49894: Drigert, xeno, petermock, RABID in 'Underground Colony'

Steve, still getting bad panicking. This game has had several terrible weapon dropping hissy fits.
Posted by petermock 36 days ago


Still cant shoot straight

Yep. Or more aliens to start... just one or two extra would make it more interesting and nerve racking for humans! ... ps all my troops are immune to gas now ... cheers Steve! ;)
Posted by robsraiders 36 days ago


Still cant shoot straight

What do you mean exactly? Reduce the number of APs it costs to lay an egg? I&#39;m just going through the missions and tweaking any that look unbalanced, so I&#39;ll probably add an extra alien here and there.
Posted by SteveSmith 40 days ago


Still cant shoot straight

Any sort of alien colony vs humans is pretty much unwinable unless humans are have a bad accuracy day... can anything be done to improve egg laying
Posted by robsraiders 41 days ago


Still cant shoot straight

Thanks.
Posted by robsraiders 41 days ago


Game 50046: Henry's Cat, henoh in 'Moonbase Clash'

thanks but I was just lucky
Posted by henoh 42 days ago


Server Down - 23/10/20

Apologies, the server has been down for approx 12 hours. My reverse proxy had crashed. Normal service is now resumed.
Posted by SteveSmith 42 days ago


Game 50046: Henry's Cat, henoh in 'Moonbase Clash'

Well that was a fun battle. I thought I might have reached 100 points, but your man was guarding the right place, alas... We&#39;ll done!
Posted by Henry's Cat 43 days ago


Incendiary grenades being destroyed

A new version of the client has been released.
Posted by SteveSmith 44 days ago


Still cant shoot straight

A new version of the client has been released that fixes the nerve gas problem.
Posted by SteveSmith 44 days ago


New version of client: 1.135

I&#39;ve just released client version 1.135, with a couple of small changes:-<br /><br />* Incendiary grenades will potentially explode if caught in an explosion.<br />* Nerve gas no longer affects droids, androids or Angels.
Posted by SteveSmith 44 days ago


Incendiary grenades being destroyed

Good spot Xeno. I&#39;ve updated the app, and it&#39;s currently being review by Google, so it should be out soon.
Posted by SteveSmith 45 days ago


Game 49997: Socrates, SteveSmith, robsraiders, Drigert in 'The Assylum'

Good game. You can&#39;t complain about your unit&#39;s shooting skill in that one! :)
Posted by SteveSmith 45 days ago


Game 50030: Dijon_p, Henry's Cat in 'Moonbase Clash'

I always thought you were very good as the attacker HC. Remember you beating me several times. Perhaps your tactics have been found out. :)
Posted by xeno 47 days ago


Game 50030: Dijon_p, Henry's Cat in 'Moonbase Clash'

I think this is a difficult mission to win as the attacker
Posted by Henry's Cat 48 days ago


New Wiki!

Looks like someone else has edited it already and done a great job of improving the content I&#39;d added. Whoever it was, thanks!
Posted by SteveSmith 49 days ago


New Wiki!

I&#39;ve finally got round to starting a wiki. There&#39;s not much in it at the moment, but I intend to add to it (and it&#39;s public so anyone can add/edit it) and if any questions come up, I&#39;ll add answers to it.<br /><br /><a href="https://stellarforces.fandom.com/wiki/Stellar_Forces_Wiki">https://stellarforces.fandom.com/wiki/Stellar_Forces_Wiki</a>
Posted by SteveSmith 49 days ago


Still cant shoot straight

Excellent idea..... throw in some battle droids with crazy armour and auto cannons as standard whilst your at it ????
Posted by robsraiders 50 days ago


Still cant shoot straight

I&#39;m okay either way. Although wouldn&#39;t Android Barker have synthetic skin, not sure if that would make a difference.
Posted by xeno 51 days ago


Still cant shoot straight

Just to let you know, the &quot;nerve gas&quot; fix is in progress.<br /><br />I was also thinking of changing it so that any other androids, like Android Barker (who appears a lot) and the Angels should also be immune to nerve gas. What does anyone think?
Posted by SteveSmith 51 days ago


Incendiary grenades being destroyed

I&#39;ll have a look at this. I just need to remember how to release a new update on Google Play!
Posted by SteveSmith 60 days ago


Lab tornament.

There isn&#39;t one, we&#39;re just waiting for enough people to say they want to join.
Posted by SteveSmith 60 days ago


Lab tornament.

Errr...where is it? I don&#39;t see a link anywhere
Posted by Henry's Cat 60 days ago


Incendiary grenades being destroyed

Something I&#39;ve noticed before. If a grenade goes off near an incendiary grenade it doesn&#39;t set it off, it instead often destroys it. I don&#39;t find that with other grenades. For instance, a nerve gas grenade will either detonate or not, it doesn&#39;t just disappear as with incendiary grenades.
Posted by xeno 64 days ago


Underground Colony

That should help Steve.
Posted by xeno 64 days ago


Still cant shoot straight

Ca you let me know when this game has finished and I&#39;ll take a look at the playback.
Posted by SteveSmith 65 days ago


Underground Colony

I&#39;ve just updated the server and increased all the unit&#39;s morale, so panicking should be very rare if not impossible now.
Posted by SteveSmith 66 days ago


Still cant shoot straight

Looks like they held their shots until they had the opportunity to shoot Sterner. :p
Posted by xeno 67 days ago


Still cant shoot straight

Game just finished...outhouses.... no opertunity fire by enemy even when I walked infront? but then I move sterner and they shoot him? . Steve Smith can you take a look ....bit weird
Posted by robsraiders 67 days ago


Game 49898: free palestine., Rost310 in 'Denunciation'

I already thought that I lost
Posted by Rost310 68 days ago


Game 49910: Dijon_p, Rost310 in 'Alien'

Ha ha, I&#39;ve just seen this. Your dog got his revenge! Well done.
Posted by Dijon_p 69 days ago


Game 49910: Dijon_p, Rost310 in 'Alien'

It was like this: I was walking my dog in a quiet area when the hooligans started throwing Molotov cocktails. At first, my dog was almost set on fire, and then, when I began to run away, they killed me. I didn&#39;t touch anyone and didn&#39;t want to offend anyone. I am simply torn apart by this injustice. Don&#39;t be offended that my angry dog is now hunting your ass.
Posted by Rost310 70 days ago


Still cant shoot straight

First time I&#39;ve ever played someone who&#39;s used it (cyber hoardes) very effective at eating through armour LOL
Posted by robsraiders 70 days ago


Still cant shoot straight

Err, it&#39;s a special &quot;acidic&quot; nerve gas that eats through metal? :) I&#39;ll have a look...
Posted by SteveSmith 70 days ago


Still cant shoot straight

@Steve...... nerve gas hurts battle droids and robots?
Posted by robsraiders 70 days ago


Still cant shoot straight

I always use Aimed Shot, unless my unit hasn&#39;t got enough APs, in which case I use the next best, but only as a last resort. Or if the enemy unit is close enough, I walk up to them and use an autoshot.
Posted by SteveSmith 71 days ago


Game 49892: Drigert, xeno, Henry's Cat, RABID in 'Battle Royale'

:) kaboom! I?m out of ammo now though.....
Posted by RABID 71 days ago


Still cant shoot straight

Its just frustrating losing games after firing dozens of shots and hitting walls. The accuracy on this game needs completely overhauling. Currently playing &quot;crash site&quot;.... if any of my squad could shoot straight the ambassador would be dead several times over.... most games just become random luck and I feel it takes the skill out of the game. Dont get me wrong I&#39;ve played games where I felt sorry for the other player who&#39;s turn it was to fire dozens of rounds point blank and miss. Just seems so random.
Posted by robsraiders 72 days ago


Underground Colony

Yeah, I&#39;m not a fan of it. I can tolerate it in games where the unit numbers are small, but not large unit numbers when lots can suddenly panic and you get a chain reaction.
Posted by xeno 72 days ago


Underground Colony

Definitely too easily scared. Personally I don&#39;t think it needs to be in the game at all. Certainly a reduction in fear a good thing.
Posted by petermock 73 days ago


Underground Colony

Do we think the soldiers are too easy to scare? I can reduce the chance of panic if so.
Posted by SteveSmith 73 days ago


Game 49892: Drigert, xeno, Henry's Cat, RABID in 'Battle Royale'

Oh no, I&#39;ve been Rabided... ??
Posted by Henry's Cat 73 days ago


Underground Colony

Yeah that&#39;s the way. :D
Posted by xeno 74 days ago


Underground Colony

I agree Xeno, after I set them up I remembered the panicking in Advanced mode is a pain. Next games I create won&#39;t be Adavanced. Soldiers will tough bastards with low emotional intelligence.
Posted by petermock 74 days ago


Lab tornament.

Okay that&#39;s five. Just three more then it shuts and Steve sets up the first round, random match up.
Posted by xeno 74 days ago


Underground Colony

Just my luck the two I joined are advanced mode! Don&#39;t like advanced mode as you can have 16 units two or three get killed in a turn and all the rest piss their pants, go half APs and drop their weapons. But I suppose a one off (or two off here) won&#39;t hurt.
Posted by xeno 74 days ago


Lab tornament.

I?m in!!!
Posted by RABID 74 days ago


Lab tornament.

Count me in.
Posted by SteveSmith 74 days ago


Lab tornament.

I&#39;m in.
Posted by petermock 75 days ago


Underground Colony

Hi I got a few Underground Colony games set up. 2 are Advance mode, 2 not. All practice. Everyone welcome to join. If any one wants to set up new ones like the co op versions, higher than normal credit or league points ones, count me in.
Posted by petermock 75 days ago


Lab tornament.

WARRIORS, I&#39;m with you.
Posted by Drigert 77 days ago


Lab tornament.

Or even tournament! Doh. Had a few.<br /><br />I&#39;m up. We should get eight. Play twice, attackers and defenders. (Home and away). Knockout competition.<br /><br /><br />Me. Steve. Peter. Rabid. Henoh. Rost. Drigbert. Dijon. Socrates. HC. Evil. Etc.<br /><br />Sign up.
Posted by xeno 77 days ago


Still cant shoot straight

If you are firing an auto shot then realistically you are spraying the bullets so can understand them going off at wide angles. Of course a true auto shot (burst fire) would be better but understand how it is programmed to somewhat represent that by being able to fire multiple shots.<br /><br />A snap shot can be off but I feel not as much as in the game. You are firing from the hip but then it should at least be heading near to your aim. Not at 45 degree angles quite often.<br /><br />Aim shots should always been close to the target and they usually are, but sometimes they go wild which they shouldn&#39;t if they are aimed.<br /><br />I love this game and Steve has done a great job and continues to do so, and deserves utmost respect for it. Constructive criticism and not (pardon the pun) angry snipes all the time from some.
Posted by xeno 77 days ago


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