There is another in fact, I thought about this one before and I'm in a situation where I want to use an incendiary grenade to block a doorway. But if the enemy unit comes through on fire I find opp fire doesn't seem to work, so the unit on fire can just walk up and kill my unit without them firing in return. It somehow makes them immune fron opp fire. Now maybe my units are sadists and don't want to put them out of their misery, but even so if someone is on fire coming at you with a knife you are going to shoot them rather die.
Why is the sniper rifle when generated in colony missions only loaded with 7 rather 8. There was another but on second thoughts it probably makes sense.:)
I played as the attacker vs Rabid recently, he completely destroyed me.. I find in the Moonbase missions that it is hard to destroy the computers. It's probably a better strategy to just try and kill all the defenders instead
Well played. I was playing just for pride by the end there - my original plan had been to ignore the computers completely and just go for kills, but when that didn't work out I didn't have many options besides making a belated assault on the IT after all...
We can just see how it goes I guess. Hard to tell after a few practise games, time will tell!<br /><br />I wonder if the description for the emission matches the gameplay / victory conditions etc
Oof, well that didn't go well. Too much brunching early on. I spent a couple of rounds trying to patch up the remaining superhuman. Good tactic you used by using loads of nerve gas early on
I'd still have a couple of other strategies to try out as the army, for Sterner's gang the options are more limited and straightforward I'd say.
Yes, it was all over so quickly that I'm not sure we can glean anything about the new scoring system! Did it FEEL as though it was going more your way until that final tipping-point? Happy to swap sides and continue this experiment, but I must confess I'm starting to run out of strategic ideas for EITHER side...
Sorry, I thought you'd already made it, Steve! Le Chat, shall I cancel the one we have set up, in that case, since we haven't really got going with it yet, and set up another?
I'll changed it to 50 VPs per escapee and (how about) 34 VPs for killing an army member. So the army needs 2 units to escape, and Sterner's gang need to kill 3. How does that sound?
If I recall correctly it's always been you need minimum 3 to escape to win. For Sterner's gang that would mean killing 4 would mean victory, as the other side could therefore not be able to escape with 3 any more.<br /><br />I think we were discussing changing the number needed to escape for victory - changing from 3 to 2. Though I think that might swing it too far in favour of the army. I don't mind trying it though. But of course the victory conditions would need adjusting for both sides.
Yes, it's still 25 VPs per kill. I didn't change that, I only changed the VPs for escaping. Does it need changing to make things work correctly? I haven't played this mission myself for a long time.
First time I've played this mission for ages. The one you're thinking of and the one I actually assumed it was myself is Prison Riot, I forgot there was two.
All very odd! I certainly didn't deserve to win after Vomit disgraced himself so utterly! Just one shot on-target would have finished things off nicely, by the sound of things; instead, one of them sailed over your guy's left shoulder and hit one of mine who was standing behind him...
Ah, I was wondering, as I still seemed to be getting 25 VPs per kill. Shall we mutually concede, then? And then can you look into this again, @SteveSmith? Ta.
You are still giving me a good hiding though. I was in two minds to move them back a bit and didn't, big mistake. In the other game we're currently playing I just missed two 90% aimed shots in a row! Jeez I cursed this game after that. Grrr!
I created a game and accidentally clicked finished before I was ready. I did always think there was a facility to remove the game yourself and create it again but couldn't find it. It is the New Moonbase mission 54335. Thanks.
One game varies to another so it won't be absolute proof. I might balls up my plan and get everyone killed too easily! But by all means we can have another round or two of it
Oh well, I got closer to the exits than last time - I don't know if that means it's easier to win as the Army or not. I guess the proof will be whether you win the switcheroo, which I'll set up now...
Thanks Steve. :-)<br /><br />I guess it can always be changed back again if it then becomes too easy for the army once more! @Le Chat de Henri, are you up for a few more rounds of this in Practice to test the new match-up? It's my turn with the Army if so...
Both of those changes have now been made. I noticed that in my notes, in 2013 I reduced army creds from 240 to 200, so presumably it was too easy for the army back then.
220 would probably help even it up a little. Maybe this mission should just be a little harder for the army to win in any case?<br /><br />The advantage the army has is that they can focus all 6 on one spot whereas Sterner's gang of 8 have to cover 4 spots. The extra credits would provide more armour/firepower for the army, so could help even it up enough. Though I personally don't tend to focus all 6 on one spot. That's my tuppence worth anyway :-)
Can do. According to the stats, the army have only won 25% of the last 12 games. Any specific suggestions? Shall I increase Army creds from 200 to, say, 220 or more?
As you said, though, it's REALLY tough to win this one as the Army. @SteveSmith, might it be worth looking into evening things up a bit more via a tweak to relative unit numbers, credits/unit stats, parameters for a Sterner win, that kind of thing?
Looking back over the video one always sees things that could have been done differently, my feints would perhaps have been better if followed through. I did wonder why that wall up the top had exploded a few times with Sterner's potshots, that explains it
Oh, I've not heard of Battle of the Planets. I was probably only about 6 or 7 when Cities of Gold was on. With hindsight it was probably partly responsible for me travelling round Central American and meeting my future wife! So it has #1 status for me. Did you ever watch Laputa? Of Studio Ghibli fame.
I liked Danger mouse although I was 12/13. Love David Jason and Terry Scott as Penfold. Cities of Gold was a little after my time but the forerunner Battle of the Planets I liked. Anyone remember Star Fleet?
Good to have you back Henry's Cat. Probably said before I loved that feline, I was about 13 when that came out,too old for such cartoons really but always felt it was for older kids, had a nod and a wink. Count Duckula was too good for kids, I was embarrassed to be caught watching.
You nuked me! I mistimed a few things on that mission and paid the price for it. Also not good to bunch up the soldiers so closely. Well done anyway you didn't lose a man.
Yeah I noticed you didn't lose anyone. I thought I'd get one with the double grenade on the bottom right of the map, but no. All your men were closer than I'd anticipated. That's the trouble on the mission, your get your initial chance to attack, but then the counter-attack is painful. Well done for the annihilation in any case!
That was an 8 nil win, first time in that mission I've never lost a man. One of a few in any eight unit mission I've played. But for the first time in ages I got very lucky. 90% of my snapshots hit. Without that it would been a different game.
So Sterner DID get his revenge! I'm now thinking either I fluked that first win or you were going easy on me. At least it was all over quickly and you didn't make my guys suffer unduly...
Allons, then, H's C - I'll take the bait. I've been on something of a Sterner-related mini-roll of late; it's about time that was brought to an end...
Have the second victory of your retour sur moi, Chat - I took a gamble with all those Autocannon snapshots, didn't get the outcome I'd hoped for*, didn't really have a backup plan...and, of course, as a seasoned veteran you were then able to walk all over me...<br /><br />* In fact, in computer-destruction terms I don't think I've ever done worse in a moonbase assault - even the two that went boom were merely a byproduct of my bombardier getting whacked.
*Takes a bow*, oui c'est moi, mon moustache et les lunettes sont seulement une disguise. That would have been humbling to be done in by a novice, but no, just the nature of us old hands playing Outhouses. You win some, you explode some.
As the last person to notice what "le chat de Henri" is in French, welcome back Henry's Cat! Since you just trounced me in Outhouses, I feel better now, I thought I'd been beaten by a newcomer!!
Wow, I got 13 turns in against the Blobmeister - got to be a personal best! In all honesty, I went into this encounter fully expecting to lose; I just thought that trying something a bit different might keep your hordes at bay for a while...
Content de te revoir! The "new" support email should work (stephen.carlylesmith@googlemail.com). The old one stopped working (the one with @stellarforces.com) and I can't work out how to set it up.
Alors, oui, c'est moi monsieurs! Je suis revenu! Yes, I couldn't log in any more with my old account and I'm not sure Steve's support email works. Dunno why I couldn't log in, my password hadn't changed or anything.<br /><br />Happy to have a tete a tete game Chris! Or rematch or whatnot.
Well, that game racked up an impressive body count mighty quick! Sorry, but I have to ask about the username...would you happen to be someone who used to play SF a lot and who is now returning to the fold "en francais"...?
Yep seemed more interested in the technical mechanics of the game and improving it rather than playing it. Shame, best to get on with it and get to know the people here.
He seemed to keep quitting games early because he didn't get his tactics right or something, rather just playing the game and learning from your mistakes and how your opponent plays instead of conceding in your first turns or trying to because you don't want loss stats. I used to lose a lot when I started playing, part and parcel of learning the game getting your arse kicked in the early days, a few months later I was winning more than losing and top of the leaderboard for about two years.
Just how it goes sometimes - by contrast, my guys fired off several stinkers. Never mind, onwards and upwards - I'm intriguing to see what you've got lined up for us next... :-)
Actually, it might be quite tricky to hit a cow's arse with a banjo if you were holding the broad end and it was a moving target. Would potentially wreck the fretboard too...