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Game 41029: Delta 614, RABID, petermock, Forces of Nature in 'Battle Royale'

Oops. I equipped my men for Kill Frenzy. Wrong mission.
Posted by Forces of Nature 7 hours ago


Game 41405: xeno, Henry's Cat, Delta 614, RABID in 'A Tale of Two Bases 2v2'

*one* of your units within
Posted by xeno 8 hours ago


Game 41405: xeno, Henry's Cat, Delta 614, RABID in 'A Tale of Two Bases 2v2'

Tried a little smiley showing horror but didn't work.
Posted by xeno 8 hours ago


Game 41405: xeno, Henry's Cat, Delta 614, RABID in 'A Tale of Two Bases 2v2'

Thanks mate, although to be honest probably more luck than skill. I saw the smoke cloud and that's always a good target for an incendiary grenade but thought I had only got of your units within. You put down a lot of nerve gas and after that had cleared I found several of your bodies inside. Thought some mass suicide! But looks as if the burning bodies just ran into their own nerve gas in a frenzy. Burning and choking to death. ??
Posted by xeno 8 hours ago


Game 41405: xeno, Henry's Cat, Delta 614, RABID in 'A Tale of Two Bases 2v2'

All my men were on fire! Expert use of an incendiary grenade! Well played :-)
Posted by RABID 9 hours ago


Game 41405: xeno, Henry's Cat, Delta 614, RABID in 'A Tale of Two Bases 2v2'

Jeez, can't believe we won that. Delta lost 4 men in the first turn from bunching with a death grenade which killed one of my men too. So after the first round our force had been halved from 10 to 5 units. Thought we had no chance. Pretty chuffed with that win. Although looking at the game details 4 of Rabid's men seemed to commit hari kari for some reason during.
Posted by xeno 9 hours ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Just waiting now for FoN to deploy and we can kick off finally.
Posted by xeno 19 hours ago


Campaign credits?

I think there is a fundemental flaw with the Campaign. One the one hand the systems such as Campaign credit, all the unit stats and the missions are pretty sophisticated. On the other hand players join a faction that doesn't have a function other than just to be in a gang without a leader or any faction tasks. The Campaign map and objective is also a bit blunt or crude. You win by domination and relentless battering of oppenents. It's why weariness sets in because there is huge amount of repetitive sector retaking. There's loads of strategy within the mission games but on the map it's mostly marching foward at the enemy or preventing the enemy from doing the same. Maybe some simple addition to the map would address this. Certain sectors could have a bonus opportunity such as credit wins for the victor or a different idea; the faction holding certain sectors would gain extra credit income for all members of that faction while owning those sectors.
Posted by petermock 1 days ago


Campaign credits?

No agree, it is rather hidden. Doesn't show within the app, only online when you equip. That is only something I've started doing more often so only really noticed recently. Like I said, I assumed what you saved got added automatically to your next mission and so on and not kept separately to use online.
Posted by xeno 1 days ago


Campaign credits?

By the way Xeno don't worry I am not suggesting any fancy off world convuluted alien financial deals. Just making it a more active part of the Campaign.
Posted by petermock 1 days ago


Campaign credits?

Separate to your query, I find it strange to have this credit system in place that rarely gets used properly. It looks like all the hard work has been done implementing it and making it perform. It is there in Campaign functioning perfectly well but very quietly. Like some sort of dormant secret or forgotten system, waiting one day to be called upon to be more.
Posted by petermock 1 days ago


Campaign credits?

Yes, the same thing crossed my mind also after I posted my previous post, perhaps there is a cap on the amount of savings you can tap into per mission. Great minds think alike. B-)<br /><br />Steve is that the case?
Posted by xeno 1 days ago


Campaign credits?

I am amazed
Posted by petermock 1 days ago


Campaign credits?

I think some missions have a capping amount on tha max you can spend beyond the normal mission allocation even if you own half of Fort Knox. So what I am ruminating is you have the allocated mission fund plus the percentage of extra funds you own allowed. It doesn&#39;t account for the total you own which in your case is a higher figure. Hence the discrepancy. If I am right about this I amazed at myself. If I am wrong I would like an award for best forum fiction.
Posted by petermock 1 days ago


Campaign credits?

A little here, a little there. ;) Hit and run games which I&#39;m crap at and lose anyway, and some credits change left over from certain games that I put in the piggy bank. To be honest I&#39;ve saved up a bigger sum than I thought.<br /><br />But yes, adding the two figures (normal mission allocation + saved campaign credits) for my capture the flag game, the amount available should be higher. Not that I intend using it all in that game by any means, it&#39;s just it doesn&#39;t add up!
Posted by xeno 1 days ago


Campaign credits?

That does sound like something is wrong. How did you manage to save that lot up?
Posted by petermock 1 days ago


Campaign credits?

I see a discrepancy. Through the app it&#39;s showing I have 384 credits available. Equipping through the site instead it says I have 639 credits avaible which includes 319 campaign credits. Well if through the app I have 384 credits to equip and through the website I have an additional 319 saved campaign credits available, that should add up to (384 + 319 =) 703 not 639 as being shown.
Posted by xeno 1 days ago


Campaign credits?

I think what you mean is you have mission allocated credits but spend over that mission set figure it is then deducted from your personal credits ( if you have any). I am skint as usual, AP100&#39;s cost a bomb. Sorry I couldn&#39;t resist saying it.
Posted by petermock 1 days ago


Campaign credits?

First, yes credits go to any future mission. I don&#39;t think we can win any credits but we should. The other thing I forgot is I think we start the Campaign with credits in the bank but I can&#39;t remember how much. It&#39;s usually spent so quickly I reckon it can&#39;t be much. I reckon one simple improvement would be to start with a much larger sum for everybody.
Posted by petermock 1 days ago


Campaign credits?

Right so it&#39;s just what you have built up credits in the bank previously, where you save on credits, as I do, for more important missions, and as you do on hit and run; me too. I thought it was something different to that. I thought what you had saved up automatically got added to the credits and not kept separate. Also you say next mission Pete but I take it it&#39;s not just the next but any future ones too?<br /><br />I thought it was some bonus you got for winning games or something.
Posted by xeno 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

If it&#39;s still free I will join it. Mad for a rumble.
Posted by petermock 1 days ago


Campaign credits?

They are automatically given. When you load up on weapons but spend less than the allocated amount they build up. Trouble is we all like to be tooled up to the max! I am usually on a minus figure. Try a hit and run mission with 1 or 2 men but only spend half. The left over cash will be there for your next mission. I really think we should be able to win credits or do a bit of blackmarket trading.
Posted by petermock 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

I have a kill Frenzy 4 player that&#39;s been waiting for just one player for a while if anyone fancies it.
Posted by xeno 1 days ago


Campaign credits?

Surprised I haven&#39;t asked this before, I&#39;m sure it&#39;s been mentioned but I&#39;ve forgotten. How do you get them and when can you use them?
Posted by xeno 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Oky dokely.
Posted by petermock 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Yup, I&#39;m on a couple of them. Check out the ones waiting for 1 or 2 more players
Posted by Forces of Nature 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Right I found them. There are also lots of Battle Royale games set up by Delta that would be fun to play.
Posted by petermock 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

I am, will join if still available.
Posted by petermock 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Your attacks early on killed me. My troops tried hard but then just what themselves. Btw - there are a few col games that have one player space left if anyone is interested.
Posted by Forces of Nature 1 days ago


Game 41478: RABID, xeno in 'The Stardrive'

Maybe even experimental.
Posted by xeno 1 days ago


Game 41478: RABID, xeno in 'The Stardrive'

You must have some expermental force field around your guys. Aimed shot and three snap shots all miss in one turn. Then again perhaps my men are just shit.
Posted by xeno 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Cheers Pete, you had me on the backfoot early on. I was able to concentrate on pushing yoh back and going on the offensive as FoN down below disappeared fairly quick from Delta. Delta then naturally moved against you as you were clser to his base so you then had it on two fronts. I then thought Delta might become too strong so I started to attack him also.
Posted by xeno 1 days ago


Game 41177: Henry's Cat, Delta 614 in 'Moonbase Clash'

I have a troop on 1 of your unit&#39;s back.I keep shooting but I still miss.
Posted by Delta 614 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

I lost most clones on attacking Peter so I did not have clones on defending xeno.I thought peter is wining because he has the most recourses that is why I panic and decided to defeat him after I defeated forces of Nature.
Posted by Delta 614 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

I did not know that xeno is coming after me.i was too busy attacking Petermock.
Posted by Delta 614 1 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

oh.I did not know that there is chat here.
Posted by Delta 614 1 days ago


Game 41440: petermock, Hokunda in 'Escort'

I was lobbiing for labeling but Steve resisted.<br />So you had a cannon. Sterver was too brave and I did not imegine your cannon guy there. Nice victory
Posted by Hokunda 2 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Congratulations Xeno, you created a formidable army. Nerve gassing my last two engineers. Harsh but did the job.
Posted by petermock 2 days ago


Game 41440: petermock, Hokunda in 'Escort'

Still need games labeled with the sector numbers.
Posted by petermock 2 days ago


Game 41440: petermock, Hokunda in 'Escort'

I did find your grenade, I primed it and took your unit out. I did wonder at the time why it was lying on the ground. I just beat you with quite a few beers inside me, now why can&#39;t I do that sober?
Posted by petermock 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

I actually like Rabid&#39;s expedient rocket power technique. Bigger map would not only allow for exploding players but allow time to build troops, defensive walls or move towards the enemy under cover of the extra architecture. Big battles!
Posted by petermock 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

2nd that with a big map.<br />I think if we did away with grenades and rocket launchers, then what would Rabid do. I think it&#39;s fun when I see Rabid on the team sheet. I always play a little different if he is right next to me.
Posted by Forces of Nature 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

Would love a colony game with a massive map!
Posted by RABID 2 days ago


Game 41315: RABID, Forces of Nature in 'The Blob Assassins'

I don&#39;t understand how they generate to so many solo quickly. I think I have to play the other side.
Posted by Forces of Nature 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

Banning grenades would make it dull unless you made a new mission with that as a condition? Or how about a new Colony mission with a larger map? Colonisation 2 map but with a bigger area and extra random buildings? Then the bases would be too far from each other for first turns explosive wipeout.
Posted by petermock 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

Agreed. I can&#39;t eaxctly &quot;ban&quot; it, but I&#39;m trying to think of something I can do to prevent it. Ban grenades on Colony missions?
Posted by SteveSmith 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

I don&#39;t like it when people use explosives. It&#39;s just mean. :-)
Posted by RABID 2 days ago


Game 40437: SteveSmith, Forces of Nature, Delta 614, RABID in 'Colonization 4 - Pleasure Dome'

This was the first game where I tried the &quot;quickly attack and grenade the other colonies&quot; tactic which other people have sometimes used. It&#39;s quite effective, but I don&#39;t think I&#39;ll be using it again.
Posted by SteveSmith 2 days ago


Game 41440: petermock, Hokunda in 'Escort'

Uh oh why did my grenade not detonate? Did I forget something?
Posted by Hokunda 2 days ago


Game 41460: petermock, RABID in 'The Assassins - New House'

I&#39;m tired of escort games too! So many of them......
Posted by RABID 2 days ago


Game 41460: petermock, RABID in 'The Assassins - New House'

That was an exciting game. Sorry I missed those Escort games. I just never got around to playing them.
Posted by petermock 3 days ago


Game 41439: petermock, Hokunda in 'Escort'

Cool. I am happy to play the game if I get the chance.
Posted by petermock 3 days ago


Game 41439: petermock, Hokunda in 'Escort'

Okidoki. However my Sterner can receive a headshot from a rocket launcher any time in our other game, so force cancellation might not going to happen.
Posted by Hokunda 3 days ago


Defending wrong territory

I do not f**king believe it. Done it again. Clicked on defend Stardrive to defend against Rabid, nothing happened, screen refreshed but moved slightly, clicked defend again. Only it was the one below the one previous. Double Doh.
Posted by xeno 3 days ago


Game 41439: petermock, Hokunda in 'Escort'

Feel free to force cancel this mission. I only have my top stat units available and I&#39;m not prepared to sacrifice them all on this mission.
Posted by petermock 3 days ago


Defending wrong territory

Yes I have the same problem as that too.
Posted by xeno 3 days ago


Defending wrong territory

defenfing? defending more like!
Posted by petermock 3 days ago


Defending wrong territory

I have regular issues with the Campaign page registering attacks and defenfing. After I make one attack/defend I can only make the second by coming out of the Campaign pages and then in again. Sometimes more than once to get it to stick!
Posted by petermock 3 days ago


Which game, which sector?

I have two Campaign games of Escort with Hokunda and I cannot tell which game is in which sector. Have I overlooked where the info is? I was thinking of letting Hokunda force cancel one of the games but one sector is important, the other negligible. It would be helpful if the sector numbers were in an obvious place in the game details.
Posted by petermock 3 days ago


Defending wrong territory

Clicked on the wrong territory to defend, still had days left. Problem is, don&#39;t know if it&#39;s just me, but when I press defend it doesn&#39;t do so, the page just refreshes so you have to press it a second time. Didn&#39;t realise it was the one above when I clicked the second time. Will have to watch that in future. Doh.
Posted by xeno 4 days ago


Game 41459: RABID, Henry's Cat in 'A Tale of Two Moonbases - Campaign Version'

Thanks! Its my new nerve gas tactic :-)
Posted by RABID 4 days ago


Game 41459: RABID, Henry's Cat in 'A Tale of Two Moonbases - Campaign Version'

Bugger.... Nicely done sir!
Posted by Henry's Cat 4 days ago


Game 40960: Delta 614, SteveSmith, RABID in 'Moonbase Assault 3-Player'

If it&#39;s any consolation, I&#39;ve done that a lot! Especially on 3 player games where you have to allow the extra turn....
Posted by RABID 6 days ago


Game 40960: Delta 614, SteveSmith, RABID in 'Moonbase Assault 3-Player'

It happens sometimes Delta. I have done the same, we all have. It can be too easy to accidentally put zero when you have no APs to throw it. Another mistake is throwing a grenade without priming it. I have done that on more than one occasion. It is annoying but you just have to be careful.
Posted by xeno 7 days ago


Game 40960: Delta 614, SteveSmith, RABID in 'Moonbase Assault 3-Player'

why. I killed my own team. I accidentally primed a grenade on 0 turns and I do not have an ap to throw it. and it killed 2!
Posted by Delta 614 7 days ago


Game 41322: igoryan, Forces of Nature in 'Escort'

Yes too well played from you. You were all over me.
Posted by Forces of Nature 7 days ago


Game 41322: igoryan, Forces of Nature in 'Escort'

hi friend,<br />thanks for interesting game it was cool!!!<br />i very like battle in smoke..;)
Posted by igoryan 7 days ago


Game 41339: petermock, Forces of Nature in 'Escort'

I thought you were below me and behind me. It guessed wrong
Posted by Forces of Nature 8 days ago


Game 41339: petermock, Forces of Nature in 'Escort'

That was getting tense. Your chances of slipping by my men towards the end were rising sharply. You kept me guessing which route is he taking?
Posted by petermock 8 days ago


Campaign sector bug

Righty-oh
Posted by xeno 8 days ago


Game 41360: Forces of Nature, Henry's Cat in 'A Tale of Two Moonbases - Campaign Version'

Well played. I can never seem to get the start right in this game and lose too many men at the beginning.
Posted by Forces of Nature 8 days ago


Campaign sector bug

Ah, that will be because Igoryan attacked the sector before I changed the mission, which is when the game is created. Any new attacks since I made the change will use the new mission.
Posted by SteveSmith 8 days ago


Campaign sector bug

Chose to defend Sterner&#39;s Revenge from Igoryan and it&#39;s comes up as Escort. That mission just won&#39;t seem to disappear. Sector 5-0.
Posted by xeno 8 days ago


Game 41360: Forces of Nature, Henry's Cat in 'A Tale of Two Moonbases - Campaign Version'

By a whisker...
Posted by Henry's Cat 8 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

Bad luck! Early attacks can be devastating. I am now being attacked by Xeno and Delta at the same time! So far my base has held but for how long?
Posted by petermock 9 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

What happened. Delta decided to get trigger happy and I kept trying to get a close up of his shiny guns!
Posted by Forces of Nature 9 days ago


Game 41365: petermock, Hokunda in 'The Assassins - Tunnels'

I enjoyed the game. My blaster was down to 3 shots and the other unit was unarmed searching for weapons. Running into your op fire point blank was a shock.
Posted by petermock 9 days ago


Game 41382: Hokunda, RABID in 'Sniper's Paradise'

Thank you. I always wanted to try it out. :)<br />I did split the river like Moses (or the wind).
Posted by Hokunda 9 days ago


Game 41365: petermock, Hokunda in 'The Assassins - Tunnels'

Thank you. I was lucky with the initial placement and the first kill.<br />I have just seen in the logs that my Sterner became visible to your last blaster unit. He could have died. This was a close game. I really did not expect your #4 to pop up so early in front of my unit. What a lucky decision I made by leaving enough APs for opp fire.
Posted by Hokunda 9 days ago


Game 41365: petermock, Hokunda in 'The Assassins - Tunnels'

You dealt with my men very well. Congratulations on a good win.
Posted by petermock 9 days ago


Game 41072: xeno, Forces of Nature, petermock, Delta 614 in 'Colonization 2'

What happened to FoN?
Posted by petermock 9 days ago


Game 41382: Hokunda, RABID in 'Sniper's Paradise'

Using a grenade to make the river crossable.... Genius!! :-)
Posted by RABID 9 days ago


Campaign Troop Numbers

It would be good to make more of the different leagues. Maybe have some new league tables to focus and keep track of group tournaments or based around a set of missions. The Colonisation missions could have a league table of their own to track the best wins and progress. A mini Colonisation Campaign or tournanent could be developed around it.
Posted by petermock 10 days ago


Campaign Troop Numbers

There are already a few different league tables, hidden away at <a href="http://www.stellarforces.com/dsr/otherleagues.cls">http://www.stellarforces.com/dsr/otherleagues.cls</a> . There&#39;s a separate league for those with &lt; 200 games and those with more. I should maybe make it a bit more prominent.
Posted by SteveSmith 10 days ago


Campaign Troop Numbers

Regarding troop numbers, I have 40 so am almost never short of fighters. Though Marsec has something like 8 players. It only seems to be me and Delta playing. Trolly and Agent Orange have been chipping in occasionally, while some new players played some games and presumably lost, so perhaps dropped out. Maybe it&#39;s worth having two league tables? Veterans and minnows? I think for the new players it might be a little discouraging meeting e.g. a blitz from explosives specialists like Rabid on their first game ;-) Or simply being out manoeuvred red and losing
Posted by Henry's Cat 10 days ago


Campaign Troop Numbers

Ah, I&#39;ve only spotted this discussion now. I agree to the new level of needing to win a certain number of games. I&#39;ve been pretty impressed by Delta, he lost a lot of games initially, but to his credit seems to be putting up a good fight against veteran players now. Still, I think it would do no harm at all in having an initial bar to players joining the campaign.
Posted by Henry's Cat 10 days ago


Campaign Troop Numbers

As of now, new players need to have won at least 20 games to join a faction.
Posted by SteveSmith 11 days ago


Game 41187: Delta 614, xeno, Forces of Nature, petermock in 'Capture the F.L.A.G. 4-Player CC-Only'

Nice bbq&#39;ed meat to keep us going
Posted by Forces of Nature 11 days ago


Game 41187: Delta 614, xeno, Forces of Nature, petermock in 'Capture the F.L.A.G. 4-Player CC-Only'

I do think a few are getting red and rather green around the gills.
Posted by xeno 11 days ago


Game 41349: Henry's Cat, RABID in 'The Assassins - Tunnels'

Heh!
Posted by Henry's Cat 11 days ago


Game 41187: Delta 614, xeno, Forces of Nature, petermock in 'Capture the F.L.A.G. 4-Player CC-Only'

Is just everyone on fire right now?
Posted by petermock 11 days ago


Campaign Troop Numbers

20 wins, give them a medal and an invitation to the party.
Posted by petermock 11 days ago


Campaign Troop Numbers

igoryan is on about 50 full game wins and I considered him to be good enough as an opponent awhile ago. Probably lethal by now! So yeah 20 would do it. The only downside is if newbies join up fighting newbie friends can qualify easily but a booting/kick out facility could take care of that I guess.
Posted by petermock 11 days ago


Campaign Troop Numbers

Won 20 to 25 games sounds about right to me. Gives players a fair target to reach, and might encourage them also.
Posted by xeno 11 days ago


Campaign Troop Numbers

Maybe 100 is a bit high. Well I am a tough nut. 25 wins (not 25 games played) would be acheivable and demonstrate competency.
Posted by petermock 11 days ago


Game 41349: Henry's Cat, RABID in 'The Assassins - Tunnels'

I was hoping it was my carefully thought out strategy..... Of sacrificing all my men early on...
Posted by RABID 11 days ago


Game 41349: Henry's Cat, RABID in 'The Assassins - Tunnels'

Oh, what a balls up, a catalogue of errors at the end there.... To the victor, the spoils
Posted by Henry's Cat 11 days ago


Campaign Troop Numbers

Maybe increase the number of games a player must have won before they can join a faction? Ten or 20? Maybe more to limit it to regular/experienced players?
Posted by RABID 11 days ago


Game 41348: xeno, RABID in 'The Assassins - New House'

I know it&#39;s not necessary ;) always like to when I concede though.
Posted by xeno 11 days ago


Campaign Troop Numbers

Personally I want 50 troops minimum to cover games without any cuts lower. So 40 -50 is a problem for me to meet demand. As for player experience I would like players to have at least 50 games under their belts and really over a 100. Or have like I suggested before that a newbie can play but it doesn&#39;t affect troop allocation numbers. So a probation/training peroid. I prefer the training peroid idea but if it&#39;s how many games a player has then it should more like a 100 games. Having a player in your faction who doesn&#39;t understand how to use op fire,grenade timings etc up against FoN, me, Hokunda is just silly. If a newbie comes in with talent or experience from other gaming you can always make an executive decision if such a situation ever arises. I think the Campaign should be pitched as the hardcore gaming arena that it is and intice new players to work a bit to join in. Make them want it, and there&#39;s nothing more than that a bit of healthy exclusion to make people interested.
Posted by petermock 11 days ago


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