Stellar Forces is a turn-based multi-player squad strategy game. Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory. Once you have registered using the PC or Android app, you can play as many games as you want. This game has no adverts and no in-app purchases. This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime! Many thanks to all the following who support Stellar Forces on Patreon:-Henry's Cat, RABID, LucianObi, 20 Apr 2021 21:19: Spacenaut (The Assassins) has defeated AI (The Fugitives) in The Assassins 20 Apr 2021 19:35: J (The Fugitives) has defeated King Ginge M (The Assassins) in Assassinate - Campaign Version 20 Apr 2021 18:00: TheOneGingerman (The Attackers) has defeated AI (The Defenders) in Moonbase Assault 19 Apr 2021 22:49: Cpt Fishmonger (The Assassins) has defeated Spacenaut (The Fugitives) in The Stealth Assassins 18 Apr 2021 21:46: Cpt Fishmonger (The Prisoners) has defeated Spacenaut (The Prison Guards) in Breakout Last calculated on 20 Apr 2021 20:19
Unit stat accuracyAnd with this low accuracy, its always advantageous to have multiple opp gires opposed to just 1, so maybe at least 1 hits hehe *looks at Stardrive alien ravine map*Posted by Spacenaut 3 days ago Unit stat accuracyWell it is due to this I have been using mostly 75 AP grenades, I do of course still use pistols and rifles i.e marsec autogun and marsec pistol, the most effective, and on that sniper map I like to go full heavy laser + armour hehe, I tend to use snap shots instead of aimed especially if enemy has armour, need to get those extra hits in, and if failing to do there is still AP left to run behind cover, grenades are less rng dependent bur doing cover shooting also mitigates RNG, I've got one good idea, make smoke grenades be able to explode IN TURN instead of end of turn, this way its possible to get around a corner without worrying about opp fire, and so experimenting with raising accuracy shouldn't be a big problem?Posted by Spacenaut 3 days ago Game 50724: Cpt Fishmonger, SteveSmith, Socrates, RABID in 'Reanimator 4-Player'Reanimator 4. They did 3 so would work.Posted by xeno 13 days ago Posted by RABID 14 days ago Game 50724: Cpt Fishmonger, SteveSmith, Socrates, RABID in 'Reanimator 4-Player'Great game, well played. Someone should make the film. :)Posted by SteveSmith 14 days ago The doors in The AssassinsI think I defaulted them to "closed" in SF so it gives more clues. I don't remember ever getting a unit to close a door manually in Laser Squad (or SF).Posted by SteveSmith 21 days ago The doors in The AssassinsInteresting. That could be useful for the defenders as there's no way of knowing if someone is stood in the doorway.Posted by Cpt Fishmonger 24 days ago The doors in The AssassinsAfter all these years, I've just noticed that in the original Laser Squad, all the interior doors in The Assassins start of as open.Posted by SteveSmith 24 days ago Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'Thanks Rabid. Yes I had you on the ropes, but couldn't deliver that finishing blow as my units kept panicking turn after turn. Became very frustrating. But Steve has hopefully sorted that now. Cheers Steve.Posted by xeno 33 days ago Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'After reading your game chat, I've just this minute increased the morale of the clones to reduce the amount of panicking. It is annoying, and once it has started it spreads like wildfire.Posted by SteveSmith 33 days ago Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'I didn?t like to say.... but I was down to a couple of units, so despite the panic, you won, well played! Agree though, panicking is annoyingPosted by RABID 33 days ago Unit stat accuracyActually it was a couple of snap shots, so no not aimed, but still a smiper rifle that was closer to hitting my own unit standing a distance away than the intended target. :DPosted by xeno 34 days ago Unit stat accuracyWas that an aimed shot?Posted by SteveSmith 34 days ago Game 50585: henoh, RABID, xeno, petermock in 'Underground Colony'This game is going to go on forever. Units keep panicking every turn.Posted by xeno 34 days ago Unit stat accuracy*too*Posted by xeno 34 days ago
TheOneGingerman has won the First Blood Trophy!Previous winner: feo won the First Blood Trophy |
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