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Weapons & Equipment Data Sheet

Guns

NameShot AccShot APsShot DamageExplosion RadiusExplosion DamageReload APsAmmo TypeAmmo CapacityNoise RangeWeightDescriptionMin Client VersionCost
Rocket Launcher40%350416030Rocket1510It's a goddam rocket launcher!0.5630
Sniper Rifle65%35520025Machine Clip843A very accurate weapon.0.427
Marsec Autogun45%30580025Machine Clip853A good general-purpose weapon.0.426
MK-150%30530025Machine Clip1056.0.424
M4000 Autogun40%30460025Machine Clip1043.0.422
SP30 Pistol22%25450020Pistol Clip831Quite a powerful weapon for a pistol.0.419
Marsec Pistol22%25400020Pistol Clip831.0.417
L50 Las-Gun24%30300025Las pack1244A pretty poxy weapon by all accounts. Use as a last resort.0.415
Heavy Laser16%30450030Las pack857This weapon can cause a lot of damage, but its bulk makes it difficult to aim.0.415

Grenades

NameExplosion RadiusExplosion DamageWeightDescriptionMin Client VersionCost
AP100 Grenade51303A high-power grenade with a large explosion radius.0.417
AP75 Grenade41102A medium-power grenade.0.414
AP50 Grenade3901A low power grenade with a small explosion radius.0.411

Medi-Kits

NameHealth RedeemedWeightDescriptionMin Client VersionCost
Medikit302A medi-kit is a self-use item that will increase the user's health by 30.0.44

Close Combat Weapons

NameAccuracyDamageWeightDescriptionMin Client VersionCost
Power Sword45403A handle with a laser-generated blade0.45
Knife58201Now this is a knife!0.42

Ammo Clip

NameWeightDescriptionMin Client VersionCost
Rocket3The standard ammo for a rocket launcher0.0617
Machine Clip1The standard ammo for bullet-based weapons0.43
Las pack1The standard ammo for laser-based weapons0.43
Pistol Clip1The standard ammo for pistol weapons0.43

Death Grenade

NameExplosion RadiusExplosion DamageWeightDescriptionMin Client VersionCost
Death Grenade3501When primed, this grenade will only explode when the unit carrying it dies.0.574

Adrenalin Shot

NameWeightDescriptionMin Client VersionCost
Adrenalin Shot1When used, this will increase a unit's AP's by 60 for the current turn.1.034
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Latest Forum Posts

This is all still in development, so any suggestions are more than welcome.
Posted by SteveSmith 14 hours ago to Campaign mode

ok, clear now
Posted by victor 16 hours ago to Campaign mode

It's a minimum of 3 points for every survivor, but a maximum of the unit's current rank points. So if any of your units were already on 6 points, they would have got another 6.
Posted by SteveSmith 16 hours ago to Campaign mode

Done. :)
Posted by SteveSmith 16 hours ago to Campaign mode

Not sure of what you mean with "to a maximum of the unit's current rank points".
is it 3 point for every winning survivor?
Posted by victor 17 hours ago to Campaign mode

Yes, but to a maximum of the unit's current rank points. This is to stop units getting to high too soon, but to always give a player a reason to try and win the mission.
Posted by SteveSmith 17 hours ago to Campaign mode

Thank you both for the clarification
Posted by victor 17 hours ago to Campaign mode


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