F.L.A.G. Heist 4-Player
The prototype Firestorm Large-Area Grenade, or F.L.A.G, is being held pending transfer in the Shadowfire moonbase security wing. Rival teams need to be dropped in, force their way into the secure vaults and then withdraw to their exit point for extraction (which is at the opposite side of the map to where they start).
The flag is contained with a very secure location, and at least two explosives will be needed to penetrate its location.
The winner is the first side to get the F.L.A.G. to the opposite side of the map. Note that the location of the F.L.A.G. will always be shown on the strategic scanner, regardless of whether it is being carried by a unit or not.
- Games Required to Play[?]: 10
- Number of Players: 4
- Units on side 1: 8
- Units on side 2: 8
- Units on side 3: 8
- Units on side 4: 8
- Creds for side 1: 320
- Creds for side 2: 320
- Creds for side 3: 320
- Creds for side 4: 320
- Max Turns: 30
- Walls are weak.[?]
- If the number of turns expires, the game is a draw.
- Best Player: Corporal Hansen (1 victories)
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